Map Title =   AkiraReminiscenceV2
Author    =   [[N]][Phase]

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 Features:

 + A hidden radioactive weapon.
 + Protected spawn areas.
 + Locker doors which cannot be opened again until they fully reset.
 + A variety of zone types along an extensive playing area.
 + Places with sharp differences in accessibility and/or danger.

 Changes made since the previous version:

 + The class packages were merged into one which also contains whatever is necesary to play the Marble City map.
 + Same thing was done with the texture packages.
 + The blast radius of the bombardment projectile was fixed, it also uses the laser mesh now.
 + Some minor changes were made to the NDevice weapon to reduce lag and to make it less powerful.
 + The ammo for the NDevice has its own custom skin now (so does the emp ammo for the modified pistol); this is make these classes more interesting on their own, possibly for use elsewhere.
 + The three big bsp cuts of the map were solved.
 + Some texture, geometry and lighting errors were solved
 + Throwing knives were placed at various locations outside spawn areas.

 Bugs and drawbacks:

 + The playing area is too big for a small number of players.
 

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About the concept:
  
  The map did not have a theme until quite a while after it was started. It takes a few things from the movie Akira but I fear that it will neither please Akira fans nor players looking for a "realistic" map. The first group will not be pleased because of the divergences and the second . . . er . . . well, the second group should not be playing this unrealistic game in the first place. 
 For me it was a huge experiment where I crammed whatever I felt like doing. Borrowing certain concepts, the maps represents a secret research facility where a hideous experiment has gone out of control thus forcing people to abandon it. Yes, there is an obvious influence from the OceanLab level and, as far fetched as it may sound, the 1994 version of the game Metroid was probably somewhere in the back of my mind as I worked on this.


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 Important:

 To play this map you need to put the map file (dx) on the maps directory, the textures file (utx) in your textures directory, and package file (u) in your (deusex) system directory.

  If you want to host it you will also have to edit your deusex.ini file and write the map file name in the next free location of the [deusex.dxmaplist] entry. There is a similar list further on stating the recommended number of players (mapsize) for each map, write (2-16) where corresponds. You will also have to find the [Editor.Editorengine] entry and add the line "Editpackages=NPhase" towards the end with the other "edit package" lines. 


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Further comments:

 I like to thank everyone who either inspired me to work hard on this project or contributed with their advice and/or opinions. Special thanks to those players who let me know what things could or should be changed in order to improve the map.