*  Title           : Basketball
*  Author          : '+ si'
*  Game Style      : Multiplayer 
*                   
*  Development Time: No idea
*  
*  Email           : crh2@wanadoo.fr
*
*  Please DONT report bugs. The map is provided merely for amusement.
*  Try it on a LAN.
*
*  Credits:
*
*  Designer    : '+ si'
*  Testers     : 
* 	   To be honest I can't remember who got in the one time it was
*        actually tried on a network. Raptor certainly did, and Parsifal
*        too I think. The server (my PC) was terrible anyway.		 
*
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*  IMPORTANT: This map was NOT designed by or supported by ION STORM
*             or EIDOS INTERACTIVE. But they own most of the rights 
*             to the tools and items and codes and concepts in it.
*********************************************************************
*
*  INSTALLATION INSTRUCTIONS
*  -------------------------
*
*  
*
*      (1) Copy DXMP_Basketball.dx to your [ Maps ] directory .
*
*      (2) To host, edit your DeusEx.ini file in Deus Ex/System/
* 
*          Scroll down and change the maplist. This is the list under 
*          [DeusEx.DXMapList]. In the next free location, change to:
*
*                    Maps[n+1]=DXMP_Basketball
*
*          Where n+1 is, like, the next free location.
*
*      (3) Scroll down some more to change the map description list 
*          likewise. Copy the format of one of the previous entries, 
*          get the name right and then put (2-8) or something as 
*          player numbers. I'm trusting your ability to guess on this one.
*
*   In other words, just do a search for "Smuggler" in the
*   DeuxEx.ini file and then, each time it occurs, add an item
*   for "Basketball" in the same format.
*
*********************************************************************
*
*  I just wanted to make a multiplayer team game with a scoreboard 
*  and limited weapons.
*
*  Try to score. Remember which team you are on since it is done by
*  colour.
*
*  You drop the ball when you get injured, so choose weapons which 
*  will injure your opponents the most effectively.
* 
*  The scoring system is rocket-driven, and the end of the game is 
*  signalled by a big disk dropping down with the colour of the
*  winning team. You need to restart the map after that.
* 
*  The spawn areas are more or less impenetrable after you leave 
*  them, so remember to pick up a weapon. I think I got rid of all
*  forms of ammunition so you are stuck with what you start with.
*
*  Enjoy, and feel free to copy any and all of my ideas (in return 
*  for a very large fee).
*
*********************************************************************
