Map Title =   CityOfMarble
Author    =   [[N]][Phase]

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 Features:

 + A second type of ammo and projectiles for the pistol.
 + Protected spawn areas.
 + Locker doors which cannot be opened again until they fully reset.
 + Daytime setting.
 + A mover that drags turrets around.

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 Bugs and drawbacks:

 + The higher places from where the whole map is seen show a higher polycount but I believe the problem is not large enough since these are spawn areas where you do nothing but take your weapons and leave.
 + Some lighting effects had to be removed because of lag; you can still see those effects in the sky zone and inside the central area.
 + A few other things had to be simplified to diminish lag, this includes the central area which was initially open.
 + Areas with zone lighting make cloaking non-effective.

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 About the concept:
  
  Nothing really. I came up with the original idea while listening to some ambient music. 

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 Important:

 This map uses exactly the same class and texture packages the 
AkiraReminiscenceV2 map does.
 
 To play this map you need to put the map file (dx) on the maps directory, the textures file (utx) in your textures directory, and package file (u) in your (deusex) system directory.

  If you want to host it you will also have to edit your deusex.ini file and write the map file name in the next free location of the [deusex.dxmaplist] entry. There is a similar list further on stating the recommended number of players (mapsize) for each map, write (2-16) where corresponds. You will also have to find the [Editor.Editorengine] entry and add the line "Editpackages=nphase" towards the end with the other "edit package" lines. 
 
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Further comments:

 I like to thank everyone who either inspired me to work hard on this project or contributed with their advice and/or opinions. 