TITLE: dxmp_desolation
Author: Hawke
Game Types: Team Deathmatch, and Regular Deathmatch

NOTE: THIS MAP WAS NOT DESIGNED BY OR SUPPORTED BY ION STORM OR EIDOS
INTERACTIVE

INSTALLATION INSTRUCTIONS...:

Simply unpack the map into your Maps folder under Deus Ex.


THANKS TO:
Ninja (dxediting.com editor): Thanks to Ninja, I was supplied with a steady flow of common sense
(that I didn't know) and helped out with numerous aspects of the map. I also emailed it to him
once or twice, and he pointed out a mjor flaw in the level's design.

SammyB (dxediting.com editor): I also emailed the map to SammyB, who noticed a section of the map
that was never supposed to be seen by the player. This lead to a discussion on how hollow cubes
shouldn't be used for buildings-an important tidbit of information for future reference.

All the other editors of dxediting.com-ZeroPresence, Midashand, IncaWarrior, Tiamat (who was the
one who helped me into editing in the first place), Steve Tack, and DarkWolf (sorry if I forgot
anyone).

The only active administrator of dxediting.com, DerianX, without whom this map would not be 
online.

Eidos and Ion Storm, without which I wouldn't even be able to edit.

My girlfriend, who, even in non-existance, still supported my map.



	It's been a while in the making-designing was long enough, then there was sending it back
and forth to people to give me their input-but it's finally done. DXMP_desolation, a rather small
but (hopefully) fun map. 
	DXMP_Desolation was conceived a while back, when I first read the reviews for dxmp_towers
on dxediting.com. I wanted to create a map the reviewers would enjoy-and hopefully get a good
grade on. Since then, it has undergone extensive alterations-tweaking and adjustments adding up
to an additional two weeks or so of work. But hey-it's worth it. DXMP_desolation is my first 
completed map and I'm quite proud of it. So, boot up and have fun!
