Map Title =   FantasticDeathAbyss
Author    =   [[N]][Phase]

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 Features:

 + Weapon mods from the AkiraReminiscence and the CityOfMarble maps.
 + Protected spawn areas.
 + Locker doors which cannot be opened again until they fully reset.

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 Bugs and drawbacks:

 + You can get momentarily stuck between the walls and the platforms at some points of the lower level.
 + You can get stuck permanently behind the weapon rack on the second floor (if you are dumb enough).
 + The map was not made to sustain a large number of players.

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 About the concept:
  
  The original idea (which was accomplished) was to make a small and more playable map using some ideas from DXMP_AkiraReminiscence.

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 Important:

 This map uses exactly the same class and texture packages the 
AkiraReminiscenceV2 map does.
 
 To play this map you need to put the map file (dx) in your dx maps directory, the textures file (utx) in your textures directory, and package file (u) in your (deusex) system directory.

  If you want to host it you will also have to edit your deusex.ini file and write the map file name in the next free location of the [deusex.dxmaplist] entry. There is a similar list further on stating the recommended number of players (mapsize) for each map, write (2-16) where corresponds. You will also have to find the [Editor.Editorengine] entry and add the line "Editpackages=nphase" towards the end with the other "edit package" lines. 
 
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Further comments:

 None this time. My previous maps were my source of ideas. This map was finished in less than a week with no major problems.