Map Title =   TheAtomicHell
Author    =   [[N]][Phase]

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 Features:

 + A second type of ammo and projectiles for the pistol and the stealth pistol.
 + Protected spawn areas.
 + Locker doors which cannot be opened again until they fully reset.
 + A second type of ammo for the flamethrower allowing a it to fire a long range projectile without losing its original shot time.

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 Bugs and drawbacks:

 + Given the way the engine renders fog some weird visual effects occur.
 + Most bsp cuts were found and solved, some may remain. 


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 About the concept:
  
  After SkyFortress I decided to make a simpler map. I also wanted to experiment with the use of "fog" as a source of lighting. This map is what I came up with after considering different options. 

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 Important:

 This map uses exactly the same class and texture packages the 
AkiraReminiscenceV2 map does.
 
 To play this map you need to put the map file (dx) in your dx maps directory, the textures file (utx) in your textures directory, and package file (u) in your (deusex) system directory.

  If you want to host it you will also have to edit your deusex.ini file and write the map file name in the next free location of the [deusex.dxmaplist] entry. There is a similar list further on stating the recommended number of players (mapsize) for each map, write (2-16) where corresponds. You will also have to find the [Editor.Editorengine] entry and add the line "Editpackages=nphase" towards the end with the other "edit package" lines. 
 
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Further Comments:
 
   Thanks to Ruiner and Cyan Fenix for letting people know about my work.