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*
*  Title           : Towers
*  Author          : Face
*  Game Style      : Multiplayer 
*                    [Team & Single Games; Small to Large]
*  Development Time: 1 Week, 2 Days [approximately 2 hours a day]
*  
*  Email           : face@rush365.co.uk
*
*  Please report bugs to the above email address.
*
*  Credits        
*  -------
*
*  Designer    : Face
*  Lead Tester : OldGrandad    (Hey, it's made an old man happy - haha)
*  Testers     : Hydra         Underneath
*  (No order)    YOURSELF      Slicer
*                DXMP_Jester   Amigo[S]
*                Angel         JCDenton
*                Pecker        (Sorry if I've missed anyone!)
*		 
*  Thanks to         
*  ---------              
*                
*  Everyone who has expressed an interest in the map and
*  those who have sent in ideas for addition and improvement.
*
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*  IMPORTANT: This map was NOT designed by or supported by ION STORM
*             or EIDOS INTERACTIVE. 
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*
*  INSTALLATION INSTRUCTIONS
*  -------------------------
*
*  NORMAL PLAYER (NO HOSTING):-
*
*      (1) Copy  [ FacesTextures.utx ]  to your [ Textures ] directory.
*	   
*      (2) Copy  [ DXMP_Towers.dx ] to your [ Maps ] directory .
*
*
*  HOSTING:-
* 
*      (1) Follow the instructions for [ NORMAL PLAYER ] Installation.
*
*      (2) Edit your [ DeusEx.ini ] file in your [ System ] directory.
* 
*          Locate the [DeusEx.DXMapList] entry and add the following
*          line to the next free location:
*
*                                Maps[?]=DXMP_Towers
*
*          Where ? is the next free location.
*
*      (3) Load up DeusEx, host the map and HAVE FUN!
*
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*
*  CONCEPT & DESIGN (SPOILERS - DO NOT READ IF YOU WANT A SURPRISE)
*  ----------------
*
*  This map was designed to be something "new" and never seen before.
*  It's the result of a week's work, but I feel it is of acceptable
*  standard for release. This is my first ever map from scratch, I've
*  converted two maps already, but never done anything like this 
*  before. It's been a great learning experience and I suggest that
*  everyone gives it a go!
*
*  The map is set in a city and have buildings that you can go in and
*  use for sniping. Three buildings you can enter, these are:
*
*  Face's Tower - the central building in the map. This is the 
*  stronghold with nice weapons and ammo. Once you've got it, you need
*  to fight to keep it as there are several ways in. It's guarded by
*  two turrets, one at the front and one around the side. You can bypass 
*  these by using one side of the alley way. You need to pick the
*  lock to get in if the other team or another player has taken over
*  the turrets.
*
*  The Crescent Building is another great sniping location. Use 2nd
*  floor. You can infiltrate the stronghold by going to the roof (3rd)
*  and using speed aug to jump across. TEAMS/PLAYERS THAT HAVE THE
*  STRONGHOLD - BE AWARE, IT MIGHT NOT BE YOURS FOR LONG!
*  Hint: The terminal to the turrets is somewhere in/on the stronghold,
*  have a look for it! :)
*
*  You'll notice the stronghold doesn't have a repair bot, you'll have to
*  use your lockpicks to use the biocells in the cabinets.
*
*  The third building is the abandoned warehouse. This is the tall building
*  to the left of the stronghold front entrance and next to the Crescent
*  building. Use this building to snipe your opponents. You can access
*  the roof using one of the sniper windows, search and you'll find how.
*  Note, the terminal in this building is used for the Law Protection
*  System - this makes it harder for player to get the LAW which is
*  location somewhere - I won't tell you, it'll ruin the surprise :).
*
*  There's another building, next to the park. This has a Window Washers
*  Elevator. Use it to get to the top of the building to kill your 
*  opponents, but be careful, there's no call button at the top so if
*  someone calls the elevator down, you're stuck and will need to jump
*  off the top and commit suicide.
*
*  There is a tunnel system. Use it, but be careful.
*
*  ALL SPAWN AREAS FEATURE FACE'S SPAWN PROTECTION SYSTEM. Once you leave
*  the spawn area you will not be able to return. If you need to change
*  your weapons, use the Central Weapons Reserve located on the ground
*  floor of the crescent building.
*  If you attempt to get into the spawn room, you will be warned not to
*  spawnkill.
*
*  Enjoy
*
*  Face [email me your comments at the above address]
*
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