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* MeetingPlace v1.00 (July 2, 2001) *
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Thank you for using MeetingPlace, the Deus Ex multiplayer mod.

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C o n t e n t s
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1) Server setup
2) Adding switches
3) Adding a counter
4) Suggestions
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/ Server setup             \
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To allow the MeetingPlace mod to run properly on your server follow
the following steps:
 1) Add the Map you are going to use into the DeusEx\Maps directory.
 2) Add any additional packages to their respective directories.
    (ie, utx files in the DeusEx/Textures directory).
 3) Add the map to the DXMP map list in your DeusEx.ini file.
 4) Make sure that you have the maps that the MeetingPlace map refers
    to in your DeusEx\Maps directory (ie. DXMP_CMD, DXMP_Towers, etc.).
 5) Start Deus Ex and go to the hosted server menu.
 6) Set the selected map to your MeetingPlace map.
 7) Set the map settings to repeat map (optional, but suggested).
 8) Set your other settings as desired and start the server.
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/ Adding switches          \
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Many of you will want to design your own MeetingPlace maps.  Use the
following steps to link your MeetingPlace map to the maps you wish to
make selectable:
 1) Create the basic structure for your map.
 2) Select the "classes" section on the sidebar.
 3) Click the load button.
 4) Select MeetingPlace.u and click "open".
 5) Under classes, select the MeetingPlaceSwitch class under
    "Actors - Decorations - Switch2 - MeetingPlaceSwitch".
 6) Add a MeetingPlaceSwitch to your map in a place of your choosing.
 7) Under Properties for the switch, put the name of the map you want
    to link to the switch under "MeetingPlace" using the full file
    name (ie, "DXMP_Area51Bunker.dx").
 8) Test the switch to ensure that it works properly.

 * There are other ways to load the MeetingPlace classes but this
   is the easiest in my opinion.
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/ Adding a counter         \
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You may have noticed that on servers, certain people log on faster than
others.  The MeetingPlaceCounter was created to avoid the "first come
first served" scenario.  This counter displays a message to all the
players in the map with a countdown.  This class is found under
"Actors - Triggers - Counter - MeetingPlaceCounter".  To use this
counter, set up a way to triger it (switch, beam, etc.) and set the
event of the trigger to the tag of the counter.  Then set the countdown
time and the countdown messages.  After that, set the event of the
counter to whatever it is you want to be trigger (likely a mover or
movers).
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/ Suggestions              \
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The following elements are not required for your created MeetingPlace
map to work, but are suggested:
 - If you plan to change the links in your map frequently, it is a
   good idea to keep the file size of your map low as players will
   have to download the map again after every update to avoid a
   version mismatch.
 - Don't bother to have this map available for downloading anywhere
   but from your server (download on connect).  As it will make
   unnessesary additional work for both you and the players who use
   your map.
 - Create small, simple textures with the map names of the maps you
   link to for your map.  This is the easiest way to make sure the
   players know which switch is linked to which map.  This can also
   be done with message triggers, but is less effective (although
   makes for a smaller download than textures).  If you do not know
   how to create your own textures, visit Tacks Deus Ex Lab.
 - If you need help with any mapping-related problem, you can likely
   find the solution at Tack's Deus Ex Lab.  Otherwise, you may contact
   me by email or on irc.starchat.net in #DXEditing (irc).
 - Additionally, there is a subclassed actor under the candlebra
   (decortaions) that was used in carone's map (MPMP_cMeetingPlace.dx),
   this was created for network optimization relating to his map.
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(c) 2001 Mike "DerianX" Rafuse & Carsten "carone" Kraemer.
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