///////////////////////////////////////////////////
// mac3rd.
///////////////////////////////////////////////////

class mac3rd extends Actor;

#exec MESH IMPORT MESH=mac3rd ANIVFILE=MODELS\mac3rd_a.3d DATAFILE=MODELS\mac3rd_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=mac3rd X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=mac3rd SEQ=All STARTFRAME=0 NUMFRAMES=61
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=mac3rd MESH=mac3rd


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=mac3rd X=0.088334 Y=0.088334 Z=0.088334

#exec TEXTURE IMPORT NAME=mactex1 FILE=textures\mac1.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=mactex2 FILE=textures\mac2.bmp GROUP=Skins FLAGS=2

#exec TEXTURE IMPORT NAME=Widowtex1 FILE=textures\Widow1.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=Widowtex2 FILE=textures\Widow2.bmp GROUP=Skins

#exec MESHMAP SETTEXTURE MESHMAP=mac3rd NUM=0 TEXTURE=mactex1
#exec MESHMAP SETTEXTURE MESHMAP=mac3rd NUM=1 TEXTURE=mactex2
#exec MESHMAP SETTEXTURE MESHMAP=mac3rd NUM=2 TEXTURE=BlackMaskTex

defaultproperties
{
     DrawType=DT_Mesh
     Mesh=LodMesh'mac3rd'
}
