class beerglass extends DeusExDecoration;

#exec obj load file=..\Textures\CoreTexGlass.utx package=CoreTexGlass

function PostPostBeginPlay()
{
	Super.PostPostBeginPlay();
	bMovable = False;
}

defaultproperties
{
     ItemName="Beer Glass"
     bInvincible=True
     DrawScale=0.250000
     Physics=PHYS_Falling
     Mesh=Mesh'ContenderStuff.glass'
     CollisionRadius=9.21835
     CollisionHeight=14.00000
     MultiSkins(0)=Texture'CoreTexGlass.Glass.FrosWhitGlass_A'
}
