//=============================================================================
// chill yeah?
//=============================================================================
class KillAreaMM extends ZoneInfo;

simulated function PreBeginPlay()
{
	Super.PreBeginPlay();
     ZoneGravity=Default.ZoneGravity;
     ZoneGroundFriction=8.000000;
     ZoneFluidFriction=1.200000;
     ZoneVelocity =vect(0,0,0);
     TexUPanSpeed=1.000000;
     TexVPanSpeed=1.000000;
     MaxLightingPolyCount=9000;
     bWaterZone=False;

}




defaultproperties
{
}
