///////////////////////////////////////////////////
// tmppickup.
///////////////////////////////////////////////////

class tmppickup extends Actor;

#exec MESH IMPORT MESH=tmppickup ANIVFILE=MODELS\tmppickup_a.3d DATAFILE=MODELS\tmppickup_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=tmppickup X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=tmppickup SEQ=All STARTFRAME=0 NUMFRAMES=61
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=tmppickup MESH=tmppickup


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=tmppickup X=0.108499 Y=0.108499 Z=0.108499

#exec TEXTURE IMPORT NAME=TMPTex1 FILE=textures\tmptex.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=tmppickup NUM=0 TEXTURE=TMPTex1
#exec MESHMAP SETTEXTURE MESHMAP=tmppickup NUM=1 TEXTURE=TMPTex1

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=tmppickup
}
