//=============================================================================
// Ammo20mm.
//=============================================================================
class HaxAmmo20mm extends Ammo20mm;

simulated function PreBeginPlay()
{
	Super.PreBeginPlay();

	// If this is a netgame, then override defaults
	if ( Level.NetMode != NM_StandAlone )
	{
	      AmmoAmount = 1;
		MaxAmmo = 1;
	}
}

defaultproperties
{
     bShowInfo=True
     AmmoAmount=1
     MaxAmmo=1
     ItemName="25mm Fragmentation Round"
     ItemArticle="a"
     PickupViewMesh=LodMesh'DeusExItems.Ammo20mm'
     LandSound=Sound'DeusExSounds.Generic.MetalHit1'
     Icon=Texture'DeusExUI.Icons.BeltIconAmmo20mm'
     largeIcon=Texture'DeusExUI.Icons.LargeIconAmmo20mm'
     largeIconWidth=47
     Skin=Texture'ContenderStuff.Skins.Hax20mmTex1'
     MultiSkins=Texture'ContenderStuff.Skins.Hax20mmTex1'
     largeIconHeight=37
     Description="(c)MainMan."
     beltDescription="25MM FRAG"
     Mesh=LodMesh'DeusExItems.Ammo20mm'
     CollisionRadius=9.500000
     CollisionHeight=4.750000
     bCollideActors=True
}
