//=============================================================================
// CEDoor. By Carone. To be used with the CaroneElevator. Can be used as normal
// DeusExMover also: No functional difference (None that I know of at least)

// Feb.2001: I took out everything that I added to this class because I found
// another way to Check the state of the Doors. I've kept this class to keep
// options available for the future. The Door-Control-feature of the
// CaroneElevator will still work ONLY with this Mover-class   .    
//=============================================================================
class CEDoor expands DeusExMover;

var bool bIsMoving;

function BeginPlay()
{
	Super.BeginPlay();
	bIsMoving = False;
}

defaultproperties
{
     bPickable=False
     bHighlight=False
     bFrobbable=False
     minDamageThreshold=25
     FragmentClass=Class'DeusEx.MetalFragment'
     MoverEncroachType=ME_ReturnWhenEncroach
     EncroachDamage=1
}
