///////////////////////////////////////////////////
// credcardpickup.
///////////////////////////////////////////////////

class credcardpickup extends Actor;

#exec MESH IMPORT MESH=credcardpickup ANIVFILE=MODELS\credcardpickup_a.3d DATAFILE=MODELS\credcardpickup_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=credcardpickup X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=credcardpickup SEQ=All STARTFRAME=0 NUMFRAMES=1
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=credcardpickup MESH=credcardpickup


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=credcardpickup X=0.030564 Y=0.030564 Z=0.030564

#exec TEXTURE IMPORT NAME=creditcardtex1 FILE=textures\credcard.bmp GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=credcardpickup NUM=0 TEXTURE=CreditCardTex1


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=credcardpickup
}
