//=============================================================================
// Sodacan.
//=============================================================================
class DataCubeBasic4 extends MMDataCube;

state Activated
{
	function Activate()
	{
		// can't turn it off
	}

	function BeginState()
	{
		local _MMRPGPlayer player;

		player = _MMRPGPlayer(Owner);
		if (player != None)
		{
			Player.ShowCustom(Class'TerminalTrail4');
		}		
		Super.BeginState();
	}
Begin:
}
