class towel extends DeusExDecoration;

#exec obj load file=..\Textures\CoreTexMetal.utx package=CoreTexMetal
#exec obj load file=..\Textures\CoreTexPaper.utx package=CoreTexPaper

function PostPostBeginPlay()
{
	Super.PostPostBeginPlay();
	bMovable = False;
}
defaultproperties
{
     ItemName="Towel"
     bInvincible=True
     DrawScale=1.000000
     Physics=PHYS_None
     Mesh=Mesh'ContenderStuff.towel'
  CollisionRadius=32.00000
  CollisionHeight=31.00000
  MultiSkins(1)=Texture'CoreTexMetal.Metal.ShipGrayMetal_A'
  MultiSkins(0)=Texture'CoreTexPaper.Paper.FiniWhitDrywa_A'
}
