///////////////////////////////////////////////////
// deaglescopepickup.
///////////////////////////////////////////////////

class deaglescopepickup extends Actor;

#exec MESH IMPORT MESH=deaglescopepickup ANIVFILE=MODELS\deaglescopepickup_a.3d DATAFILE=MODELS\deaglescopepickup_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=deaglescopepickup X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=deaglescopepickup SEQ=All STARTFRAME=0 NUMFRAMES=61
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=deaglescopepickup MESH=deaglescopepickup


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=deaglescopepickup X=0.061985 Y=0.061985 Z=0.061985

#exec TEXTURE IMPORT NAME=DeagleTex1 FILE=textures\eagletex.pcx GROUP=Skins 
#exec TEXTURE IMPORT NAME=DeagleScopeTex FILE=textures\scopetex.pcx GROUP=Skins 

#exec MESHMAP SETTEXTURE MESHMAP=deaglescopepickup NUM=0 TEXTURE=DeagleScopeTex
#exec MESHMAP SETTEXTURE MESHMAP=deaglescopepickup NUM=1 TEXTURE=DeagleTex1
#exec MESHMAP SETTEXTURE MESHMAP=deaglescopepickup NUM=2 TEXTURE=DeagleTex1
#exec MESHMAP SETTEXTURE MESHMAP=deaglescopepickup NUM=3 TEXTURE=DeagleTex1

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=deaglescopepickup
}
