///////////////////////////////////////////////////
// macpickup.
///////////////////////////////////////////////////

class macpickup extends Actor;

#exec MESH IMPORT MESH=macpickup ANIVFILE=MODELS\macpickup_a.3d DATAFILE=MODELS\macpickup_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=macpickup X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=macpickup SEQ=All STARTFRAME=0 NUMFRAMES=61
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=macpickup MESH=macpickup


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=macpickup X=0.070554 Y=0.070554 Z=0.070554

#exec TEXTURE IMPORT NAME=mactex1 FILE=textures\mac1.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=mactex2 FILE=textures\mac2.bmp GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=macpickup NUM=0 TEXTURE=mactex1
#exec MESHMAP SETTEXTURE MESHMAP=macpickup NUM=1 TEXTURE=mactex2

defaultproperties
{
     DrawType=DT_Mesh
     Mesh=LodMesh'macpickup'
}
