///////////////////////////////////////////////////
// deaglescope3.
///////////////////////////////////////////////////

class deaglescope3 extends Actor;

#exec MESH IMPORT MESH=deaglescope3 ANIVFILE=MODELS\deaglescope3_a.3d DATAFILE=MODELS\deaglescope3_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=deaglescope3 X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=deaglescope3 SEQ=All STARTFRAME=0 NUMFRAMES=61
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=deaglescope3 MESH=deaglescope3


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=deaglescope3 X=0.102319 Y=0.102319 Z=0.102319

#exec TEXTURE IMPORT NAME=DeagleTex1 FILE=textures\eagletex.pcx GROUP=Skins 
#exec TEXTURE IMPORT NAME=DeagleScopeTex FILE=textures\scopetex.pcx GROUP=Skins 

#exec MESHMAP SETTEXTURE MESHMAP=deaglescope3 NUM=0 TEXTURE=DeagleScopeTex
#exec MESHMAP SETTEXTURE MESHMAP=deaglescope3 NUM=1 TEXTURE=DeagleTex1
#exec MESHMAP SETTEXTURE MESHMAP=deaglescope3 NUM=2 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=deaglescope3 NUM=3 TEXTURE=DeagleTex1
#exec MESHMAP SETTEXTURE MESHMAP=deaglescope3 NUM=4 TEXTURE=DeagleTex1


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=deaglescope3
}
