//================================================================================
//copied from DXMTL to override protection
//================================================================================
class ContenderSniper extends CBPWeaponRifle;



simulated event RenderOverlays( canvas Canvas )
{
	// set first person skin settings
		MultiSkins[0]=Texture'WeaponHandsTex';
		MultiSkins[1]=Texture'ContenderStuff.Skins.Snipe1st';

	Super.RenderOverlays( Canvas );

	// reset third person skin settings
		MultiSkins[0]=Texture'ContenderStuff.Skins.Snipe3rd';
}

defaultproperties
{
     InventoryGroup=119
     ItemName="PSG-3 Semi-Automatic Sniper Rifle"
     beltDescription="PSG-3 SNPR"
     Skin=Texture'ContenderStuff.Skins.Snipe3rd'
     Description="(c)MainMan."
}
