class rocketproj2 extends actor;

#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

#exec mesh import mesh=rocketproj2 anivfile=Models\rocketproj2_a.3d datafile=Models\rocketproj2_d.3d x=0 y=0 z=0
#exec mesh origin mesh=rocketproj2 x=0 y=0 z=0
#exec mesh sequence mesh=rocketproj2 seq=All startframe=0 numframes=1

#exec meshmap new meshmap=rocketproj2 mesh=rocketproj2
#exec meshmap scale meshmap=rocketproj2 x=39484 y=39484 z=39484

defaultproperties
{
  DrawType=DT_Mesh
  Mesh=Mesh'rocketproj2'
  bCollideWhenPlacing=True
  bCollideActors=True
  bCollideWorld=True
  bBlockActors=True
  bBlockPlayers=True
  CollisionRadius=247.00000
  CollisionHeight=35.00001
  MultiSkins(0)=Texture'CoreTexWood.Wood.ClenWhitPine_A'
  MultiSkins(1)=Texture'NailageEffects.slotpanel3'
  MultiSkins(2)=Texture'NailageEffects.SmokeScreen'
  MultiSkins(3)=Texture'NailageEffects.RocktFrTex'
}
