//=============================================================================
// Businessman1.
//=============================================================================
class RPGSpy1 extends HumanCivilian;

function TakeDamageBase(int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType,
                        bool bPlayAnim)
{}



defaultproperties
{
     bfearAlarm=False
     bFearCarcass=False
     bFearDistress=False
     bFearShot=False
     bFearIndirectInjury=False
     Orders=Standing
     bInvincible=True
     bHateShot=False
     bHateInjury=False
     bReactPresence=False
     bEmitDistress=False
     CarcassType=Class'DeusEx.BartenderCarcass'
     WalkingSpeed=0.296000
     walkAnimMult=0.750000
     runAnimMult=0.850000
     GroundSpeed=200.000000
     Mesh=LodMesh'DeusExCharacters.GM_Suit'
     MultiSkins(0)=Texture'DeusExCharacters.Skins.SkinTex1'
     MultiSkins(1)=Texture'DeusExCharacters.Skins.Businessman3Tex2'
     MultiSkins(2)=Texture'DeusExCharacters.Skins.SkinTex1'
     MultiSkins(3)=Texture'DeusExCharacters.Skins.Businessman3Tex1'
     MultiSkins(4)=Texture'DeusExCharacters.Skins.Businessman3Tex1'
     MultiSkins(5)=Texture'DeusExItems.Skins.GrayMaskTex'
     MultiSkins(6)=Texture'DeusExItems.Skins.BlackMaskTex'
     MultiSkins(7)=Texture'DeusExItems.Skins.PinkMaskTex'
     CollisionRadius=20.000000
     CollisionHeight=47.500000
     BindName="Bartender"
     FamiliarName="Businessman"
     UnfamiliarName="Businessman"
}
