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//
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class OtherImportShiz extends Actor;

#exec TEXTURE IMPORT NAME=BeltPick1 FILE=Textures\Pix0rBelt.bmp Group=Icons FLAGS=2

#exec TEXTURE IMPORT NAME=BeltIconMedPack FILE=Textures\BeltIconMedPack.bmp Group=Icons FLAGS=2

#exec TEXTURE IMPORT NAME=BeltIconXCR FILE=Textures\BeltIconXCR.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=LargeIconXCR FILE=Textures\LargeIconXCR.bmp Group=Icons FLAGS=2

#exec AUDIO IMPORT FILE=Sounds\XCRFire.wav		NAME=XCRFire	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\XCRReload.wav		NAME=XCRReload	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\XCRSelect.wav		NAME=XCRSelect	GROUP=Weapons

#exec AUDIO IMPORT FILE="Sounds\deaglefire.wav" NAME="DeagleFire" Group="Weapons"
#exec AUDIO IMPORT FILE="Sounds\deagleSelect.wav" NAME="DeagleSelect" Group="Weapons"
#exec AUDIO IMPORT FILE="Sounds\deagleReload.wav" NAME="DeagleReload" Group="Weapons"

#exec AUDIO IMPORT FILE="Sounds\IngramReloadEnd.wav" NAME="IngramReloadEnd" Group="Weapons"
#exec AUDIO IMPORT FILE="Sounds\IngramReloadBegin.wav" NAME="IngramReloadBegin" Group="Weapons"
#exec AUDIO IMPORT FILE="Sounds\IngramDryfire.wav" NAME="IngramDryfire" Group="Weapons"
#exec AUDIO IMPORT FILE="Sounds\IngramSelect.wav" NAME="IngramSelect" Group="Weapons"
#exec AUDIO IMPORT FILE="Sounds\IngramFire.wav" NAME="IngramFire" Group="Weapons"


#exec TEXTURE IMPORT NAME=BeltIcon870 FILE=Textures\Belt870.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=BeltIconP99 FILE=Textures\BeltP99.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=BeltIconMP5 FILE=Textures\BeltMP5.bmp Group=Icons FLAGS=2


#exec TEXTURE IMPORT NAME=BeltIconDeagle FILE=Textures\BeltIconDeagle.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=LargeIconDeagle FILE=Textures\LargeIconDeagle.bmp Group=Icons FLAGS=2


#exec TEXTURE IMPORT NAME=BeltIconUMP FILE=Textures\BeltIconUMP.bmp Group=Icons FLAGS=2

#exec AUDIO IMPORT FILE="Sounds\famasfire.wav" NAME="FAMASFire" Group="Weapons"
#exec AUDIO IMPORT FILE="Sounds\famasreload1.wav" NAME="FAMASReload1" Group="Weapons"
#exec AUDIO IMPORT FILE="Sounds\famasreload2.wav" NAME="FAMASReload2" Group="Weapons"
#exec AUDIO IMPORT FILE="Sounds\famasselect.wav" NAME="FAMASSelect" Group="Weapons"
#exec TEXTURE IMPORT NAME=famasbelt FILE=textures\belticonfamas.bmp GROUP=Icons FLAGS=2 MIPS=Off
#exec TEXTURE IMPORT NAME=famaslarge FILE=textures\largeiconfamas.bmp GROUP=Icons FLAGS=2 MIPS=Off
#exec TEXTURE IMPORT NAME=usptex5 FILE=textures\slidetex.bmp GROUP=Skins 
#exec TEXTURE IMPORT NAME=BeltIconScar FILE=Textures\BeltIconScar.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=LargeIconScar FILE=Textures\LargeIconScar.bmp Group=Icons FLAGS=2

#exec AUDIO IMPORT FILE=Sounds\FNFire.wav		NAME=FNFire GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\ScarReload.wav		NAME=ScarReload	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\ScarSelect.wav		NAME=ScarSelect	GROUP=Weapons
#exec AUDIO IMPORT FILE="Sounds\macSelect.wav" NAME="MacSelect" Group="Weapons"
#exec AUDIO IMPORT FILE="Sounds\macReload.wav" NAME="MacReload" Group="Weapons"
#exec TEXTURE IMPORT NAME=BeltIconMAC10 FILE=Textures\BeltIconMAC10.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=LargeIconMAC10 FILE=Textures\LargeIconMAC10.bmp Group=Icons FLAGS=2

#exec TEXTURE IMPORT NAME=BeltIconTMP2 FILE=Textures\BeltIconTMP2.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=LargeIconTMP2 FILE=Textures\LargeIconTMP2.bmp Group=Icons FLAGS=2

#exec AUDIO IMPORT FILE=Sounds\TMPFire.wav		NAME=TMPFire	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\TMPReload.wav		NAME=TMPReload	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\TMPSelect.wav		NAME=TMPSelect	GROUP=Weapons

#exec TEXTURE IMPORT NAME=BeltIconM4 FILE=Textures\BeltIconM4.PCX Group=Icons Mips=off 
#exec TEXTURE IMPORT NAME=LargeIconM4 FILE=Textures\LargeIconM4.PCX Group=Icons Mips=off 
#exec AUDIO IMPORT FILE="Sounds\M4Shot.wav" NAME="M4Shot" Group="Weapons"
#exec AUDIO IMPORT FILE="Sounds\M4Select.wav" NAME="M4Select" Group="Weapons"

#exec AUDIO IMPORT FILE="Sounds\M4Reload.wav" NAME="M4Reload" Group="Weapons"

#exec AUDIO IMPORT FILE="Sounds\usp_fire.wav" NAME="USPFire" Group="Weapons"
#exec AUDIO IMPORT FILE="Sounds\usp_dryfire.wav" NAME="USPDryfire" Group="Weapons"
#exec AUDIO IMPORT FILE="Sounds\usp_reloadbegin.wav" NAME="USPReloadBegin" Group="Weapons"
#exec AUDIO IMPORT FILE="Sounds\usp_reloadend.wav" NAME="USPReloadEnd" Group="Weapons"

#exec TEXTURE IMPORT NAME=BeltIconUSP FILE=Textures\BeltIconUSP.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=LargeIconUSP FILE=Textures\LargeIconUSP.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=BeltIconUSPW FILE=Textures\BeltIconUSPW.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=LargeIconUSPW FILE=Textures\LargeIconUSPW.bmp Group=Icons FLAGS=2


#exec AUDIO IMPORT FILE="Sounds\UspSelect.wav" NAME="USPSelect" Group="Weapons"


#exec TEXTURE IMPORT NAME=ad_screen1 FILE=Textures\ad_screen1.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=ad_screen2 FILE=Textures\ad_screen2.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=ad_screen3 FILE=Textures\ad_screen3.bmp GROUP=Skins


#exec TEXTURE IMPORT NAME=FurniSkin FILE=Textures\furniskin.bmp GROUP=Skins


#exec TEXTURE IMPORT NAME=vest FILE=Textures\vest.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=vestsmall FILE=Textures\vestsmall.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=PurpleSuit FILE=Textures\purplesuit.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=BlueSuit FILE=Textures\Bluesuit.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=BrownSuit FILE=Textures\Brownsuit.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=BlackSuit FILE=Textures\Blacksuit.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=uniformshirt FILE=Textures\uniformshirt.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=whiteshirt FILE=Textures\whiteshirt.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=camoshirt FILE=Textures\camoshirt.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=Pinkshirt FILE=Textures\Pinkshirt.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=PinkshirtSmall FILE=Textures\PinkshirtSmall.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=chiliteesmall FILE=Textures\chiliteesmall.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=chilitee FILE=Textures\chilitee.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=redteesmall FILE=Textures\redteesmall.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=redtee FILE=Textures\redtee.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=redtee2 FILE=Textures\redtee2.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=VelvetTee FILE=Textures\VelvetTee.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=VelvetTeeSmall FILE=Textures\VelvetTeeSmall.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=blueteesmall FILE=Textures\blueteesmall.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=bluetee FILE=Textures\bluetee.bmp GROUP=Skins FLAGS=2

#exec TEXTURE IMPORT NAME=PantsTexCow FILE=Textures\PantsTexCow.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=TopTexCow FILE=Textures\TopTexCow.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=ass1st FILE=Textures\ass1.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=ass3rd FILE=Textures\ass3rd.bmp GROUP=Skins FLAGS=2

#exec TEXTURE IMPORT NAME=BeltIconHax FILE=Textures\BeltIconHax.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=LargeIconHax FILE=Textures\LargeIconHax.bmp GROUP=Skins FLAGS=2

#exec AUDIO IMPORT FILE=Sounds\HaxFire.wav		NAME=HaxFire	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\HaxSelect.wav		NAME=HaxSelect	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\HaxReload.wav		NAME=HaxReload	GROUP=Weapons
#exec TEXTURE IMPORT NAME=Hax20mmTex1 FILE=Textures\Hax20mmTex1.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=Hax20mmTex2 FILE=Textures\Hax20mmTex2.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=Gren1st FILE=Textures\Gren1st.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=Gren3rd FILE=Textures\Gren3rd.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=BeltIconGren FILE=Textures\BeltIconGren.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=LargeIconGren FILE=Textures\LargeIconGren.bmp GROUP=Skins FLAGS=2

#exec AUDIO IMPORT FILE=Sounds\GasExp.wav		NAME=GasExp	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\GasPin.wav		NAME=GasPin	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\GasSelect.wav		NAME=GasSelect	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\GasBounce.wav		NAME=GasBounce	GROUP=Weapons
#exec TEXTURE IMPORT NAME=Flash1st FILE=Textures\Flash1st.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=Flash3rd FILE=Textures\Flash1st.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=BeltIconFlash FILE=Textures\BeltIconFlash.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=LargeIconFlash FILE=Textures\LargeIconFlash.bmp GROUP=Skins FLAGS=2

#exec AUDIO IMPORT FILE=Sounds\FlashExp.wav		NAME=FlashExp	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\FlashSelect.wav		NAME=FlashSelect	GROUP=Weapons

#exec TEXTURE IMPORT NAME=GalaxyTex1 FILE=Textures\GalaxyTex1.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=GalaxyBelt FILE=Textures\BeltGalaxy.bmp GROUP=Skins FLAGS=2

#exec TEXTURE IMPORT NAME=GalaxyTex2 FILE=Textures\GalaxyTex2.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=BeltIconChoc2 FILE=Textures\BeltIconChoc2.bmp GROUP=Skins FLAGS=2


#exec TEXTURE IMPORT NAME=GalaxyTex3 FILE=Textures\GalaxyTex3.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=BeltIconChoc3 FILE=Textures\BeltIconChoc3.bmp GROUP=Skins FLAGS=2


#exec TEXTURE IMPORT NAME=BeltIconMissionBomb FILE=Textures\BeltIconMissionBomb.bmp GROUP=Skins FLAGS=2


#exec TEXTURE IMPORT NAME=Nerve3rd FILE=Textures\Nerve3rd.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=Nerve1st FILE=Textures\Nerve3rd.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=BeltIconNerve FILE=Textures\BeltIconNerve.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=LargeIconNerve FILE=Textures\LargeIconNerve.bmp GROUP=Skins FLAGS=2

#exec AUDIO IMPORT FILE=Sounds\NerveExp.wav		NAME=NerveExp	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\NerveSelect.wav		NAME=NerveSelect	GROUP=Weapons
#exec TEXTURE IMPORT NAME=Bomb1st FILE=Textures\Bomb1st.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=Bomb3rd FILE=Textures\Bomb3rd.bmp GROUP=Skins


#exec TEXTURE IMPORT NAME=BeltIconBomb FILE=Textures\BeltIconBomb.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=LargeIconBomb FILE=Textures\LargeIconBomb.bmp GROUP=Skins FLAGS=2

#exec AUDIO IMPORT FILE=Sounds\BombExp.wav		NAME=BombExp	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\BombSelect.wav		NAME=BombSelect	GROUP=Weapons


#exec TEXTURE IMPORT NAME=Nap1st FILE=Textures\Nap1st.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=Nap3rd FILE=Textures\Nap3rd.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=BeltIconNap FILE=Textures\BeltIconNap.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=LargeIconNap FILE=Textures\LargeIconNap.bmp GROUP=Skins FLAGS=2

#exec AUDIO IMPORT FILE=Sounds\NapExp.wav		NAME=NapExp	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\NapSelect.wav		NAME=NapSelect	GROUP=Weapons
#exec TEXTURE IMPORT NAME=NinjaHead FILE=Textures\NinjaHead.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=CushionYellow FILE=Textures\CushionYellow.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=CushionTan FILE=Textures\CushionTan.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=DoritosTex1 FILE=Textures\DoritosTex1.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=DoritosBelt FILE=Textures\BeltDoritos.bmp GROUP=Skins FLAGS=2


#exec TEXTURE IMPORT NAME=SandwichTex1 FILE=Textures\SandwichTex1.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=SandwichTex2 FILE=Textures\SandwichTex2.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=RedBullTex1 FILE=Textures\RedBullTex1.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=SaladTex1 FILE=Textures\SaladTex1.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=SaladBelt FILE=Textures\BeltSalad.bmp GROUP=Skins FLAGS=2

#exec TEXTURE IMPORT NAME=FHMCover FILE=Textures\fhmcover.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=SandwichBelt FILE=Textures\BeltSandwich.bmp GROUP=Skins FLAGS=2
#exec mesh import mesh=sandwich anivfile=Models\sandwich_a.3d datafile=Models\sandwich_d.3d x=0 y=0 z=0
#exec mesh origin mesh=sandwich x=0 y=0 z=0
#exec mesh sequence mesh=sandwich seq=All startframe=0 numframes=1

#exec meshmap new meshmap=sandwich mesh=sandwich
#exec meshmap scale meshmap=sandwich x=0.07 y=0.07 z=0.07
//#exec meshmap scale meshmap=sandwich x=0.01563 y=0.01563 z=0.03125
#exec obj load file=..\Textures\CoreTexPaper.utx package=CoreTexPaper
#exec obj load file=..\Textures\CoreTexGlass.utx package=CoreTexGlass
#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

#exec mesh import mesh=SBCup anivfile=Models\SBCup_a.3d datafile=Models\SBCup_d.3d x=0 y=0 z=0
#exec mesh origin mesh=SBCup x=0 y=0 z=0
#exec mesh sequence mesh=SBCup seq=All startframe=0 numframes=1

#exec meshmap new meshmap=SBCup mesh=SBCup
#exec meshmap scale meshmap=SBCup x=1 y=1 z=1



#exec TEXTURE IMPORT NAME=SwordAug FILE=Textures\SwordAug.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=SwordAugSmall FILE=Textures\SwordAugSmall.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=BeltIconTaser FILE=Textures\BeltIconTaser.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=LargeIconTaser FILE=Textures\LargeIconTaser.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=Taser1st FILE=Textures\Taser1st.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=Taser3rd FILE=Textures\Taser3rd.bmp GROUP=Skins FLAGS=2

#exec TEXTURE IMPORT NAME=shot1st FILE=Textures\ShotTex1.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=shot3rd FILE=Textures\ShotTex3.bmp GROUP=Skins FLAGS=2

#exec TEXTURE IMPORT NAME=BeltIconShot FILE=Textures\BeltIconShot.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=LargeIconShot FILE=Textures\LargeIconShot.bmp GROUP=Skins FLAGS=2

#exec AUDIO IMPORT FILE=Sounds\ShotSelect.wav		NAME=ShotSelect	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\ShotFire.wav		NAME=ShotFire	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\ShotReload.wav		NAME=ShotReload	GROUP=Weapons
#exec TEXTURE IMPORT NAME=Pistol1 FILE=Textures\Pistol1.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=Pistol3 FILE=Textures\Pistol3.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=beltpistol FILE=Textures\beltpistol.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=largepistol FILE=Textures\largepistol.bmp GROUP=Skins FLAGS=2

#exec AUDIO IMPORT FILE=Sounds\ColtLoad.wav		NAME=ColtLoad	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\ColtReLoad.wav		NAME=ColtReLoad	GROUP=Weapons
#exec AUDIO IMPORT FILE=Sounds\ColtShot.wav		NAME=ColtShot	GROUP=Weapons
#exec TEXTURE IMPORT NAME=CheeseTex1 FILE=Textures\CheeseTex1.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=BLTTex1 FILE=Textures\BLTTex1.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=KebabBelt FILE=Textures\BeltKebab.bmp GROUP=Skins FLAGS=2

#exec obj load file=..\Textures\CoreTexEarth.utx package=CoreTexEarth
#exec obj load file=..\Textures\CoreTexMetal.utx package=CoreTexMetal

#exec mesh import mesh=kebab anivfile=Models\kebab_a.3d datafile=Models\kebab_d.3d x=0 y=0 z=0
#exec mesh origin mesh=kebab x=0 y=0 z=0
#exec mesh sequence mesh=kebab seq=All startframe=0 numframes=1

#exec meshmap new meshmap=kebab mesh=kebab
#exec meshmap scale meshmap=kebab x=1 y=1 z=1
#exec TEXTURE IMPORT NAME=BurgerBelt FILE=Textures\BeltBurger.bmp GROUP=Skins FLAGS=2

#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

#exec mesh import mesh=burger anivfile=Models\burger_a.3d datafile=Models\burger_d.3d x=0 y=0 z=0
#exec mesh origin mesh=burger x=0 y=0 z=0
#exec mesh sequence mesh=burger seq=All startframe=0 numframes=1

#exec meshmap new meshmap=burger mesh=burger
#exec meshmap scale meshmap=burger x=1 y=1 z=1

#exec TEXTURE IMPORT NAME=CoffeeBelt FILE=Textures\BeltCoffee.bmp GROUP=Skins FLAGS=2

#exec obj load file=..\Textures\CoreTexGlass.utx package=CoreTexGlass

#exec mesh import mesh=glass anivfile=Models\glass_a.3d datafile=Models\glass_d.3d x=0 y=0 z=0
#exec mesh origin mesh=glass x=0 y=0 z=0
#exec mesh sequence mesh=glass seq=All startframe=0 numframes=1

#exec meshmap new meshmap=glass mesh=glass
#exec meshmap scale meshmap=glass x=1 y=1 z=1
#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

#exec mesh import mesh=beermat1 anivfile=Models\beermat1_a.3d datafile=Models\beermat1_d.3d x=0 y=0 z=0
#exec mesh origin mesh=beermat1 x=0 y=0 z=0
#exec mesh sequence mesh=beermat1 seq=All startframe=0 numframes=1

#exec meshmap new meshmap=beermat1 mesh=beermat1
#exec meshmap scale meshmap=beermat1 x=1 y=1 z=1
#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

#exec mesh import mesh=beermat2 anivfile=Models\beermat2_a.3d datafile=Models\beermat2_d.3d x=0 y=0 z=0
#exec mesh origin mesh=beermat2 x=0 y=0 z=0
#exec mesh sequence mesh=beermat2 seq=All startframe=0 numframes=1

#exec meshmap new meshmap=beermat2 mesh=beermat2
#exec meshmap scale meshmap=beermat2 x=1 y=1 z=1

#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects
#exec obj load file=..\Textures\CoreTexPaper.utx package=CoreTexPaper

#exec mesh import mesh=pizzabox anivfile=Models\pizzabox_a.3d datafile=Models\pizzabox_d.3d x=0 y=0 z=0
#exec mesh origin mesh=pizzabox x=0 y=0 z=0
#exec mesh sequence mesh=pizzabox seq=All startframe=0 numframes=1

#exec meshmap new meshmap=pizzabox mesh=pizzabox
#exec meshmap scale meshmap=pizzabox x=1 y=1 z=1
#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\CoreTexMetal.utx package=CoreTexMetal

#exec mesh import mesh=Pens anivfile=Models\Pens_a.3d datafile=Models\Pens_d.3d x=0 y=0 z=0
#exec mesh origin mesh=Pens x=0 y=0 z=0
#exec mesh sequence mesh=Pens seq=All startframe=0 numframes=1

#exec meshmap new meshmap=Pens mesh=Pens
#exec meshmap scale meshmap=Pens x=1 y=1 z=1

#exec obj load file=..\Textures\CoreTexPaper.utx package=CoreTexPaper

#exec mesh import mesh=Magazine2 anivfile=Models\Magazine2_a.3d datafile=Models\Magazine2_d.3d x=0 y=0 z=0
#exec mesh origin mesh=Magazine2 x=0 y=0 z=0
#exec mesh sequence mesh=Magazine2 seq=All startframe=0 numframes=1

#exec meshmap new meshmap=Magazine2 mesh=Magazine2
#exec meshmap scale meshmap=Magazine2 x=1 y=1 z=1

#exec TEXTURE IMPORT NAME=pb1 FILE=Textures\pb1.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=pb2 FILE=Textures\pb2.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=pb3 FILE=Textures\pb3.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=pbBack1 FILE=Textures\pbBack1.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=pbBack2 FILE=Textures\pbBack2.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=pbBack3 FILE=Textures\pbBack3.bmp GROUP=Skins

#exec obj load file=..\Textures\CoreTexPaper.utx package=CoreTexPaper


#exec mesh import mesh=Magazine anivfile=Models\Magazine_a.3d datafile=Models\Magazine_d.3d x=0 y=0 z=0
#exec mesh origin mesh=Magazine x=0 y=0 z=0
#exec mesh sequence mesh=Magazine seq=All startframe=0 numframes=1

#exec meshmap new meshmap=Magazine mesh=Magazine
#exec meshmap scale meshmap=Magazine x=1 y=1 z=2

#exec TEXTURE IMPORT NAME=Cosmo FILE=Textures\Cosmo.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=Maxim FILE=Textures\Maxim.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=NatGeo FILE=Textures\NatGeo.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=NewScientist FILE=Textures\NewScientist.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=Qmag FILE=Textures\Qmag.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=Snipe1st FILE=Textures\Snipe1st.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=Snipe3rd FILE=Textures\Snipe3rd.bmp GROUP=Skins




#exec TEXTURE IMPORT NAME=BarLockTex FILE=Textures\BarLockTex.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=Barlockbelt FILE=Textures\Barlockbelt.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=Cred2Tex FILE=Textures\Cred2tex.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=Cred3Tex FILE=Textures\Cred3tex.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=LibraryTex FILE=Textures\LibraryTex.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=LibraryBeltTex FILE=Textures\LibraryBeltTex.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=RestLockTex FILE=Textures\RestLockTex.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=RestLockbelt FILE=Textures\RestLockbelt.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=ToolLockTex FILE=Textures\ToolLockTex.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=ToolLockbelt FILE=Textures\ToolLockbelt.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=VIPLockTex FILE=Textures\VIPLockTex.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=VIPLockbelt FILE=Textures\VIPLockbelt.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=bluecanTex FILE=Textures\bluecanTex.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=bluecanbelt FILE=Textures\bluecanbelt.bmp GROUP=Skins



#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\CoreTexGlass.utx package=CoreTexGlass
#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

#exec mesh import mesh=NewSofa anivfile=Models\NewSofa_a.3d datafile=Models\NewSofa_d.3d x=0 y=0 z=0
#exec mesh origin mesh=NewSofa x=0 y=0 z=0
#exec mesh sequence mesh=NewSofa seq=All startframe=0 numframes=1

#exec meshmap new meshmap=NewSofa mesh=NewSofa
#exec meshmap scale meshmap=NewSofa x=1 y=1 z=1

#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects
#exec obj load file=..\Textures\CoreTexMetal.utx package=CoreTexMetal

#exec mesh import mesh=SofaDouble anivfile=Models\SofaDouble_a.3d datafile=Models\SofaDouble_d.3d x=0 y=0 z=0
#exec mesh origin mesh=SofaDouble x=0 y=0 z=0
#exec mesh sequence mesh=SofaDouble seq=All startframe=0 numframes=1

#exec meshmap new meshmap=SofaDouble mesh=SofaDouble
#exec meshmap scale meshmap=SofaDouble x=1 y=1 z=1

#exec TEXTURE IMPORT NAME=ClubLockTex FILE=Textures\ClubLockTex.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=ClubLockbelt FILE=Textures\ClubLockbelt.bmp GROUP=Skins


#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

#exec mesh import mesh=NewChair anivfile=Models\NewChair_a.3d datafile=Models\NewChair_d.3d x=0 y=0 z=0
#exec mesh origin mesh=NewChair x=0 y=0 z=0
#exec mesh sequence mesh=NewChair seq=All startframe=0 numframes=1

#exec meshmap new meshmap=NewChair mesh=NewChair
#exec meshmap scale meshmap=NewChair x=1 y=1 z=1

#exec TEXTURE IMPORT NAME=JobsAvailable FILE=Textures\jobsavailable.bmp GROUP=Skins

#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood

#exec mesh import mesh=SmallTable anivfile=Models\SmallTable_a.3d datafile=Models\SmallTable_d.3d x=0 y=0 z=0
#exec mesh origin mesh=SmallTable x=0 y=0 z=0
#exec mesh sequence mesh=SmallTable seq=All startframe=0 numframes=1

#exec meshmap new meshmap=SmallTable mesh=SmallTable
#exec meshmap scale meshmap=SmallTable x=1 y=1 z=1

#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\CoreTexGlass.utx package=CoreTexGlass

#exec mesh import mesh=Table anivfile=Models\Table_a.3d datafile=Models\Table_d.3d x=0 y=0 z=0
#exec mesh origin mesh=Table x=0 y=0 z=0
#exec mesh sequence mesh=Table seq=All startframe=0 numframes=1

#exec meshmap new meshmap=Table mesh=Table
#exec meshmap scale meshmap=Table x=1 y=1 z=1

#exec TEXTURE IMPORT NAME=DocMed FILE=Textures\DocMed.bmp GROUP=Skins
#exec AUDIO IMPORT FILE="Sounds\macfire.wav" NAME="MacFire" Group="Weapons"

#exec TEXTURE IMPORT NAME=MedPackTex1 FILE=Textures\MedPackTex1.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=Guinness FILE=Textures\Guinness.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=GuinnessBelt FILE=Textures\GuinnessBelt.bmp GROUP=Skins

#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

#exec mesh import mesh=CD anivfile=Models\CD_a.3d datafile=Models\CD_d.3d x=0 y=0 z=0
#exec mesh origin mesh=CD x=0 y=0 z=0
#exec mesh sequence mesh=CD seq=All startframe=0 numframes=1

#exec meshmap new meshmap=CD mesh=CD
#exec meshmap scale meshmap=CD x=1 y=1 z=1

#exec TEXTURE IMPORT NAME=CDTex FILE=Textures\CDTex.bmp GROUP=Skins FLAGS=2


#exec TEXTURE IMPORT NAME=Jack FILE=Textures\Jack.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=JackBelt FILE=Textures\JackBelt.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=NewGas FILE=Textures\NewGas.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=raindrop FILE=textures\raindrop.pcx GROUP=Skins

#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\CoreTexMetal.utx package=CoreTexMetal

#exec mesh import mesh=board anivfile=Models\board_a.3d datafile=Models\board_d.3d x=0 y=0 z=0
#exec mesh origin mesh=board x=0 y=0 z=0
#exec mesh sequence mesh=board seq=All startframe=0 numframes=1

#exec meshmap new meshmap=board mesh=board
#exec meshmap scale meshmap=board x=0.5 y=0.4 z=0.5

#exec AUDIO IMPORT FILE="Sounds\FlashHissL.wav" NAME="FlashHiss" Group="Weapons"







#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\CoreTexMetal.utx package=CoreTexMetal

#exec mesh import mesh=barr3l anivfile=Models\barr3l_a.3d datafile=Models\barr3l_d.3d x=0 y=0 z=0
#exec mesh origin mesh=barr3l x=0 y=0 z=0
#exec mesh sequence mesh=barr3l seq=All startframe=0 numframes=1

#exec meshmap new meshmap=barr3l mesh=barr3l
#exec meshmap scale meshmap=barr3l x=1 y=1 z=1


#exec obj load file=..\Textures\CoreTexMetal.utx package=CoreTexMetal
#exec obj load file=..\Textures\CoreTexPaper.utx package=CoreTexPaper

#exec mesh import mesh=bogroll anivfile=Models\bogroll_a.3d datafile=Models\bogroll_d.3d x=0 y=0 z=0
#exec mesh origin mesh=bogroll x=0 y=0 z=0
#exec mesh sequence mesh=bogroll seq=All startframe=0 numframes=1

#exec meshmap new meshmap=bogroll mesh=bogroll
#exec meshmap scale meshmap=bogroll x=0.3 y=0.3 z=0.3

#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

#exec mesh import mesh=crate anivfile=Models\crate_a.3d datafile=Models\crate_d.3d x=0 y=0 z=0
#exec mesh origin mesh=crate x=0 y=0 z=0
#exec mesh sequence mesh=crate seq=All startframe=0 numframes=1

#exec meshmap new meshmap=crate mesh=crate
#exec meshmap scale meshmap=crate x=1 y=1 z=1

#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood

#exec mesh import mesh=ladder1 anivfile=Models\ladder1_a.3d datafile=Models\ladder1_d.3d x=0 y=0 z=0
#exec mesh origin mesh=ladder1 x=0 y=0 z=0
#exec mesh sequence mesh=ladder1 seq=All startframe=0 numframes=1

#exec meshmap new meshmap=ladder1 mesh=ladder1
#exec meshmap scale meshmap=ladder1 x=1 y=1 z=1

#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood

#exec mesh import mesh=stool1 anivfile=Models\stool1_a.3d datafile=Models\stool1_d.3d x=0 y=0 z=0
#exec mesh origin mesh=stool1 x=0 y=0 z=0
#exec mesh sequence mesh=stool1 seq=All startframe=0 numframes=1

#exec meshmap new meshmap=stool1 mesh=stool1
#exec meshmap scale meshmap=stool1 x=0.4 y=0.4 z=0.4

#exec obj load file=..\Textures\CoreTexMetal.utx package=CoreTexMetal
#exec obj load file=..\Textures\CoreTexPaper.utx package=CoreTexPaper

#exec mesh import mesh=towel anivfile=Models\towel_a.3d datafile=Models\towel_d.3d x=0 y=0 z=0
#exec mesh origin mesh=towel x=0 y=0 z=0
#exec mesh sequence mesh=towel seq=All startframe=0 numframes=1

#exec meshmap new meshmap=towel mesh=towel
#exec meshmap scale meshmap=towel x=0.65 y=0.65 z=0.65



#exec obj load file=..\Textures\CoreTexPaper.utx package=CoreTexPaper
#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\CoreTexTextile.utx package=CoreTexTextile

#exec mesh import mesh=bed1 anivfile=Models\bed1_a.3d datafile=Models\bed1_d.3d x=0 y=0 z=0
#exec mesh origin mesh=bed1 x=0 y=0 z=0
#exec mesh sequence mesh=bed1 seq=All startframe=0 numframes=1

#exec meshmap new meshmap=bed1 mesh=bed1
#exec meshmap scale meshmap=bed1 x=1.5 y=1.5 z=1


#exec TEXTURE IMPORT NAME=BeltIconBar FILE=Textures\BeltIconBar.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=BeltIconCred FILE=Textures\BeltIconCred.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=BeltIconVIP FILE=Textures\BeltIconVIP.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=BeltIconRest FILE=Textures\BeltIconRest.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=BeltIconTools FILE=Textures\BeltIconTools.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=BeltIconClub FILE=Textures\BeltIconClub.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=BeltIconLib FILE=Textures\BeltIconLib.bmp Group=Icons FLAGS=2



#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

#exec mesh import mesh=OneArmBandit anivfile=Models\OneArmBandit_a.3d datafile=Models\OneArmBandit_d.3d x=0 y=0 z=0
#exec mesh origin mesh=OneArmBandit x=0 y=0 z=0
#exec mesh sequence mesh=OneArmBandit seq=All startframe=0 numframes=1

#exec meshmap new meshmap=OneArmBandit mesh=OneArmBandit
#exec meshmap scale meshmap=OneArmBandit x=1.3 y=1.3 z=1.56


#exec AUDIO IMPORT FILE="Sounds\SlotReelSpin.wav" NAME="SlotReelSpin"
#exec AUDIO IMPORT FILE="Sounds\SlotReelStop.wav" NAME="SlotReelStop"

#exec AUDIO IMPORT FILE="Sounds\SlotWinSmall.wav" NAME="SlotWinSmall"
#exec AUDIO IMPORT FILE="Sounds\SlotWinMed.wav" NAME="SlotWinMed"
#exec AUDIO IMPORT FILE="Sounds\SlotWinBig.wav" NAME="SlotWinBig"




#exec TEXTURE IMPORT NAME=BeltIconDataBasic FILE=Textures\BeltIconDataBasic.bmp Group=Icons FLAGS=2

#exec TEXTURE IMPORT NAME=BeltIconDataAdv FILE=Textures\BeltIconDataAdv.bmp Group=Icons FLAGS=2

#exec TEXTURE IMPORT NAME=BeltIconDataPro FILE=Textures\BeltIconDataPro.bmp Group=Icons FLAGS=2



#exec TEXTURE IMPORT NAME=HookerMMTex0 FILE=textures\HookerMMTex0.bmp GROUP=Skins 
#exec TEXTURE IMPORT NAME=HookerMMTex1 FILE=textures\HookerMMTex1.bmp GROUP=Skins 
#exec TEXTURE IMPORT NAME=HookerMMTex2 FILE=textures\HookerMMTex2.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=HookerMMTex3 FILE=textures\HookerMMTex3.bmp GROUP=Skins 

#exec TEXTURE IMPORT NAME=SchwarzTex1 FILE=textures\SchwarzTex1.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=GardeTex1 FILE=textures\garde.bmp GROUP=Skins

#exec TEXTURE IMPORT NAME=BeltIconSchwarz FILE=textures\BeltIconSchwarz.bmp GROUP=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=BeltIconGarde FILE=textures\BeltIconGarde.bmp GROUP=Icons FLAGS=2


#exec TEXTURE IMPORT NAME=ReaderTools FILE=textures\ReaderTools.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=ReaderClub FILE=textures\ReaderClub.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=ReaderRest FILE=textures\ReaderRest.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=ReaderBar FILE=textures\ReaderBar.bmp GROUP=Skins


#exec TEXTURE IMPORT NAME=BeltIconLion FILE=Textures\BeltIconLion.bmp Group=Icons FLAGS=2
#exec TEXTURE IMPORT NAME=BeltIconRecipe FILE=Textures\BeltIconRecipe.bmp Group=Icons FLAGS=2

#exec TEXTURE IMPORT NAME=ShopLightTex7 FILE=Textures\ShopLightTex7.bmp Group=Skins

#exec TEXTURE IMPORT NAME=BeltIconBoard FILE=Textures\BeltIconBoard.bmp Group=Icons FLAGS=2

#exec TEXTURE IMPORT NAME=BoardEx2 FILE=Textures\BoardEx2.bmp
#exec TEXTURE IMPORT NAME=BoardEx1 FILE=Textures\BoardEx1.bmp

#exec TEXTURE IMPORT NAME=supersmall FILE=Textures\supersmall.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=supertex FILE=Textures\supertex.bmp GROUP=Skins


#exec TEXTURE IMPORT NAME=SkirtMM2 FILE=Textures\SkirtMM2.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=LegsMM2 FILE=Textures\LegsMM2.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=LegsMM3 FILE=Textures\LegsMM3.bmp GROUP=Skins
#exec TEXTURE IMPORT NAME=MMTop2 FILE=Textures\MMTop2.bmp GROUP=Skins

