///////////////////////////////////////////////////
// carbinepickup.
///////////////////////////////////////////////////

class carbinepickup extends Actor;

#exec MESH IMPORT MESH=carbinepickup ANIVFILE=MODELS\carbinepickup_a.3d DATAFILE=MODELS\carbinepickup_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=carbinepickup X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=carbinepickup SEQ=All STARTFRAME=0 NUMFRAMES=60
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=carbinepickup MESH=carbinepickup


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=carbinepickup X=0.186413 Y=0.186413 Z=0.186413

#exec TEXTURE IMPORT NAME=M4Tex1 FILE=textures\m4tex.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=carbinepickup NUM=0 TEXTURE=M4Tex1
#exec MESHMAP SETTEXTURE MESHMAP=carbinepickup NUM=1 TEXTURE=M4Tex1


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=carbinepickup
}
