///////////////////////////////////////////////////
// fnscarpickup.
///////////////////////////////////////////////////

class fnscarpickup extends Actor;

#exec MESH IMPORT MESH=fnscarpickup ANIVFILE=MODELS\fnscarpickup_a.3d DATAFILE=MODELS\fnscarpickup_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=fnscarpickup X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=fnscarpickup SEQ=All STARTFRAME=0 NUMFRAMES=60
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=fnscarpickup MESH=fnscarpickup


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=fnscarpickup X=0.166749 Y=0.166749 Z=0.166749

#exec TEXTURE IMPORT NAME=FNSCARTex1 FILE=textures\scartex.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=FNSCARScopeTex1 FILE=textures\scarscopetex.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=fnscarpickup NUM=0 TEXTURE=FNSCARScopeTex1
#exec MESHMAP SETTEXTURE MESHMAP=fnscarpickup NUM=1 TEXTURE=FNSCARTex1
#exec MESHMAP SETTEXTURE MESHMAP=fnscarpickup NUM=2 TEXTURE=FNSCARTex1


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=fnscarpickup
}
