///////////////////////////////////////////////////
// famas1.
///////////////////////////////////////////////////

class famas1 extends Actor;

#exec MESH IMPORT MESH=famas1 ANIVFILE=MODELS\famas1_a.3d DATAFILE=MODELS\famas1_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=famas1 X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=famas1 SEQ=All STARTFRAME=0 NUMFRAMES=60
#exec MESH SEQUENCE MESH=famas1 SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=famas1 SEQ=Shoot STARTFRAME=3 NUMFRAMES=2  RATE=15
#exec MESH SEQUENCE MESH=famas1 SEQ=ReloadBegin STARTFRAME=8 NUMFRAMES=2 RATE=2
#exec MESH SEQUENCE MESH=famas1 SEQ=Reload STARTFRAME=12 NUMFRAMES=2  RATE=3
#exec MESH SEQUENCE MESH=famas1 SEQ=ReloadEnd STARTFRAME=16 NUMFRAMES=3 RATE=2
#exec MESH SEQUENCE MESH=famas1 SEQ=Select STARTFRAME=21 NUMFRAMES=3 RATE=3
#exec MESH SEQUENCE MESH=famas1 SEQ=Down STARTFRAME=25 NUMFRAMES=3 RATE=5
#exec MESH SEQUENCE MESH=famas1 SEQ=Idle1 STARTFRAME=0 NUMFRAMES=1
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=famas1 MESH=famas1


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=famas1 X=0.283580 Y=0.283580 Z=0.283580

#exec TEXTURE IMPORT NAME=famastex1 FILE=textures\famas1.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=famas1 NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=famas1 NUM=1 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=famas1 NUM=2 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=famas1 NUM=3 TEXTURE=FamasTex1
#exec MESHMAP SETTEXTURE MESHMAP=famas1 NUM=4 TEXTURE=FamasTex1
#exec MESHMAP SETTEXTURE MESHMAP=famas1 NUM=5 TEXTURE=WeaponHandsTex

#exec MESH NOTIFY MESH=famas1 SEQ=Shoot	TIME=0.01	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=famas1 SEQ=Shoot	TIME=0.02	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=famas1 SEQ=Shoot	TIME=0.03	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=famas1 SEQ=Shoot	TIME=0.04	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=famas1 SEQ=Shoot	TIME=0.05	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=famas1 SEQ=Shoot	TIME=0.06	FUNCTION=SwapMuzzleFlashTexture


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=famas1
}
