// Generated by MeshMaker (c) 2001 by Mychaeel <mychaeel@planetunreal.com>

class crateopen extends Actor;

#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

#exec mesh import mesh=crateopen anivfile=Models\crateopen_a.3d datafile=Models\crateopen_d.3d x=0 y=0 z=0
#exec mesh origin mesh=crateopen x=0 y=0 z=-18.5
#exec mesh sequence mesh=crateopen seq=All startframe=0 numframes=1

#exec meshmap new meshmap=crateopen mesh=crateopen
#exec meshmap scale meshmap=crateopen x=0.9 y=0.9 z=0.9




#exec mesh import mesh=crateopen1 anivfile=Models\crateopen1_a.3d datafile=Models\crateopen1_d.3d x=0 y=0 z=0
#exec mesh origin mesh=crateopen1 x=0 y=0 z=-7.5
#exec mesh sequence mesh=crateopen1 seq=All startframe=0 numframes=1

#exec meshmap new meshmap=crateopen1 mesh=crateopen1
#exec meshmap scale meshmap=crateopen1 x=0.45 y=0.45 z=0.45


#exec mesh import mesh=crateopen2 anivfile=Models\crateopen2_a.3d datafile=Models\crateopen2_d.3d x=0 y=0 z=0
#exec mesh origin mesh=crateopen2 x=0 y=0 z=-11.5
#exec mesh sequence mesh=crateopen2 seq=All startframe=0 numframes=1

#exec meshmap new meshmap=crateopen2 mesh=crateopen2
#exec meshmap scale meshmap=crateopen2 x=0.55 y=0.55 z=0.55


#exec mesh import mesh=crateopen3 anivfile=Models\crateopen3_a.3d datafile=Models\crateopen3_d.3d x=0 y=0 z=0
#exec mesh origin mesh=crateopen3 x=0 y=0 z=-14.5
#exec mesh sequence mesh=crateopen3 seq=All startframe=0 numframes=1

#exec meshmap new meshmap=crateopen3 mesh=crateopen3
#exec meshmap scale meshmap=crateopen3 x=0.7 y=0.7 z=0.7


#exec mesh import mesh=crateopen4 anivfile=Models\crateopen4_a.3d datafile=Models\crateopen4_d.3d x=0 y=0 z=0
#exec mesh origin mesh=crateopen4 x=0 y=0 z=-15.5
#exec mesh sequence mesh=crateopen4 seq=All startframe=0 numframes=1

#exec meshmap new meshmap=crateopen4 mesh=crateopen4
#exec meshmap scale meshmap=crateopen4 x=0.8 y=0.8 z=0.8


#exec mesh import mesh=crateopen5 anivfile=Models\crateopen5_a.3d datafile=Models\crateopen5_d.3d x=0 y=0 z=0
#exec mesh origin mesh=crateopen5 x=0 y=0 z=-17
#exec mesh sequence mesh=crateopen5 seq=All startframe=0 numframes=1

#exec meshmap new meshmap=crateopen5 mesh=crateopen5
#exec meshmap scale meshmap=crateopen5 x=0.85 y=0.85 z=0.85


defaultproperties
{
  DrawType=DT_Mesh
  Mesh=Mesh'crateopen'
  bCollideWhenPlacing=True
  bCollideActors=True
  bCollideWorld=True
  bBlockActors=True
  bBlockPlayers=True
  CollisionRadius=24.99518
  CollisionHeight=35.98245
  MultiSkins(0)=Texture'CoreTexWood.Wood.DamgGreyWood01'
  MultiSkins(1)=Texture'NailageEffects.SawDust'
}
