//=============================================================================
// 
//=============================================================================
class BasketballTrig2 extends Trigger;


function Touch(Actor Other)
{
	local BasketballTrig1 trig;

	if(Other.IsA('RPGBasketball'))
	{
		ForEach AllActors(class'BasketballTrig1',trig)
		{
			If (trig.bScore == True)
			{
				trig.bScore=False;
				RPGBasketball(Other).Thrower.BBall();
				RPGBasketball(Other).Thrower.ClientMessage("Score!");
			}
		}
	}
	Super.Touch(Other);
}


defaultproperties
{
}
