class C4_3rdImportScript expands Object abstract;

#exec MESH IMPORT MESH=C4_3rd ANIVFILE=Models\C4_3rd_a.3d DATAFILE=Models\C4_3rd_d.3d ZEROTEX=0 MLOD=1

#exec MESH SEQUENCE MESH=C4_3rd SEQ=All STARTFRAME=0 NUMFRAMES=1 RATE=30 GROUP=None
#exec MESH SEQUENCE MESH=C4_3rd SEQ=Still STARTFRAME=0 NUMFRAMES=1 RATE=30 GROUP=None
#exec MESH SEQUENCE MESH=C4_3rd SEQ=Open STARTFRAME=0 NUMFRAMES=1 RATE=30 GROUP=None

#exec MESHMAP SCALE MESHMAP=C4_3rd X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH ORIGIN MESH=C4_3rd X=0 Y=0 Z=0 PITCH=0 YAW=64 ROLL=0

#exec MESH LODPARAMS MESH=C4_3rd HYSTERESIS=0 STRENGTH=1 MINVERTS=10 MORPH=0.3 ZDISP=0

#exec TEXTURE IMPORT NAME=LED_5 FILE=Textures\LED_5.pcx GROUP=Weapons FLAGS=0 MIPS=ON
#exec MESHMAP SETTEXTURE MESHMAP=C4_3rd NUM=0 TEXTURE=LED_5
#exec TEXTURE IMPORT NAME=C4_brick FILE=Textures\C4_brick.bmp GROUP=Weapons FLAGS=0 MIPS=ON
#exec MESHMAP SETTEXTURE MESHMAP=C4_3rd NUM=1 TEXTURE=C4_brick
#exec OBJ LOAD FILE=DeusExItems
#exec MESHMAP SETTEXTURE MESHMAP=C4_3rd NUM=2 TEXTURE=DeusExItems.Skins.GasGrenadeTex1
#exec TEXTURE IMPORT NAME=C4_brick FILE=Textures\C4_brick.bmp GROUP=Weapons FLAGS=0 MIPS=ON
#exec MESHMAP SETTEXTURE MESHMAP=C4_3rd NUM=3 TEXTURE=C4_brick
#exec TEXTURE IMPORT NAME=C4_wires FILE=Textures\C4_wires.pcx GROUP=Weapons FLAGS=0 MIPS=ON
#exec MESHMAP SETTEXTURE MESHMAP=C4_3rd NUM=4 TEXTURE=C4_wires
