//=============================================================================
//
//=============================================================================
class CheckingDoor extends DeusExMover;

Function Frob(Actor Frobber,Inventory Frobwith)
{
	If (Frobber.IsA('_MMRPGPlayer'))
	{
		If( _MMRPGPlayer(Frobber).killmission == 3 )
		{
			Super.Frob(Frobber,FrobWith);
			return;
		}
		else _MMRPGPlayer(Frobber).ClientMessage("I'm not going in there!");
	}
}

defaultproperties
{
}
