class fireworkcone extends Actor;

#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

#exec mesh import mesh=fireworkcone anivfile=Models\fireworkcone_a.3d datafile=Models\fireworkcone_d.3d x=0 y=0 z=0
#exec mesh origin mesh=fireworkcone x=0 y=0 z=0
#exec mesh sequence mesh=fireworkcone seq=All startframe=0 numframes=1

#exec meshmap new meshmap=fireworkcone mesh=fireworkcone
#exec meshmap scale meshmap=fireworkcone x=0.14440 y=0.14440 z=0.14440

#exec TEXTURE IMPORT NAME=FireSpot1 FILE=textures\FireSpot1.bmp GROUP=Skins 
#exec AUDIO IMPORT FILE="Sounds\FireFtn.wav" NAME="FireFtn" Group="Weapons"

#exec AUDIO IMPORT FILE="Sounds\FireWorkFuse.wav" NAME="FireWorkFuse" Group="Weapons"

#exec TEXTURE IMPORT NAME=BeltIconFireCone FILE=Textures\BeltIconFireCone.bmp Group=Icons FLAGS=2

defaultproperties
{
  DrawType=DT_Mesh
  Mesh=Mesh'fireworkcone'
  bCollideWhenPlacing=True
  bCollideActors=True
  bCollideWorld=True
  bBlockActors=True
  bBlockPlayers=True
  CollisionRadius=6.00000
  CollisionHeight=17.00000
  MultiSkins(0)=Texture'NailageEffects.firew0rx'
  MultiSkins(1)=Texture'NailageEffects.PboxInside'
}
