///////////////////////////////////////////////////
// fnscar1.
///////////////////////////////////////////////////

class fnscar1 extends Actor;

#exec MESH IMPORT MESH=fnscar1 ANIVFILE=MODELS\fnscar1_a.3d DATAFILE=MODELS\fnscar1_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=fnscar1 X=-30 Y=20 Z=60

#exec MESH SEQUENCE MESH=fnscar1 SEQ=All STARTFRAME=0 NUMFRAMES=60
#exec MESH SEQUENCE MESH=fnscar1 SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=fnscar1 SEQ=Shoot STARTFRAME=3 NUMFRAMES=4  RATE=40
#exec MESH SEQUENCE MESH=fnscar1 SEQ=ReloadBegin STARTFRAME=8 NUMFRAMES=4 RATE=4
#exec MESH SEQUENCE MESH=fnscar1 SEQ=Reload STARTFRAME=13 NUMFRAMES=2  RATE=2
#exec MESH SEQUENCE MESH=fnscar1 SEQ=ReloadEnd STARTFRAME=16 NUMFRAMES=4 RATE=3
#exec MESH SEQUENCE MESH=fnscar1 SEQ=Select STARTFRAME=21 NUMFRAMES=6 RATE=6
#exec MESH SEQUENCE MESH=fnscar1 SEQ=Down STARTFRAME=29 NUMFRAMES=1 RATE=2
#exec MESH SEQUENCE MESH=fnscar1 SEQ=Idle1 STARTFRAME=0 NUMFRAMES=1 RATE=2

#exec MESHMAP NEW MESHMAP=fnscar1 MESH=fnscar1


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=fnscar1 X=0.388295 Y=0.388295 Z=0.388295

#exec TEXTURE IMPORT NAME=FNSCARTex1 FILE=textures\scartex.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=FNSCARScopeTex1 FILE=textures\scarscopetex.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=fnscar1 NUM=0 TEXTURE=FNSCARScopeTex1
#exec MESHMAP SETTEXTURE MESHMAP=fnscar1 NUM=1 TEXTURE=FNSCARTex1
#exec MESHMAP SETTEXTURE MESHMAP=fnscar1 NUM=2 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=fnscar1 NUM=3 TEXTURE=FNSCARTex1
#exec MESHMAP SETTEXTURE MESHMAP=fnscar1 NUM=4 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=fnscar1 NUM=5 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=fnscar1 NUM=6 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=fnscar1 NUM=7 TEXTURE=WeaponHandsTex

#exec MESH NOTIFY MESH=fnscar1 SEQ=Shoot 	TIME=0.01	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=fnscar1 SEQ=Shoot 	TIME=0.02	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=fnscar1 SEQ=Shoot 	TIME=0.03	FUNCTION=SwapMuzzleFlashTexture

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=fnscar1
}
