//=============================================================================
// LiquorBottle.
//=============================================================================
class LiquorJack extends FoodMMRPG;


state Activated
{
	function Activate()
	{
		// can't turn it off
	}

	function BeginState()
	{
		local _MMRPGPlayer player;

		player = _MMRPGPlayer(Owner);
		if (player != None)
		{
			player.drugEffectTimer += 40.0;
		}
		Super.BeginState();
	}
Begin:
}

defaultproperties
{
     M_Activated=" drunk"
     rechargeAmount=20
     ItemName="Bière de Garde"
     ItemArticle="a bottle of"
     PlayerViewMesh=LodMesh'DeusExItems.Liquor40oz'
     PickupViewMesh=LodMesh'DeusExItems.Liquor40oz'
     ThirdPersonMesh=LodMesh'DeusExItems.Liquor40oz'
     Icon=Texture'ContenderSTuff.Skins.BeltIconGarde'
     largeIcon=Texture'ContenderSTuff.Skins.BeltIconGarde'
     largeIconWidth=42
     largeIconHeight=46
     Description="(c)MainMan"
     beltDescription="BRE DE GRD"
     Skin=Texture'ContenderSTuff.Skins.GardeTex1'
     MultiSkins(0)=Texture'ContenderSTuff.Skins.GardeTex1'
     Mesh=LodMesh'DeusExItems.Liquor40oz'
     CollisionRadius=4.620000
     CollisionHeight=12.500000
     Mass=10.000000
     Buoyancy=8.000000
}
