//=============================================================================
// SignFloor.
//=============================================================================
class SignJobs extends DeusExDecoration;


defaultproperties
{
     bInvincible=True
     bMovable=False
     FragType=Class'DeusEx.PlasticFragment'
     ItemName="Job Sign"
     Mesh=LodMesh'DeusExDeco.SignFloor'
     Texture=Texture'ContenderStuff.Skins.JobsAvailable'
     MultiSkins(0)=Texture'ContenderStuff.Skins.JobsAvailable'
     CollisionRadius=12.500000
     CollisionHeight=15.380000
     Mass=10.000000
     Buoyancy=12.000000
}
