//=============================================================================
// Businessman1.
//=============================================================================
class RPGBusinessMan extends HumanCivilian;

function Carcass SpawnCarcass()
{
	DoReward(Enemy);

	return Super.SpawnCarcass();
}

function DoReward(pawn Killer)
{
	local BusinessManSpawn T;

	ForEach AllActors (class'BusinessManSpawn', T)
	{
		T.Lagga();
	}

	if (Killer.IsA('_MMRPGPlayer'))
	{
		if(_MMRPGPlayer(Killer).killmission == 3)
		{
		_MMRPGPlayer(Killer).killmission = 4;
		Killer.ClientMessage("Goal Completed");
		Killer.ClientMessage("Goal Received (Press F2 for details)");
		_MMRPGPlayer(Killer).ReceiveMessage("BUSINESSMAN: Argh!!");
		}
	}
}


defaultproperties
{
     Orders=Standing
     CarcassType=Class'DeusEx.Businessman1Carcass'
     WalkingSpeed=0.213333
     walkAnimMult=0.750000
     GroundSpeed=180.000000
     Mesh=LodMesh'DeusExCharacters.GM_Suit'
     MultiSkins(0)=Texture'DeusExCharacters.Skins.SkinTex4'
     MultiSkins(1)=Texture'DeusExCharacters.Skins.Businessman1Tex2'
     MultiSkins(2)=Texture'DeusExCharacters.Skins.SkinTex4'
     MultiSkins(3)=Texture'DeusExCharacters.Skins.Businessman1Tex1'
     MultiSkins(4)=Texture'DeusExCharacters.Skins.Businessman1Tex1'
     MultiSkins(5)=Texture'DeusExItems.Skins.GrayMaskTex'
     MultiSkins(6)=Texture'DeusExItems.Skins.BlackMaskTex'
     MultiSkins(7)=Texture'DeusExItems.Skins.PinkMaskTex'
     CollisionRadius=20.000000
     CollisionHeight=47.500000
     BindName="Businessman1"
     FamiliarName="Businessman"
     UnfamiliarName="Businessman"
}
