//=============================================================================
// Trashbag2.
//=============================================================================
class Model1 extends DeusExDecoration;

defaultproperties
{
bCollideWhenPlacing=False
	Physics=PHYS_None
	bInvincible=True
     ItemName=" "
     Mesh=LodMesh'DeusExCharacters.GM_Trench'
     CollisionRadius=0.000000
     CollisionHeight=0.000000
     Mass=30.000000
     Buoyancy=40.000000
    MultiSkins(0)=Texture'DeusExCharacters.Skins.Male1Tex0'
    MultiSkins(1)=Texture'ContenderStuff.Skins.BlueSuit'
    MultiSkins(2)=Texture'DeusExCharacters.Skins.PantsTex6'
    MultiSkins(3)=Texture'DeusExCharacters.Skins.Male1Tex0'
    MultiSkins(4)=Texture'ContenderStuff.Skins.ChiliTeeSmall'
    MultiSkins(5)=Texture'ContenderStuff.Skins.BlueSuit'
    MultiSkins(6)=Texture'DeusExItems.Skins.PinkMaskTex'
    MultiSkins(7)=Texture'DeusExItems.Skins.PinkMaskTex'
    Texture=Texture'DeusExItems.Skins.PinkMaskTex'
}
