class C4ImportScript expands Object abstract;

#exec MESH IMPORT MESH=C4 ANIVFILE=Models\C4_a.3d DATAFILE=Models\C4_d.3d ZEROTEX=0 MLOD=1

#exec MESH SEQUENCE MESH=C4 SEQ=All STARTFRAME=0 NUMFRAMES=74 RATE=30 GROUP=None
#exec MESH SEQUENCE MESH=C4 SEQ=Still STARTFRAME=0 NUMFRAMES=1 RATE=30 GROUP=None
#exec MESH SEQUENCE MESH=C4 SEQ=Select STARTFRAME=1 NUMFRAMES=12 RATE=10 GROUP=Select
#exec MESH SEQUENCE MESH=C4 SEQ=Attack STARTFRAME=13 NUMFRAMES=10 RATE=10 GROUP=None
#exec MESH NOTIFY MESH=C4 SEQ=Attack TIME=0.7 FUNCTION=HandToHandAttack
#exec MESH SEQUENCE MESH=C4 SEQ=Attack2 STARTFRAME=13 NUMFRAMES=10 RATE=10 GROUP=None
#exec MESH NOTIFY MESH=C4 SEQ=Attack2 TIME=0.7 FUNCTION=HandToHandAttack
#exec MESH SEQUENCE MESH=C4 SEQ=Attack3 STARTFRAME=13 NUMFRAMES=10 RATE=10 GROUP=None
#exec MESH NOTIFY MESH=C4 SEQ=Attack3 TIME=0.7 FUNCTION=HandToHandAttack
#exec MESH SEQUENCE MESH=C4 SEQ=Down STARTFRAME=23 NUMFRAMES=9 RATE=10 GROUP=None
#exec MESH SEQUENCE MESH=C4 SEQ=PlaceBegin STARTFRAME=32 NUMFRAMES=6 RATE=14 GROUP=None
#exec MESH SEQUENCE MESH=C4 SEQ=PlaceEnd STARTFRAME=38 NUMFRAMES=6 RATE=14 GROUP=None
#exec MESH SEQUENCE MESH=C4 SEQ=Place STARTFRAME=44 NUMFRAMES=6 RATE=7 GROUP=None
#exec MESH NOTIFY MESH=C4 SEQ=Place TIME=0.4 FUNCTION=PlaceGrenade
#exec MESH SEQUENCE MESH=C4 SEQ=Idle1 STARTFRAME=50 NUMFRAMES=8 RATE=2 GROUP=None
#exec MESH SEQUENCE MESH=C4 SEQ=Idle2 STARTFRAME=58 NUMFRAMES=8 RATE=2 GROUP=None
#exec MESH SEQUENCE MESH=C4 SEQ=Idle3 STARTFRAME=66 NUMFRAMES=8 RATE=3 GROUP=None

#exec MESHMAP SCALE MESHMAP=C4 X=0.00390625 Y=0.00390625 Z=0.00390625
#exec MESH ORIGIN MESH=C4 X=0 Y=0 Z=0 PITCH=0 YAW=-64 ROLL=0

#exec MESH LODPARAMS MESH=C4 HYSTERESIS=0 STRENGTH=1 MINVERTS=10 MORPH=0.3 ZDISP=0

#exec TEXTURE IMPORT NAME=LED_5 FILE=Textures\LED_5.pcx GROUP=Weapons FLAGS=0 MIPS=ON
#exec MESHMAP SETTEXTURE MESHMAP=C4 NUM=0 TEXTURE=LED_5
#exec TEXTURE IMPORT NAME=C4_brick FILE=Textures\C4_brick.bmp GROUP=Weapons FLAGS=0 MIPS=ON
#exec MESHMAP SETTEXTURE MESHMAP=C4 NUM=1 TEXTURE=C4_brick
#exec TEXTURE IMPORT NAME=LED_off FILE=Textures\LED_off.pcx GROUP=Weapons FLAGS=0 MIPS=ON
#exec MESHMAP SETTEXTURE MESHMAP=C4 NUM=2 TEXTURE=LED_off
#exec OBJ LOAD FILE=DeusExItems
#exec MESHMAP SETTEXTURE MESHMAP=C4 NUM=3 TEXTURE=DeusExItems.Skins.WeaponHandsTex
#exec OBJ LOAD FILE=DeusExItems
#exec MESHMAP SETTEXTURE MESHMAP=C4 NUM=4 TEXTURE=DeusExItems.Skins.WeaponHandsTex
#exec OBJ LOAD FILE=DeusExItems
#exec MESHMAP SETTEXTURE MESHMAP=C4 NUM=5 TEXTURE=DeusExItems.Skins.GasGrenadeTex1
#exec TEXTURE IMPORT NAME=C4_brick FILE=Textures\C4_brick.bmp GROUP=Weapons FLAGS=0 MIPS=ON
#exec MESHMAP SETTEXTURE MESHMAP=C4 NUM=6 TEXTURE=C4_brick
#exec TEXTURE IMPORT NAME=C4_wires FILE=Textures\C4_wires.pcx GROUP=Weapons FLAGS=0 MIPS=ON
#exec MESHMAP SETTEXTURE MESHMAP=C4 NUM=7 TEXTURE=C4_wires


#exec TEXTURE IMPORT NAME=LED_4 FILE=Textures\LED_4.pcx GROUP=Weapons FLAGS=0 MIPS=ON
#exec TEXTURE IMPORT NAME=LED_3 FILE=Textures\LED_3.pcx GROUP=Weapons FLAGS=0 MIPS=ON
#exec TEXTURE IMPORT NAME=LED_2 FILE=Textures\LED_2.pcx GROUP=Weapons FLAGS=0 MIPS=ON
#exec TEXTURE IMPORT NAME=LED_1 FILE=Textures\LED_1.pcx GROUP=Weapons FLAGS=0 MIPS=ON