///////////////////////////////////////////////////
// glockscope3.
///////////////////////////////////////////////////

class glockscope3 extends Actor;

#exec MESH IMPORT MESH=glockscope3 ANIVFILE=MODELS\glockscope3_a.3d DATAFILE=MODELS\glockscope3_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=glockscope3 X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=glockscope3 SEQ=All STARTFRAME=0 NUMFRAMES=61
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=glockscope3 MESH=glockscope3


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=glockscope3 X=0.104511 Y=0.104511 Z=0.104511

#exec TEXTURE IMPORT NAME=glockscopetex FILE=textures\scopetex.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=glockscopeEX FILE=textures\scopeEX.bmp GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=glockscope3 NUM=0 TEXTURE=Glock3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=glockscope3 NUM=1 TEXTURE=Glock3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=glockscope3 NUM=2 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=glockscope3 NUM=3 TEXTURE=GlockScopeTex



defaultproperties
{
    DrawType=DT_Mesh
    Mesh=glockscope3
}
