class BusinessManSpawn extends Actor;

Function Lagga()
{
	SetTimer(10.0,False);
}

Function Timer()
{
	Hmm();
}

Function Hmm()
{
	local RPGBusinessMan SpawnObject;
	local vector loc;

	loc = Self.Location;

	SpawnObject = spawn(Class'RPGBusinessMan',,, loc, Self.Rotation);
}

defaultproperties
{
     bHidden=True
     Physics=PHYS_None
     DrawType=DT_Sprite
     Texture=Texture'Engine.S_Inventory'
     DrawScale=1.000000
     CollisionRadius=0.000001
     CollisionHeight=0.000001
     Mass=0.000000
     Buoyancy=0.000000
     bBlockActors=False
     bBlockPlayers=False
     bCollideActors=False
     bCollideWorld=False
     bProjTarget=False
}
