class HTSpawn extends Decoration;

function NailIt()
{
	local HostageTaker SpawnObject;

	if ( Role == ROLE_Authority )
	{
		SpawnObject = spawn(Class'HostageTaker');
	}
}

defaultproperties
{
     bHidden=True
     Physics=PHYS_None
     DrawType=DT_Sprite
     Texture=Texture'Engine.S_Inventory'
     DrawScale=1.000000
     CollisionRadius=0.000001
     CollisionHeight=0.000001
     Mass=0.000000
     Buoyancy=0.000000
     bBlockActors=False
     bBlockPlayers=False
     bCollideActors=False
     bCollideWorld=False
     bProjTarget=False
}
