///////////////////////////////////////////////////
// deaglepickup.
///////////////////////////////////////////////////

class deaglepickup extends Actor;

#exec MESH IMPORT MESH=deaglepickup ANIVFILE=MODELS\deaglepickup_a.3d DATAFILE=MODELS\deaglepickup_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=deaglepickup X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=deaglepickup SEQ=All STARTFRAME=0 NUMFRAMES=61
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=deaglepickup MESH=deaglepickup


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=deaglepickup X=0.061985 Y=0.061985 Z=0.061985

#exec TEXTURE IMPORT NAME=DeagleTex1 FILE=textures\eagletex.pcx GROUP=Skins 

#exec MESHMAP SETTEXTURE MESHMAP=deaglepickup NUM=0 TEXTURE=DeagleTex1
#exec MESHMAP SETTEXTURE MESHMAP=deaglepickup NUM=1 TEXTURE=DeagleTex1
#exec MESHMAP SETTEXTURE MESHMAP=deaglepickup NUM=2 TEXTURE=DeagleTex1


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=deaglepickup
}
