//=============================================================================
// FireExtinguisher.
//=============================================================================
class FireExtinguisherMMRPG extends DeusExPickup;

state Activated
{
	function Activate()
	{
		// can't turn it off
	}

	function BeginState()
	{
		Super.BeginState();

		if(_MMRPGPlayer(Owner) != None)
		{
			_MMRPGPlayer(Owner).FirePhat();
		}

		UseOnce();
	}
Begin:
}

state DeActivated
{
}



simulated function bool TestMPBeltSpot(int BeltSpot)
{
   return ( (BeltSpot >= 1) && (BeltSpot <=9) );
}


defaultproperties
{
     maxCopies=1
     bCanHaveMultipleCopies=True
     bActivatable=True
     ItemName="Fire Extinguisher"
     PlayerViewOffset=(X=30.000000,Z=-12.000000)
     PlayerViewMesh=LodMesh'DeusExItems.FireExtinguisher'
     PickupViewMesh=LodMesh'DeusExItems.FireExtinguisher'
     ThirdPersonMesh=LodMesh'DeusExItems.FireExtinguisher'
     LandSound=Sound'DeusExSounds.Generic.GlassDrop'
     Icon=Texture'DeusExUI.Icons.BeltIconFireExtinguisher'
     largeIcon=Texture'DeusExUI.Icons.LargeIconFireExtinguisher'
     largeIconWidth=25
     largeIconHeight=49
     Description="A chemical fire extinguisher."
     beltDescription="FIRE EXT"
     Mesh=LodMesh'DeusExItems.FireExtinguisher'
     CollisionRadius=8.000000
     CollisionHeight=10.270000
     Mass=30.000000
     Buoyancy=20.000000
}
