//=============================================================================
//
//=============================================================================
//class MMRPGSpawnArea extends Mutator config(Mutators);
class MMRPGSpawnArea extends Actor;

//function PostBeginPlay()
//{
//	Level.Game.BaseMutator.AddMutator(Self);
//}

//function ModifyPlayer(Pawn Other) 
//{
//	local Multitool M;
//	local MMRPGCreditcard C;
//	local DeusExPlayer Player;
//
//	if (Other.IsA('DeusExPlayer'))
//	{
//		Player = DeusExPlayer(Other);
//		foreach AllActors(Class'Multitool',M)
//		{   
//			if ( M.Owner == Player )
//			{
//				C = Spawn(Class'MMRPGCreditCard',,,M.Location,M.Rotation);
//				M.Destroy();
//				C.Frob(Player,none);
//				C.bInObjectBelt = True;
//				if(C.Owner != Player)
//					C.Destroy();
//	      		}
//		}
//	}
//}
