//=============================================================================
// Sodacan.
//=============================================================================
class MMDataCube extends DeusExPickup;

#exec OBJ LOAD FILE=Effects
#exec OBJ LOAD FILE=NailageEffects

simulated function bool TestMPBeltSpot(int BeltSpot)
{
   return ( (BeltSpot >= 1) && (BeltSpot <=9) );
}

// ----------------------------------------------------------------------
// ----------------------------------------------------------------------


function DropFrom(vector StartLocation)
{
	LifeSpan = 5.0;
	Super.DropFrom(StartLocation);
}


function BecomeItem()
{
	LifeSpan = 0.0;
	Super.BecomeItem();
}


state Activated
{
	function Activate()
	{
		// can't turn it off
	}

	function BeginState()
	{
		GotoState('DeActivated');
	}
Begin:
}

defaultproperties
{
    maxCopies=1
    bCanHaveMultipleCopies=True
    bActivatable=True
    ItemName="DataCube"
    ItemArticle="a"
    PlayerViewOffset=(X=30.00,Y=0.00,Z=-12.00),
    PlayerViewMesh=LodMesh'DeusExItems.DataCube'
    PickupViewMesh=LodMesh'DeusExItems.DataCube'
    ThirdPersonMesh=LodMesh'DeusExItems.DataCube'
    LandSound=Sound'DeusExSounds.Generic.MetalHit1'
    Icon=Texture'ContenderStuff.Icons.BeltIconDataBasic'
    largeIcon=Texture'ContenderStuff.Icons.BeltIconDataBasic'
    largeIconWidth=24
    largeIconHeight=45
    Description="A mysterious datacube..."
    beltDescription="DATACUBE"
    Texture=Texture'Effects.Corona.Corona_G'
    MultiSkins(0)=Texture'NailageEffects.DataCubeBasic'
    MultiSkins(2)=Texture'NailageEffects.DataCubeBasic'
    Mesh=LodMesh'DeusExItems.DataCube'
    CollisionRadius=3.00
    CollisionHeight=4.50
    Mass=5.00
    Buoyancy=3.00
}
