///////////////////////////////////////////////////
// tmp3.
///////////////////////////////////////////////////

class tmp3 extends Actor;

#exec MESH IMPORT MESH=tmp3 ANIVFILE=MODELS\tmp3_a.3d DATAFILE=MODELS\tmp3_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=tmp3 X=0 Y=-10 Z=0

#exec MESH SEQUENCE MESH=tmp3 SEQ=All STARTFRAME=0 NUMFRAMES=61
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=tmp3 MESH=tmp3


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=tmp3 X=0.137580 Y=0.137580 Z=0.137580

#exec TEXTURE IMPORT NAME=TMPTex1 FILE=textures\tmptex.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=tmp3 NUM=0 TEXTURE=TMPTex1
#exec MESHMAP SETTEXTURE MESHMAP=tmp3 NUM=1 TEXTURE=TMPTex1
#exec MESHMAP SETTEXTURE MESHMAP=tmp3 NUM=2 TEXTURE=BlackMaskTex


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=tmp3
}
