class fireworkrocket extends actor;

#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

#exec mesh import mesh=fireworkrocket anivfile=Models\fireworkrocket_a.3d datafile=Models\fireworkrocket_d.3d x=0 y=0 z=0
#exec mesh origin mesh=fireworkrocket x=0 y=0 z=0
#exec mesh sequence mesh=fireworkrocket seq=All startframe=0 numframes=1

#exec meshmap new meshmap=fireworkrocket mesh=fireworkrocket
#exec meshmap scale meshmap=fireworkrocket x=0.39484 y=0.39484 z=0.39484

#exec TEXTURE IMPORT NAME=BeltIconFireRocket FILE=Textures\BeltIconFireRocket.bmp Group=Icons FLAGS=2


defaultproperties
{
  DrawType=DT_Mesh
  Mesh=Mesh'fireworkrocket'
  bCollideWhenPlacing=True
  bCollideActors=True
  bCollideWorld=True
  bBlockActors=True
  bBlockPlayers=True
  CollisionRadius=35.00001
  CollisionHeight=247.00000
  MultiSkins(0)=Texture'CoreTexWood.Wood.ClenWhitPine_A'
  MultiSkins(1)=Texture'NailageEffects.SmokeScreen'
  MultiSkins(2)=Texture'NailageEffects.slotpanel3'
  MultiSkins(3)=Texture'NailageEffects.RocktFrTex'
}
