///////////////////////////////////////////////////
// carbine3.
///////////////////////////////////////////////////

class carbine3 extends Actor;

#exec MESH IMPORT MESH=carbine3 ANIVFILE=MODELS\carbine3_a.3d DATAFILE=MODELS\carbine3_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=carbine3 X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=carbine3 SEQ=All STARTFRAME=0 NUMFRAMES=60
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=carbine3 MESH=carbine3


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=carbine3 X=0.182863 Y=0.182863 Z=0.182863

#exec TEXTURE IMPORT NAME=M4Tex1 FILE=textures\m4tex.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=carbine3 NUM=0 TEXTURE=M4Tex1
#exec MESHMAP SETTEXTURE MESHMAP=carbine3 NUM=1 TEXTURE=M4Tex1
#exec MESHMAP SETTEXTURE MESHMAP=carbine3 NUM=2 TEXTURE=BlackMaskTex


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=carbine3
}
