// Generated by MeshMaker (c) 2001 by Mychaeel <mychaeel@planetunreal.com>

class crateshut extends Actor;

#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood

#exec mesh import mesh=crateshut anivfile=Models\crateshut_a.3d datafile=Models\crateshut_d.3d x=0 y=0 z=0
#exec mesh origin mesh=crateshut x=0 y=0 z=0
#exec mesh sequence mesh=crateshut seq=All startframe=0 numframes=1

#exec meshmap new meshmap=crateshut mesh=crateshut
#exec meshmap scale meshmap=crateshut x=0.333 y=0.333 z=0.333

defaultproperties
{
  DrawType=DT_Mesh
  Mesh=Mesh'crateshut'
  bCollideWhenPlacing=True
  bCollideActors=True
  bCollideWorld=True
  bBlockActors=True
  bBlockPlayers=True
  CollisionRadius=24.00000
  CollisionHeight=13.00000
  MultiSkins(0)=Texture'CoreTexWood.Wood.DamgGreyWood01'
}
