///////////////////////////////////////////////////
// usp3.
///////////////////////////////////////////////////

class usp3 extends Actor;

#exec MESH IMPORT MESH=usp3 ANIVFILE=MODELS\usp3_a.3d DATAFILE=MODELS\usp3_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=usp3 X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=usp3 SEQ=All STARTFRAME=0 NUMFRAMES=60
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=usp3 MESH=usp3


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=usp3 X=0.100597 Y=0.100597 Z=0.100597

#exec TEXTURE IMPORT NAME=USPTex1 FILE=textures\usptex.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=usp3 NUM=0 TEXTURE=USPTex1
#exec MESHMAP SETTEXTURE MESHMAP=usp3 NUM=1 TEXTURE=USPTex1
#exec MESHMAP SETTEXTURE MESHMAP=usp3 NUM=2 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=usp3 NUM=3 TEXTURE=USPTex1
#exec MESHMAP SETTEXTURE MESHMAP=usp3 NUM=4 TEXTURE=USPTex1

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=usp3
}
