class GunMover extends DeusExMover;

var(paxx0r) name telename;

Function Frob(actor frobber, inventory frobwith)
{
	local teleporter paxx;
	local GunIn NI;

	if(_MMRPGPlayer(Frobber) != None)
	{
		if(_MMRPGPlayer(Frobber).CheckRifleSkill() == False)
		{
			_MMRPGPlayer(Frobber).ClientMessage("You need a Rifle skill of 3!");
		}
		if(_MMRPGPlayer(Frobber).CheckPistolSkill() == False)
		{
			_MMRPGPlayer(Frobber).ClientMessage("You need a Pistol skill of 3!");
		}
	}

	if(_MMRPGPlayer(Frobber).CheckRifleSkill())
	{
		if(_MMRPGPlayer(Frobber).CheckPistolSkill())
		{
			foreach AllActors(class'GunIn', NI)
			{
				NI.GoLagshotGo(_MMRPGPlayer(Frobber));
			}
		}
	}
}

defaultproperties
{
      bBreakable=False
}

