//=============================================================================
// Dart.
//=============================================================================
class TaserDartBack extends DeusExProjectile;

var DeusExPlayer hax0r;


auto simulated state Flying
{
	simulated function ProcessTouch (Actor Other, Vector HitLocation)
	{
		if (Other.IsA('DeusExPlayer'))
		{
			if (DeusExplayer(Other) == hax0r)
			{
				Destroy();
			}
		}
	}
}

defaultproperties
{
     bBlood=False
     bStickToWall=True
     DamageType=shot
     spawnAmmoClass=None
     bIgnoresNanoDefense=True
     ItemName="Taser Dart"
     ItemArticle="a"
     speed=1000.000000
     MaxSpeed=1000.000000
     Damage=0.000000
     MomentumTransfer=1000
     ImpactSound=Sound'DeusExSounds.Generic.BulletHitFlesh'
//	DrawScale=0.400000
	Lifespan=5.500000
     Mesh=LodMesh'DeusExItems.Dart'
     CollisionRadius=1.500000
     CollisionHeight=0.250000
}
