///////////////////////////////////////////////////
// glocksspickup.
///////////////////////////////////////////////////

class glocksspickup extends Actor;

#exec MESH IMPORT MESH=glocksspickup ANIVFILE=MODELS\glocksspickup_a.3d DATAFILE=MODELS\glocksspickup_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=glocksspickup X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=glocksspickup SEQ=All STARTFRAME=0 NUMFRAMES=61
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=glocksspickup MESH=glocksspickup


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=glocksspickup X=0.095530 Y=0.095530 Z=0.095530

#exec TEXTURE IMPORT NAME=glockscopetex FILE=textures\scopetex.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=SilencerTex1 FILE=textures\silencertex.bmp GROUP=Skins 

#exec MESHMAP SETTEXTURE MESHMAP=glocksspickup NUM=0 TEXTURE=GlockTex1
#exec MESHMAP SETTEXTURE MESHMAP=glocksspickup NUM=1 TEXTURE=GlockTex1
#exec MESHMAP SETTEXTURE MESHMAP=glocksspickup NUM=2 TEXTURE=GlockScopeTex
#exec MESHMAP SETTEXTURE MESHMAP=glocksspickup NUM=3 TEXTURE=SilencerTex1

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=glocksspickup
}
