//=============================================================================
// StatueLion.
//=============================================================================
class LionStatue extends DeusExPickup;

Function Tick(Float deltatime)
{
	local LionStatue stat;

	If (Owner != None)
	{
		If (Owner.IsA('_MMRPGPlayer'))
		{
			If( _MMRPGPlayer(Owner).Thiefmission != 2 )
			{
				_MMRPGPlayer(Owner).ClientMessage("I'm not stealing this!");
				Destroy();
			}
		}

	}
	Super.Tick(deltatime);
}



simulated function bool TestMPBeltSpot(int BeltSpot)
{
   return ( (BeltSpot >= 1) && (BeltSpot <=8) );
}


defaultproperties
{
     maxCopies=1
     bCanHaveMultipleCopies=False
     ItemName="Golden Lion Statue"
     PlayerViewOffset=(X=30.000000,Z=-12.000000)
     PlayerViewMesh=LodMesh'DeusExDeco.StatueLion'
     PlayerViewScale=0.200000
     PickupViewMesh=LodMesh'DeusExDeco.StatueLion'
     PickupViewScale=0.200000
     ThirdPersonMesh=LodMesh'DeusExDeco.StatueLion'
     ThirdPersonScale=0.200000
     LandSound=Sound'DeusExSounds.Generic.MetalHit1'
     largeIconWidth=44
     largeIconHeight=43
     Icon=Texture'ContenderStuff.Icons.BeltIconLion'
     largeIcon=Texture'ContenderStuff.Icons.BeltIconLion'
     Skin=Texture'DeusExDeco.Skins.AlarmLightTex9'
     MultiSkins(0)=Texture'DeusExDeco.Skins.AlarmLightTex9'
     MultiSkins(1)=Texture'DeusExDeco.Skins.AlarmLightTex9'
     MultiSkins(2)=Texture'DeusExDeco.Skins.AlarmLightTex9'
     MultiSkins(3)=Texture'DeusExDeco.Skins.AlarmLightTex9'
     MultiSkins(4)=Texture'DeusExDeco.Skins.AlarmLightTex9'
     MultiSkins(5)=Texture'DeusExDeco.Skins.AlarmLightTex9'
     MultiSkins(6)=Texture'DeusExDeco.Skins.AlarmLightTex9'
     MultiSkins(7)=Texture'DeusExDeco.Skins.AlarmLightTex9'
     beltDescription="LION STAT"
     Mesh=LodMesh'DeusExDeco.StatueLion'
     DrawScale=0.200000
     CollisionRadius=20.000000
     CollisionHeight=16.300003
     Mass=10.000000
     Buoyancy=5.000000
}
