///////////////////////////////////////////////////
// deagle3.
///////////////////////////////////////////////////

class deagle3 extends Actor;

#exec MESH IMPORT MESH=deagle3 ANIVFILE=MODELS\deagle3_a.3d DATAFILE=MODELS\deagle3_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=deagle3 X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=deagle3 SEQ=All STARTFRAME=0 NUMFRAMES=61
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=deagle3 MESH=deagle3


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=deagle3 X=0.102319 Y=0.102319 Z=0.102319

#exec TEXTURE IMPORT NAME=DeagleTex1 FILE=textures\eagletex.pcx GROUP=Skins 

#exec MESHMAP SETTEXTURE MESHMAP=deagle3 NUM=0 TEXTURE=DeagleTex1
#exec MESHMAP SETTEXTURE MESHMAP=deagle3 NUM=1 TEXTURE=DeagleTex1
#exec MESHMAP SETTEXTURE MESHMAP=deagle3 NUM=2 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=deagle3 NUM=3 TEXTURE=DeagleTex1

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=deagle3
}
