//=============================================================================
// chill yeah?
//=============================================================================
class ZoneBogs extends ZoneInfo;


event ActorEntered( actor Other )
{
	Super.ActorEntered(Other);

	if(Other.isA('DeusExPlayer'))
	{
		DeusExPlayer(Other).ReducedDamageType = 'All';
	}

}

event ActorLeaving( actor Other )
{
	Super.ActorLeaving(Other);
	if(Other.isA('DeusExPlayer'))
	{
		DeusExPlayer(Other).ReducedDamageType = '';
	}
}

simulated function PreBeginPlay()
{
	Super.PreBeginPlay();
     ZoneGravity=Default.ZoneGravity;
     ZoneGroundFriction=8.000000;
     ZoneFluidFriction=1.200000;
     ZoneVelocity =vect(0,0,0);
     TexUPanSpeed=1.000000;
     TexVPanSpeed=1.000000;
     MaxLightingPolyCount=9000;
}


defaultproperties
{
}
