class ingramImport extends Actor;

#exec MESH IMPORT MESH=ingram1st ANIVFILE=MODELS\ingram1st_a.3d DATAFILE=MODELS\ingram1st_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=ingram1st X=-80 Y=-5 Z=45  // **X**(-)forward(+)back **Y**(-)right(+)left **Z**(-)up(+)down

#exec MESH SEQUENCE MESH=ingram1st SEQ=All STARTFRAME=0 NUMFRAMES=100
#exec MESH SEQUENCE MESH=ingram1st SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=ingram1st SEQ=Select STARTFRAME=2 NUMFRAMES=7 RATE=13
#exec MESH SEQUENCE MESH=ingram1st SEQ=Shoot STARTFRAME=10 NUMFRAMES=12  RATE=240
#exec MESH SEQUENCE MESH=ingram1st SEQ=ReloadBegin STARTFRAME=23 NUMFRAMES=6 RATE=12
#exec MESH SEQUENCE MESH=ingram1st SEQ=Reload STARTFRAME=30 NUMFRAMES=2  RATE=1
#exec MESH SEQUENCE MESH=ingram1st SEQ=ReloadEnd STARTFRAME=33 NUMFRAMES=9 RATE=6
#exec MESH SEQUENCE MESH=ingram1st SEQ=Down STARTFRAME=43 NUMFRAMES=5 RATE=8
#exec MESH SEQUENCE MESH=ingram1st SEQ=Idle1 STARTFRAME=49 NUMFRAMES=3 RATE=1
#exec MESH SEQUENCE MESH=ingram1st SEQ=Idle2 STARTFRAME=53 NUMFRAMES=1 RATE=1

#exec MESHMAP NEW MESHMAP=ingram1st MESH=ingram1st


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=ingram1st X=0.971596 Y=0.971596 Z=0.971596

#exec TEXTURE IMPORT NAME=ingramtex1 FILE=textures\ingram.pcx GROUP=Skins FLAGS=2 
#exec MESHMAP SETTEXTURE MESHMAP=ingram1st NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=ingram1st NUM=1 TEXTURE=ingramtex1
#exec MESHMAP SETTEXTURE MESHMAP=ingram1st NUM=2 TEXTURE=BlackMaskTex

#exec MESH NOTIFY MESH=ingram1st SEQ=Shoot	TIME=0.01	FUNCTION=SwapMuzzleFlashTexture



//=======================================================================================================


#exec MESH IMPORT MESH=ingram3rd ANIVFILE=MODELS\ingram3rd_a.3d DATAFILE=MODELS\ingram3rd_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=ingram3rd X=0 Y=0 Z=0 YAW=-64

#exec MESH SEQUENCE MESH=ingram3rd SEQ=All STARTFRAME=0 NUMFRAMES=100
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=ingram3rd MESH=ingram3rd


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=ingram3rd X=0.090023 Y=0.090023 Z=0.090023

#exec TEXTURE IMPORT NAME=ingramtex1 FILE=textures\ingram.pcx GROUP=Skins FLAGS=2 
#exec MESHMAP SETTEXTURE MESHMAP=ingram3rd NUM=0 TEXTURE=ingramtex1
#exec MESHMAP SETTEXTURE MESHMAP=ingram3rd NUM=1 TEXTURE=ingramtex1
#exec MESHMAP SETTEXTURE MESHMAP=ingram3rd NUM=2 TEXTURE=BlackMaskTex


//========================================================================================================


#exec MESH IMPORT MESH=ingrampickup ANIVFILE=MODELS\ingrampickup_a.3d DATAFILE=MODELS\ingrampickup_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=ingrampickup X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=ingrampickup SEQ=All STARTFRAME=0 NUMFRAMES=100
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=ingrampickup MESH=ingrampickup


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=ingrampickup X=0.082833 Y=0.082833 Z=0.082833

#exec TEXTURE IMPORT NAME=ingramtex1 FILE=textures\ingram.pcx GROUP=Skins FLAGS=2 
#exec MESHMAP SETTEXTURE MESHMAP=ingrampickup NUM=0 TEXTURE=ingramtex1
