//=============================================================================
// 
//=============================================================================
class NapFire expands Effects;

var pawn pawnowner;
var int burndamage;
var int burnradius;

simulated function Touch( actor Other )
{
	if (Pawn(Other) != None)
	{
		Pawn(Other).TakeDamage (BurnDamage, PawnOwner, DeusExDecoration(Other).Location, vect(0,0,0), 'Flamed');
	}

	if (DeusExDecoration(Other) != None)
	{
		DeusExDecoration(Other).TakeDamage (BurnDamage, PawnOwner, DeusExDecoration(Other).Location, vect(0,0,0), 'Flamed');
	}
}


defaultproperties
{
	bCollideActors=True
	CollisionHeight=32
     BurnRadius=64.000000
     BurnDamage=12.000000
     Physics=PHYS_Falling
     LifeSpan=30.000000
     DrawType=DT_Sprite
     Style=STY_Translucent
     Texture=FireTexture'Effects.Fire.OnFire_J'
     DrawScale=2.000000
     bCollideWorld=True
     bAlwaysRelevant=True
     bUnlit=True
     SoundVolume=192
     AmbientSound=Sound'Ambient.Ambient.FireSmall1'
     LightType=LT_Steady
     LightEffect=LE_FireWaver
     LightBrightness=255
     LightHue=16
     LightSaturation=64
     LightRadius=4
}
