///////////////////////////////////////////////////
// ammofamas.
///////////////////////////////////////////////////

class ammofamas extends Actor;

#exec MESH IMPORT MESH=ammofamas ANIVFILE=MODELS\ammofamas_a.3d DATAFILE=MODELS\ammofamas_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=ammofamas X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=ammofamas SEQ=All STARTFRAME=0 NUMFRAMES=60
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=ammofamas MESH=ammofamas


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=ammofamas X=0.023007 Y=0.023007 Z=0.023007

#exec TEXTURE IMPORT NAME=famastex1 FILE=textures\famas1.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=ammofamas NUM=0 TEXTURE=famastex1


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=ammofamas
}
