class Table extends DeusExDecoration;

#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\CoreTexGlass.utx package=CoreTexGlass

function PostPostBeginPlay()
{
	Super.PostPostBeginPlay();
	bMovable = False;
}

defaultproperties
{
     bCanBeBase=True
     ItemName="Club Table"
     bInvincible=True
     DrawScale=0.50000
     Physics=PHYS_None
     Mesh=Mesh'ContenderStuff.Table'
     CollisionRadius=32.00000
     CollisionHeight=12.25000
     MultiSkins(0)=Texture'CoreTexWood.Wood.ClenMedmChery_A'
//     MultiSkins(1)=Texture'CoreTexGlass.Glass.FrosBlueGlass_A'
     MultiSkins(1)=Texture'CoreTexGlass.Glass.WindOpacStrek_B'
     MultiSkins(2)=Texture'CoreTexGlass.Glass.WindOpacStrek_B'
}
