class beermat2 extends DeusExDecoration;

#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects


function PostPostBeginPlay()
{
	Super.PostPostBeginPlay();
	bMovable = False;
}

defaultproperties
{
     bCanBeBase=True
     ItemName="Beer Mat"
     bInvincible=True
     DrawScale=0.250000
     Physics=PHYS_Falling
     DrawScale=0.100000
     Mesh=Mesh'ContenderStuff.beermat2'
     CollisionRadius=10.00000
     CollisionHeight=0.50000
     MultiSkins(0)=Texture'CoreTexWood.Wood.ClenWhitPine_A'
     MultiSkins(1)=Texture'NailageEffects.Beermat2'
}
