///////////////////////////////////////////////////
// glocksilencedpickup.
///////////////////////////////////////////////////

class glocksilencedpickup extends Actor;

#exec MESH IMPORT MESH=glocksilencedpickup ANIVFILE=MODELS\glocksilencedpickup_a.3d DATAFILE=MODELS\glocksilencedpickup_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=glocksilencedpickup X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=glocksilencedpickup SEQ=All STARTFRAME=0 NUMFRAMES=61
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec TEXTURE IMPORT NAME=SilencerTex1 FILE=textures\silencertex.bmp GROUP=Skins 

#exec MESHMAP SETTEXTURE MESHMAP=glockSilencedpickup NUM=0 TEXTURE=GlockTex1
#exec MESHMAP SETTEXTURE MESHMAP=glockSilencedpickup NUM=1 TEXTURE=GlockTex1
#exec MESHMAP SETTEXTURE MESHMAP=glockSilencedpickup NUM=2 TEXTURE=SilencerTex1

//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=glocksilencedpickup X=0.092331 Y=0.092331 Z=0.092331




defaultproperties
{
    DrawType=DT_Mesh
    Mesh=glocksilencedpickup
}
