//-----------------------------------------------------------
//
//-----------------------------------------------------------
class BOTHumanMilitary expands BOTScriptedPawn
      abstract;

function PostBeginPlay()
{
     Super.PostBeginPlay();

     // change the sounds for chicks
     if (bIsFemale)
     {
          HitSound1 = Sound'FemalePainMedium';
          HitSound2 = Sound'FemalePainLarge';
          Die = Sound'FemaleDeath';
     }
}

function bool WillTakeStompDamage(actor stomper)
{
     // This blows chunks!
     if (stomper.IsA('PlayerPawn') && (GetPawnAllianceType(Pawn(stomper)) != ALLIANCE_Hostile))
          return false;
     else
          return true;
}

defaultproperties
{
    BaseAccuracy=0.20
    maxRange=1000.00
    MinHealth=20.00
    bPlayIdle=True
    bCanCrouch=True
    bSprint=True
    CrouchRate=1.00
    SprintRate=1.00
    bReactAlarm=True
    EnemyTimeout=5.00
    bCanTurnHead=True
    WaterSpeed=80.00
    AirSpeed=160.00
    AccelRate=500.00
    BaseEyeHeight=40.00
    UnderWaterTime=20.00
    AttitudeToPlayer=ATTITUDE_Ignore
    HitSound1=Sound'DeusExSounds.Player.MalePainSmall'
    HitSound2=Sound'DeusExSounds.Player.MalePainMedium'
    Die=Sound'DeusExSounds.Player.MaleDeath'
    VisibilityThreshold=0.01
    DrawType=DT_Mesh
    Physics=PHYS_Walking
    Mass=150.00
    Buoyancy=155.00
    BindName="HumanMilitary"
}
