///////////////////////////////////////////////////
// xcrpickup.
///////////////////////////////////////////////////

class xcrpickup extends Actor;

#exec MESH IMPORT MESH=xcrpickup ANIVFILE=MODELS\xcrpickup_a.3d DATAFILE=MODELS\xcrpickup_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=xcrpickup X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=xcrpickup SEQ=All STARTFRAME=0 NUMFRAMES=60
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=xcrpickup MESH=xcrpickup


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=xcrpickup X=0.183640 Y=0.183640 Z=0.183640

#exec TEXTURE IMPORT NAME=XCRTex1 FILE=textures\xcrtex.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=xcrpickup NUM=0 TEXTURE=XCRTex1
#exec MESHMAP SETTEXTURE MESHMAP=xcrpickup NUM=1 TEXTURE=XCRTex1


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=xcrpickup
}
