///////////////////////////////////////////////////
// glockss3.
///////////////////////////////////////////////////

class glockss3 extends Actor;

#exec MESH IMPORT MESH=glockss3 ANIVFILE=MODELS\glockss3_a.3d DATAFILE=MODELS\glockss3_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=glockss3 X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=glockss3 SEQ=All STARTFRAME=0 NUMFRAMES=61
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=glockss3 MESH=glockss3


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=glockss3 X=0.107362 Y=0.107362 Z=0.107362

#exec TEXTURE IMPORT NAME=glockscopetex FILE=textures\scopetex.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=SilencerTex1 FILE=textures\silencertex.bmp GROUP=Skins 

#exec MESHMAP SETTEXTURE MESHMAP=glockss3 NUM=0 TEXTURE=Glock3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=glockss3 NUM=1 TEXTURE=Glock3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=glockss3 NUM=2 TEXTURE=GlockScopeTex
#exec MESHMAP SETTEXTURE MESHMAP=glockss3 NUM=3 TEXTURE=SilencerTex1


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=glockss3
}
