///////////////////////////////////////////////////
// famas1pickup.
///////////////////////////////////////////////////

class famas1pickup extends Actor;

#exec MESH IMPORT MESH=famas1pickup ANIVFILE=MODELS\famas1pickup_a.3d DATAFILE=MODELS\famas1pickup_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=famas1pickup X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=famas1pickup SEQ=All STARTFRAME=0 NUMFRAMES=60
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=famas1pickup MESH=famas1pickup


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=famas1pickup X=0.189141 Y=0.189141 Z=0.189141

#exec TEXTURE IMPORT NAME=famastex1 FILE=textures\famas1.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=famas1pickup NUM=0 TEXTURE=FamasTex1
#exec MESHMAP SETTEXTURE MESHMAP=famas1pickup NUM=1 TEXTURE=FamasTex1


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=famas1pickup
}
