class RPGTest3 extends DeusExDecoration;


replication
{
    reliable if (Role == ROLE_Authority)
	CallMessage;


//    reliable if(ROLE < ROLE_Authority)
}


function Frob(Actor frobber,Inventory frobWith)
{
	local _MMRPGPlayer Player;
	Player=_MMRPGPlayer(Frobber);
	CallMessage(Player);
}


Function CallMessage(_MMRPGPlayer Pl)
{
	Pl.SpeechMessage("Test Act0r", "Test Message");
}

defaultproperties
{
     bInvincible=True
     ItemName="Button"
     bPushable=False
     Skin=Texture'DeusExDeco.Button1Tex0'
     Physics=PHYS_None
     RemoteRole=ROLE_SimulatedProxy
     Mesh=LodMesh'DeusExDeco.Button1'
     CollisionRadius=2.000000
     CollisionHeight=2.000000
     bCollideWorld=False
     bBlockActors=False
     Mass=5.000000
     Buoyancy=2.000000
}
