///////////////////////////////////////////////////
// usppickup.
///////////////////////////////////////////////////

class usppickup extends Actor;

#exec MESH IMPORT MESH=usppickup ANIVFILE=MODELS\usppickup_a.3d DATAFILE=MODELS\usppickup_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=usppickup X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=usppickup SEQ=All STARTFRAME=0 NUMFRAMES=60
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=usppickup MESH=usppickup


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=usppickup X=0.060291 Y=0.060291 Z=0.060291

#exec TEXTURE IMPORT NAME=USPTex1 FILE=textures\usptex.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=usppickup NUM=0 TEXTURE=USPTex1
#exec MESHMAP SETTEXTURE MESHMAP=usppickup NUM=1 TEXTURE=USPTex1
#exec MESHMAP SETTEXTURE MESHMAP=usppickup NUM=2 TEXTURE=USPTex1
#exec MESHMAP SETTEXTURE MESHMAP=usppickup NUM=3 TEXTURE=USPTex1

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=usppickup
}
