class SeatInvisible extends Seat;

function PostPostBeginPlay()
{
	Super.PostPostBeginPlay();
	bMovable = False;
}

defaultproperties
{
     bHidden=True
     sitPoint(0)=(X=0.000000,Y=0.000000,Z=0.000000)
     ItemName="Seat"
bHighLight=False
     bInvincible=True
     DrawScale=1.000000
     Physics=PHYS_None
     bCanBeBase=True
     DrawScale=1.00000
     DrawType=DT_Sprite
     Texture=Texture'Engine.S_Inventory'
  CollisionRadius=6.00000
  CollisionHeight=1
}
