class bedsmall extends Actor;

#exec obj load file=..\Textures\CoreTexTextile.utx package=CoreTexTextile
#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\CoreTexPaper.utx package=CoreTexPaper

#exec mesh import mesh=bedsmall anivfile=Models\bedsmall_a.3d datafile=Models\bedsmall_d.3d x=0 y=0 z=0
#exec mesh origin mesh=bedsmall x=0 y=0 z=0
#exec mesh sequence mesh=bedsmall seq=All startframe=0 numframes=1

#exec meshmap new meshmap=bedsmall mesh=bedsmall
#exec meshmap scale meshmap=bedsmall x=1 y=1 z=1

defaultproperties
{
  DrawType=DT_Mesh
  Mesh=Mesh'bedsmall'
  bCollideWhenPlacing=True
  bCollideActors=True
  bCollideWorld=True
  bBlockActors=True
  bBlockPlayers=True
  CollisionRadius=60.00000
  CollisionHeight=24.00000
  MultiSkins(0)=Texture'CoreTexTextile.Textile.ClenBlueGrey_A'
  MultiSkins(1)=Texture'CoreTexWood.Wood.ClenMedmWalnt_A'
  MultiSkins(2)=Texture'CoreTexPaper.Paper.ClenWhitPaint_A'
}
