class AptWMoverIn extends DeusExMover;

Function Frob(actor frobber, inventory frobwith)
{
	local RPGSmug RS;

	if(_MMRPGPlayer(Frobber) == None)
		return;

	if( (_MMRPGPlayer(Frobber).contmission == 1) || (_MMRPGPlayer(Frobber).contmission == 2) )
	{
		foreach AllActors(Class'RPGSmug', RS)
		{
			RS.ChatWith(_MMRPGPlayer(Frobber));
		}
	}
}

defaultproperties
{
      bBreakable=False
}

