class ClubBench1 extends DeusExDecoration;

#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects


function PostPostBeginPlay()
{
	Super.PostPostBeginPlay();
	bMovable = False;
}



defaultproperties
{
    bHighlight=False
  Mesh=Mesh'ContenderStuff.ClubBench'
  CollisionRadius=64.00000
  CollisionHeight=128.00000
  MultiSkins(0)=Texture'CoreTexWood.Wood.ClenBrwnWood_A'
  MultiSkins(1)=Texture'NailageEffects.SofaSkin2'
     bInvincible=True
     DrawScale=1.000000
     Physics=PHYS_None
     bCanBeBase=True
}
