class SBCup extends DeusExDecoration;

#exec obj load file=..\Textures\CoreTexPaper.utx package=CoreTexPaper
#exec obj load file=..\Textures\CoreTexGlass.utx package=CoreTexGlass
#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects


function PostPostBeginPlay()
{
	Super.PostPostBeginPlay();
	bMovable = False;
}

defaultproperties
{
  DrawType=DT_Mesh
  Mesh=Mesh'ContenderStuff.SBCup'
     ItemName="Coffee Cup"
     bInvincible=True
     DrawScale=0.250000
     Physics=PHYS_None
  CollisionRadius=3.00000
  CollisionHeight=6.50000
  MultiSkins(0)=Texture'CoreTexPaper.Paper.FiniWhitDrywa_A'
  MultiSkins(1)=Texture'CoreTexGlass.Glass.07WindOpacStrek'
  MultiSkins(2)=Texture'CoreTexPaper.Paper.FiniWhitDrywa_A'
  MultiSkins(3)=Texture'CoreTexPaper.Paper.FiniWhitDrywa_A'
  MultiSkins(4)=Texture'CoreTexPaper.Paper.FiniWhitDrywa_A'
}
