//=====================================================================
// BarrelWood -- Produced for MainMan's RPG. Model made, and textures found
// by Allan, because he is nice like that. Honest! =)
//=====================================================================
class BarrelWood extends Actor;



#exec MESH IMPORT MESH=WoodBarrel ANIVFILE=MODELS\WoodBarrel_a.3d DATAFILE=MODELS\WoodBarrel_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=WoodBarrel X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=WoodBarrel SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=WoodBarrel SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP NEW MESHMAP=WoodBarrel MESH=WoodBarrel
#exec MESHMAP SCALE MESHMAP=WoodBarrel X=0.4 Y=0.4 Z=0.26
#exec TEXTURE IMPORT NAME=WoodBarrelTex0 FILE=textures\WoodBarrelTex1.bmp GROUP=BarrelWood
#exec TEXTURE IMPORT NAME=WoodBarrelTex1 FILE=textures\WoodBarrelTex2.bmp GROUP=BarrelWood
#exec MESHMAP SETTEXTURE MESHMAP=WoodBarrel NUM=0 TEXTURE=WoodBarrelTex1
#exec MESHMAP SETTEXTURE MESHMAP=WoodBarrel NUM=1 TEXTURE=WoodBarrelTex0


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=LodMesh'ContenderStuff.WoodBarrel'
}
