class ladder1 extends DeusExDecoration;


#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood

function PostPostBeginPlay()
{
	Super.PostPostBeginPlay();
	bMovable = False;
}
defaultproperties
{
     ItemName="Stepladder"
     bInvincible=True
     DrawScale=1.000000
     Physics=PHYS_None
     Mesh=Mesh'ContenderStuff.ladder1'
  CollisionRadius=48.00000
  CollisionHeight=64.00000
  MultiSkins(0)=Texture'CoreTexWood.Wood.ClenBrwnWood_A'
  MultiSkins(1)=Texture'CoreTexWood.Wood.ClenBrwnWood_B'
}
