///////////////////////////////////////////////////
// glocksilenced3.
///////////////////////////////////////////////////

class glocksilenced3 extends Actor;

#exec MESH IMPORT MESH=glocksilenced3 ANIVFILE=MODELS\glocksilenced3_a.3d DATAFILE=MODELS\glocksilenced3_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=glocksilenced3 X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=glocksilenced3 SEQ=All STARTFRAME=0 NUMFRAMES=61
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=glocksilenced3 MESH=glocksilenced3

#exec TEXTURE IMPORT NAME=SilencerTex1 FILE=textures\silencertex.bmp GROUP=Skins 

#exec MESHMAP SETTEXTURE MESHMAP=glockSilenced3 NUM=0 TEXTURE=Glock3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=glockSilenced3 NUM=1 TEXTURE=Glock3rdTex1
#exec MESHMAP SETTEXTURE MESHMAP=glockSilenced3 NUM=2 TEXTURE=SilencerTex1

//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=glocksilenced3 X=0.095634 Y=0.095634 Z=0.095634



defaultproperties
{
    DrawType=DT_Mesh
    Mesh=glocksilenced3
}
