//=============================================================================
// WeaponAssaultGun.
//=============================================================================
class MMRPGEnhancedAssault extends DeusExWeapon;

var float	mpRecoilStrength;

simulated function PreBeginPlay()
{
	Super.PreBeginPlay();

	// If this is a netgame, then override defaults
	if ( Level.NetMode != NM_StandAlone )
	{
		HitDamage = mpHitDamage;
		BaseAccuracy = mpBaseAccuracy;
		ReloadTime = mpReloadTime;
		AccurateRange = mpAccurateRange;
		MaxRange = mpMaxRange;
		ReloadCount = mpReloadCount;

		// Tuned for advanced -> master skill system (Monte & Ricardo's number) client-side
		recoilStrength = 0.75;
	}
}

defaultproperties
{
     LowAmmoWaterMark=30
     GoverningSkill=Class'DeusEx.SkillWeaponRifle'
     EnviroEffective=ENVEFF_Air
     Concealability=CONC_Visual
     bAutomatic=True
     ShotTime=0.000005
     reloadTime=3.000000
     HitDamage=2
     BaseAccuracy=0.700000
     bCanHaveLaser=True
     bCanHaveSilencer=True
     recoilStrength=0.500000
     MinWeaponAcc=0.200000
     mpReloadTime=0.500000
     bCanTrack=True
     LockTime=0.000001
     TrackingSound=None
     mpHitDamage=2
     mpBaseAccuracy=0.800000
     mpAccurateRange=2400
     mpMaxRange=2400
     mpReloadCount=255
     bCanHaveModBaseAccuracy=True
     bCanHaveModReloadCount=True
     bCanHaveModAccurateRange=True
     bCanHaveModReloadTime=True
     bCanHaveModRecoilStrength=True
     AmmoName=Class'DeusEx.Ammo762mm'
     ReloadCount=255
     PickupAmmoCount=999999
     bInstantHit=True
     FireOffset=(X=-16.000000,Y=5.000000,Z=11.500000)
     shakemag=200.000000
     FireSound=Sound'DeusExSounds.Robot.RobotFireGun'
     AltFireSound=Sound'DeusExSounds.Weapons.AssaultGunReloadEnd'
     CockingSound=Sound'DeusExSounds.Weapons.AssaultGunReload'
     SelectSound=Sound'DeusExSounds.Weapons.AssaultGunSelect'
     InventoryGroup=80
     ItemName="Enhanced Assault Rifle"
     ItemArticle="an"
     PlayerViewOffset=(X=16.000000,Y=-5.000000,Z=-11.500000)
     PlayerViewMesh=LodMesh'DeusExItems.AssaultGun'
     PlayerViewScale=1.500000
     PickupViewMesh=LodMesh'DeusExItems.AssaultGunPickup'
     PickupViewScale=1.500000
     ThirdPersonMesh=LodMesh'DeusExItems.AssaultGun3rd'
     ThirdPersonScale=1.500000
     LandSound=Sound'DeusExSounds.Generic.DropMediumWeapon'
     Icon=Texture'DeusExUI.Icons.BeltIconAssaultGun'
     largeIcon=Texture'DeusExUI.Icons.LargeIconAssaultGun'
     largeIconWidth=94
     largeIconHeight=65
     invSlotsX=2
     invSlotsY=2
     Description="The 7.62x51mm assault rifle is designed for close-quarters combat, utilizing a shortened barrel and 'bullpup' design for increased maneuverability. An additional underhand 20mm HE launcher increases the rifle's effectiveness against a variety of targets."
     beltDescription="E-ASSAULT"
     Mesh=LodMesh'DeusExItems.AssaultGunPickup'
     DrawScale=1.500000
     CollisionRadius=15.000000
     CollisionHeight=1.100000
     Mass=3.000000
}
