class SofaDouble extends Seat;

#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects
#exec obj load file=..\Textures\CoreTexMetal.utx package=CoreTexMetal

function PostPostBeginPlay()
{
	Super.PostPostBeginPlay();
	bMovable = False;
}

defaultproperties
{
     sitPoint(0)=(X=0.000000,Y=-14.000000,Z=-8.000000)
     ItemName="Seat"
     bInvincible=True
     DrawScale=1.000000
     Physics=PHYS_None
     bCanBeBase=True
     DrawScale=1.00000
  DrawType=DT_Mesh
  Mesh=Mesh'ContenderStuff.SofaDouble'
  CollisionRadius=50.00000
  CollisionHeight=12.74937
  MultiSkins(0)=Texture'NailageEffects.RockTex'
  MultiSkins(1)=Texture'CoreTexMetal.Metal.Galvanzd'
}
