//=============================================================================
//
//=============================================================================
class FurnPackDecoLarge expands DeusExPickup;

state Activated
{

	function Activate()
	{
	}
		function BeginState()
		{

		local FDeco SpawnObject;
		local FDeco AnotherObject;
		local FDeco ObjectAgain;
		local FDeco ObjectFour;
		local FDeco ObjectFive;
		Super.BeginState();
		if(Role == ROLE_Authority)
		{
		SpawnObject = Spawn(Class'FFlowers',,, Pawn(Owner).Location, Pawn(Owner).Rotation);
		SpawnObject.Player = _MMRPGPlayer(Owner);
		_MMRPGPlayer(Owner).AddFurn(SpawnObject);

		AnotherObject = Spawn(Class'FPlant1',,, Pawn(Owner).Location, Pawn(Owner).Rotation);
		AnotherObject.Player = _MMRPGPlayer(Owner);
		_MMRPGPlayer(Owner).AddFurn(AnotherObject);

		ObjectAgain = Spawn(Class'FPlant3',,, Pawn(Owner).Location, Pawn(Owner).Rotation);
		ObjectAgain.Player = _MMRPGPlayer(Owner);
		_MMRPGPlayer(Owner).AddFurn(ObjectAgain);
			
		ObjectFour = Spawn(Class'FRedVase',,, Pawn(Owner).Location, Pawn(Owner).Rotation);
		ObjectFour.Player = _MMRPGPlayer(Owner);
		_MMRPGPlayer(Owner).AddFurn(ObjectFour);

		ObjectFive = Spawn(Class'FVase1',,, Pawn(Owner).Location, Pawn(Owner).Rotation);
		ObjectFive.Player = _MMRPGPlayer(Owner);
		_MMRPGPlayer(Owner).AddFurn(ObjectFive);
		}
		UseOnce();
		}
Begin:	
}


simulated function bool TestMPBeltSpot(int BeltSpot)
{
   return ( (BeltSpot >= 1) && (BeltSpot <=9) );
}

defaultproperties
{
     MaxCopies=1
     bActivatable=True
     ItemName="Decoration Pack |p2(Large)|p1"
     PlayerViewOffset=(X=30.000000,Z=-12.000000)
     PlayerViewMesh=LodMesh'DeusExDeco.BoxSmall'
     PickupViewMesh=LodMesh'DeusExDeco.BoxMedium'
     ThirdPersonMesh=LodMesh'DeusExDeco.BoxMedium'
     LandSound=Sound'DeusExSounds.Generic.DropMediumWeapon'
     Icon=Texture'DeusExDeco.Skins.WHEndTableLibraryTex1'
     largeIcon=WaveTexture'Effects.water.waterfntn_a'
     largeIconWidth=99
     largeIconHeight=55
     Description="."
     beltDescription="DECO.L"
     Skin=Texture'DeusExDeco.Skins.WHEndTableLibraryTex1'
     Mesh=LodMesh'DeusExDeco.BoxMedium'
     CollisionRadius=42.000000
     CollisionHeight=30.000000
     Mass=10.000000
}
