///////////////////////////////////////////////////
// credcard3.
///////////////////////////////////////////////////

class credcard3 extends Actor;

#exec MESH IMPORT MESH=credcard3 ANIVFILE=MODELS\credcard3_a.3d DATAFILE=MODELS\credcard3_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=credcard3 X=0 Y=0 Z=5

#exec MESH SEQUENCE MESH=credcard3 SEQ=All STARTFRAME=0 NUMFRAMES=1
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=credcard3 MESH=credcard3


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=credcard3 X=0.063916 Y=0.063916 Z=0.063916

#exec TEXTURE IMPORT NAME=creditcardtex1 FILE=textures\credcard.bmp GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=credcard3 NUM=0 TEXTURE=CreditCardTex1

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=credcard3
}
