///////////////////////////////////////////////////
// metro.
///////////////////////////////////////////////////

class metro extends Actor;

#exec MESH IMPORT MESH=metro ANIVFILE=MODELS\metro_a.3d DATAFILE=MODELS\metro_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=metro X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=metro SEQ=All STARTFRAME=0 NUMFRAMES=30
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=metro MESH=metro


//Edit X, Y, and Z values in line below to change size of mesh in game
//#exec MESHMAP SCALE MESHMAP=metro X=0.109520 Y=0.109520 Z=0.109520
#exec MESHMAP SCALE MESHMAP=metro X=0.9 Y=0.9 Z=0.9


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=metro
}
