///////////////////////////////////////////////////
// M43rd.
///////////////////////////////////////////////////

class M43rd extends Actor;

#exec MESH IMPORT MESH=M43rd ANIVFILE=MODELS\M43rd_a.3d DATAFILE=MODELS\M43rd_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=M43rd X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=M43rd SEQ=All STARTFRAME=0 NUMFRAMES=24
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=M43rd MESH=M43rd


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=M43rd X=0.271671 Y=0.271671 Z=0.271671

#exec TEXTURE IMPORT NAME=M4Tex FILE=textures\M4tex.pcx GROUP=Skins 

#exec MESHMAP SETTEXTURE MESHMAP=M43rd NUM=0 TEXTURE=M4Tex
#exec MESHMAP SETTEXTURE MESHMAP=M43rd NUM=1 TEXTURE=M4Tex
#exec MESHMAP SETTEXTURE MESHMAP=M43rd NUM=2 TEXTURE=BlackMaskTex





defaultproperties
{
    DrawType=DT_Mesh
    Mesh=M43rd
}
