//=============================================================================
// ShellCasing.
//=============================================================================
class ShellCasingBad extends DeusExFragment;


var ParticleGenerator smokeGen;
/*
function PostBeginPlay()
{
	Super.PostBeginPlay();

   if (Level.NetMode == NM_DedicatedServer)
      return;
   
   SpawnFuseEffects();
}

simulated function PostNetBeginPlay()
{
   Super.PostNetBeginPlay();
   
   if (Role != ROLE_Authority)
      SpawnFuseEffects();
}


simulated function SpawnFuseEffects()
{
	smokeGen = Spawn(class'ParticleGenerator', Self);
	if (smokeGen != None)
	{
      smokeGen.RemoteRole = ROLE_None;
		smokeGen.particleTexture = Texture'Effects.Fire.Fireball1';
		smokeGen.particleDrawScale = 0.1;
		smokeGen.checkTime = 0.01;
		smokeGen.riseRate = 0.0;
		smokeGen.ejectSpeed = 0.0;
		smokeGen.particleLifeSpan = 0.1;
		smokeGen.bRandomEject = True;
		smokeGen.SetBase(Self);
	}
}

simulated function Destroyed()
{
	if (smokeGen != None)
		smokeGen.DelayedDestroy();

	Super.Destroyed();
}
*/

defaultproperties
{
     //DrawType=DT_Sprite
     //Style=STY_Translucent
     //Texture=Texture'Effects.Fire.Fireball1'
     DrawScale=0.05
     Fragments(0)=LodMesh'DeusExItems.ShellCasing'
     numFragmentTypes=1
     elasticity=0.400000
     ImpactSound=Sound'DeusExSounds.Generic.ShellHit'
     MiscSound=Sound'DeusExSounds.Generic.ShellHit'
     Mesh=LodMesh'DeusExItems.ShellCasing'
	Skin=Texture'ContenderStuff.Skins.BadCasingTex'
	MultiSkins(0)=Texture'ContenderStuff.Skins.BadCasingTex'
     CollisionRadius=0.600000
     CollisionHeight=0.300000
}
