//=============================================================================
// Male2.
//=============================================================================
class RPGNPC2 extends HumanCivilian;

function TakeDamageBase(int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType,
                        bool bPlayAnim)
{}

function Frob(Actor Frobber, Inventory frobWith)
{
	local _MMRPGPlayer Player;
	local float rnd;

	rnd = FRand();
	Player = _MMRPGPlayer(Frobber);
	LookAtActor(Frobber, True, True, False);

	if (rnd <= 0.2)
	{
		Player.ReceiveMessage("WOMAN: Great club, huh?");
	}
	else if (rnd <= 0.4)
	{
		Player.ReceiveMessage("WOMAN: Hey there");
	}
	else if (rnd <= 0.6)
	{
		Player.ReceiveMessage("WOMAN: Wooh!");
	}
	else if (rnd <= 0.8)
	{
		Player.ReceiveMessage("WOMAN: Party!");
	}
	else
	{
		Player.ReceiveMessage("WOMAN: I know you want me");
	}
}

defaultproperties
{
     bfearAlarm=False
     bFearCarcass=False
     bFearDistress=False
     bFearShot=False
     bFearIndirectInjury=False
     bInvincible=True
     bHateShot=False
     bHateInjury=False
     bReactPresence=False
     bEmitDistress=False
     CarcassType=Class'DeusEx.Male2Carcass'
     WalkingSpeed=0.296000
     walkAnimMult=0.750000
     GroundSpeed=200.000000
     Mesh=LodMesh'DeusExCharacters.GFM_SuitSkirt'
     MultiSkins(0)=Texture'DeusExCharacters.Skins.SecretaryTex0'
     MultiSkins(1)=Texture'DeusExCharacters.Skins.SecretaryTex0'
     MultiSkins(2)=Texture'DeusExCharacters.Skins.SecretaryTex0'
     MultiSkins(3)=Texture'DeusExCharacters.Skins.SarahMeadTex3'
     MultiSkins(4)=Texture'DeusExCharacters.Skins.SecretaryTex2'
     MultiSkins(5)=Texture'DeusExCharacters.Skins.SecretaryTex2'
     MultiSkins(6)=Texture'DeusExItems.Skins.GrayMaskTex'
     MultiSkins(7)=Texture'DeusExItems.Skins.PinkMaskTex'
     CollisionRadius=20.000000
     CollisionHeight=43.000000
     BindName="Male2"
     FamiliarName="Woman"
     UnfamiliarName="Woman"
}


