///////////////////////////////////////////////////
// tmp1.
///////////////////////////////////////////////////

class tmp1 extends Actor;

#exec MESH IMPORT MESH=tmp1 ANIVFILE=MODELS\tmp1_a.3d DATAFILE=MODELS\tmp1_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=tmp1 X=-50 Y=20 Z=45

#exec MESH SEQUENCE MESH=tmp1 SEQ=All STARTFRAME=0 NUMFRAMES=61
#exec MESH SEQUENCE MESH=tmp1 SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=tmp1 SEQ=Shoot STARTFRAME=3 NUMFRAMES=2  RATE=20
#exec MESH SEQUENCE MESH=tmp1 SEQ=ReloadBegin STARTFRAME=8 NUMFRAMES=4 RATE=4
#exec MESH SEQUENCE MESH=tmp1 SEQ=Reload STARTFRAME=14 NUMFRAMES=1  RATE=1
#exec MESH SEQUENCE MESH=tmp1 SEQ=ReloadEnd STARTFRAME=16 NUMFRAMES=4 RATE=4
#exec MESH SEQUENCE MESH=tmp1 SEQ=Select STARTFRAME=21 NUMFRAMES=2 RATE=3
#exec MESH SEQUENCE MESH=tmp1 SEQ=Down STARTFRAME=25 NUMFRAMES=3 RATE=3
#exec MESH SEQUENCE MESH=tmp1 SEQ=Idle1 STARTFRAME=0 NUMFRAMES=1 RATE=4


#exec MESHMAP NEW MESHMAP=tmp1 MESH=tmp1


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=tmp1 X=0.328310 Y=0.328310 Z=0.328310

#exec TEXTURE IMPORT NAME=TMPTex1 FILE=textures\tmptex.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=tmp1 NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=tmp1 NUM=1 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=tmp1 NUM=2 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=tmp1 NUM=3 TEXTURE=TMPTex1
#exec MESHMAP SETTEXTURE MESHMAP=tmp1 NUM=4 TEXTURE=TMPTex1
#exec MESHMAP SETTEXTURE MESHMAP=tmp1 NUM=5 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=tmp1 NUM=6 TEXTURE=WeaponHandsTex

#exec MESH NOTIFY MESH=tmp1 SEQ=Shoot 	TIME=0.01	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=tmp1 SEQ=Shoot 	TIME=0.02	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=tmp1 SEQ=Shoot 	TIME=0.03	FUNCTION=SwapMuzzleFlashTexture


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=tmp1
}
