//=============================================================================
// EMPGrenade.
//=============================================================================
class SpiderProj extends ThrownProjectile;


simulated function DrawExplosionEffects(vector HitLocation, vector HitNormal)
{
}

auto simulated state Flying
{
	simulated function Explode(vector HitLocation, vector HitNormal)
	{
		SpawnBotzor();
		Destroy();
	}
}

Function SpawnBotzor()
{
	local SpiderSpawn SS;

	if(Role == ROLE_Authority)
	{
		SS=Spawn(Class'SpiderSpawn',,, Self.Location, Owner.Rotation);
		SS.NailIt();
	}
}


defaultproperties
{
    fuseLength=3.00
    proxRadius=128.00
    AISoundLevel=0.10
    bBlood=False
    bDebris=False
    DamageType=EMP
    spawnWeaponClass=Class'SpiderWeap'
    ItemName="SpiderBot Grenade"
    speed=1000.00
    MaxSpeed=1000.00
    Damage=100.00
    MomentumTransfer=50000
    ImpactSound=Sound'DeusExSounds.Weapons.EMPGrenadeExplode'
    LifeSpan=0.00
    Mesh=LodMesh'DeusExItems.EMPGrenadePickup'
    CollisionRadius=3.00
    CollisionHeight=1.90
    Mass=5.00
    Buoyancy=2.00
}
