class MMRPGSpawnCard extends Trigger;

function Touch(Actor toucher)
{
local MMRPGCreditCard Inv;
local DeusExPlayer Player;

	if (toucher.IsA('DeusExPlayer'))
		{
		Player = DeusExPlayer(Toucher);

		Inv = Spawn(Class'MMRPGCreditCard');
		Inv.Frob(Player,none);
		Inv.bInObjectBelt = True;
		if(Inv.Owner != Player)
			Inv.Destroy();
		}
}

defaultproperties
{
}
