class crate extends DeusExDecoration;


#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

function PostPostBeginPlay()
{
	Super.PostPostBeginPlay();
	bMovable = False;
}
defaultproperties
{
     ItemName="Crate"
     bInvincible=True
     DrawScale=1.000000
     Physics=PHYS_None
     Mesh=Mesh'ContenderStuff.crate'
  CollisionRadius=32.00000
  CollisionHeight=32.00000
  MultiSkins(0)=Texture'NailageEffects.cratewoodTex2'
  MultiSkins(1)=Texture'NailageEffects.cratewoodTex3'
  MultiSkins(2)=Texture'NailageEffects.cratewoodTex1'
     bCanBeBase=True
}
