//=============================================================================
// 
//=============================================================================
class RPGPolicePistol extends WeaponPistol;

simulated function bool TestMPBeltSpot(int BeltSpot)
{
   return ( (BeltSpot >= 1) && (BeltSpot <=8) );
}

Function Tick(Float deltatime)
{
	If (Owner != None)
	{
		If (Owner.IsA('_MMRPGPlayer'))
		{
			If( _MMRPGPlayer(Owner).ClubMission != 2 )
			{
				_MMRPGPlayer(Owner).ClientMessage("I'm not stealing this!");
				Destroy();
			}
		}
	}
	Super.Tick(deltatime);
}

simulated function bool ClientFire( float value )
{
}

function Fire(float Value)
{
}


defaultproperties
{
     HitDamage=0
     mpHitDamage=0
}
