//=============================================================================
// contenderknife.
//=============================================================================
class ContenderKnife extends DeusExWeapon;

simulated function PreBeginPlay()
{
	Super.PreBeginPlay();

	// If this is a netgame, then override defaults
	if ( Level.NetMode != NM_StandAlone )
	{
		HitDamage = mpHitDamage;
		BaseAccuracy = mpBaseAccuracy;
		ReloadTime = mpReloadTime;
		AccurateRange = mpAccurateRange;
		MaxRange = mpMaxRange;
	}
}

defaultproperties
{
     LowAmmoWaterMark=0
     GoverningSkill=Class'DeusEx.SkillWeaponLowTech'
     NoiseLevel=0.050000
     EnemyEffective=ENMEFF_Organic
     Concealability=CONC_Visual
     reloadTime=0.000000
     HitDamage=50
     maxRange=128
     AccurateRange=80
     BaseAccuracy=0.800000
     bHasMuzzleFlash=False
     bHandToHand=True
     bFallbackWeapon=True
     mpHitDamage=50
     mpBaseAccuracy=0.800000
     mpAccurateRange=96
     mpMaxRange=128
     AmmoName=Class'DeusEx.AmmoNone'
     ReloadCount=0
     bInstantHit=True
     FireOffset=(X=-5.000000,Y=8.000000,Z=14.000000)
     shakemag=20.000000
     FireSound=Sound'DeusExSounds.Weapons.CombatKnifeFire'
     //SelectSound=Sound'Contender.Weapons.kill'
     Misc1Sound=Sound'DeusExSounds.Weapons.CombatKnifeHitFlesh'
     Misc2Sound=Sound'DeusExSounds.Weapons.CombatKnifeHitHard'
     Misc3Sound=Sound'DeusExSounds.Weapons.CombatKnifeHitSoft'
     InventoryGroup=67
     ItemName="Contender's Knife"
     ItemArticle=""
     PlayerViewOffset=(X=5.000000,Y=-8.000000,Z=-14.000000)
     PlayerViewMesh=LodMesh'DeusExItems.CombatKnife'
     PickupViewMesh=LodMesh'DeusExItems.CombatKnifePickup'
     ThirdPersonMesh=LodMesh'DeusExItems.CombatKnife3rd'
     Icon=Texture'DeusExUI.Icons.BeltIconCombatKnife'
     largeIcon=Texture'DeusExUI.Icons.LargeIconCombatKnife'
     largeIconWidth=49
     largeIconHeight=45
     Description="."
     beltDescription="CONTENDER"
     Mesh=LodMesh'DeusExItems.CombatKnifePickup'
     CollisionRadius=12.650000
     CollisionHeight=0.800000
}
