///////////////////////////////////////////////////
// mac1.
///////////////////////////////////////////////////

class mac1 extends Actor;

#exec MESH IMPORT MESH=mac1 ANIVFILE=MODELS\mac1_a.3d DATAFILE=MODELS\mac1_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=mac1 X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=mac1 SEQ=All STARTFRAME=0 NUMFRAMES=61
#exec MESH SEQUENCE MESH=mac1 SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=mac1 SEQ=Shoot STARTFRAME=3 NUMFRAMES=4  RATE=40
#exec MESH SEQUENCE MESH=mac1 SEQ=ReloadBegin STARTFRAME=8 NUMFRAMES=4 RATE=5
#exec MESH SEQUENCE MESH=mac1 SEQ=Reload STARTFRAME=13 NUMFRAMES=2  RATE=2
#exec MESH SEQUENCE MESH=mac1 SEQ=ReloadEnd STARTFRAME=16 NUMFRAMES=4 RATE=4
#exec MESH SEQUENCE MESH=mac1 SEQ=Select STARTFRAME=21 NUMFRAMES=6 RATE=7
#exec MESH SEQUENCE MESH=mac1 SEQ=Down STARTFRAME=30 NUMFRAMES=1 RATE=1
#exec MESH SEQUENCE MESH=mac1 SEQ=Idle1 STARTFRAME=0 NUMFRAMES=1
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=mac1 MESH=mac1


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=mac1 X=0.393420 Y=0.393420 Z=0.393420

#exec TEXTURE IMPORT NAME=mactex1 FILE=textures\mac1.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=mactex2 FILE=textures\mac2.bmp GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=mac1 NUM=0 TEXTURE=mactex2
#exec MESHMAP SETTEXTURE MESHMAP=mac1 NUM=1 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=mac1 NUM=2 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=mac1 NUM=3 TEXTURE=mactex1

#exec MESH NOTIFY MESH=mac1 SEQ=Shoot	TIME=0.01	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=mac1 SEQ=Shoot	TIME=0.02	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=mac1 SEQ=Shoot	TIME=0.03	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=mac1 SEQ=Shoot	TIME=0.04	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=mac1 SEQ=Shoot	TIME=0.05	FUNCTION=SwapMuzzleFlashTexture
#exec MESH NOTIFY MESH=mac1 SEQ=Shoot	TIME=0.06	FUNCTION=SwapMuzzleFlashTexture

defaultproperties
{
     DrawType=DT_Mesh
     Mesh=LodMesh'mac1'
}
