class KeypadRPG extends Keypad1;

function HackAction(Actor Hacker, bool bHacked)
{
}

Function Frob(Actor Frobber, Inventory Frobwith)
{
	local _MMRPGPlayer P;
	local Mover M;

	P=_MMRPGPlayer(Frobber);

	if (P.Colamission == 5)
	{
		foreach AllActors(class'Mover',M)
		{
			if(M.Tag == Event)
			{
				M.Trigger(Self, Pawn(Frobber));
			}
		}
		//Super(DeusExDecoration).Frob(Frobber, Frobwith);
	}
	if (P.Colamission != 5)
	{
		P.ClientMessage("You do not know the code!");
		return;
	}
}

defaultproperties
{
     validCode="1234"
     bToggleLock=False
     bHackable=False
     ItemName="Keypad"
}
