// Generated by MeshMaker (c) 2001 by Mychaeel <mychaeel@planetunreal.com>

class ClubBench extends Actor;

#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\HK_Interior.utx package=HK_Interior

#exec mesh import mesh=ClubBench anivfile=Models\ClubBench_a.3d datafile=Models\ClubBench_d.3d x=0 y=0 z=0
#exec mesh origin mesh=ClubBench x=0 y=0 z=0
#exec mesh sequence mesh=ClubBench seq=All startframe=0 numframes=1

#exec meshmap new meshmap=ClubBench mesh=ClubBench
#exec meshmap scale meshmap=ClubBench x=2 y=2 z=2