///////////////////////////////////////////////////
// carbine1.
///////////////////////////////////////////////////

class carbine1 extends Actor;

#exec MESH IMPORT MESH=carbine1 ANIVFILE=MODELS\carbine1_a.3d DATAFILE=MODELS\carbine1_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=carbine1 X=-60 Y=20 Z=70

#exec MESH SEQUENCE MESH=carbine1 SEQ=All STARTFRAME=0 NUMFRAMES=60
#exec MESH SEQUENCE MESH=carbine1 SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=carbine1 SEQ=Shoot STARTFRAME=3 NUMFRAMES=4  RATE=35
#exec MESH SEQUENCE MESH=carbine1 SEQ=ReloadBegin STARTFRAME=8 NUMFRAMES=3 RATE=4
#exec MESH SEQUENCE MESH=carbine1 SEQ=Reload STARTFRAME=12 NUMFRAMES=3  RATE=3
#exec MESH SEQUENCE MESH=carbine1 SEQ=ReloadEnd STARTFRAME=16 NUMFRAMES=3 RATE=4
#exec MESH SEQUENCE MESH=carbine1 SEQ=Select STARTFRAME=20 NUMFRAMES=3 RATE=4
#exec MESH SEQUENCE MESH=carbine1 SEQ=Down STARTFRAME=25 NUMFRAMES=2 RATE=3
#exec MESH SEQUENCE MESH=carbine1 SEQ=Idle1 STARTFRAME=0 NUMFRAMES=1 RATE=2
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=carbine1 MESH=carbine1


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=carbine1 X=0.748295 Y=0.748295 Z=0.748295

#exec TEXTURE IMPORT NAME=M4Tex1 FILE=textures\m4tex.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=carbine1 NUM=0 TEXTURE=M4Tex1
#exec MESHMAP SETTEXTURE MESHMAP=carbine1 NUM=1 TEXTURE=M4Tex1
#exec MESHMAP SETTEXTURE MESHMAP=carbine1 NUM=2 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=carbine1 NUM=3 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=carbine1 NUM=4 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=carbine1 NUM=5 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=carbine1 NUM=6 TEXTURE=WeaponHandsTex

#exec MESH NOTIFY MESH=carbine1 SEQ=Shoot 	TIME=0.001	FUNCTION=SwapMuzzleFlashTexture



defaultproperties
{
    DrawType=DT_Mesh
    Mesh=carbine1
}
