class Magazine2 extends DeusExDecoration;

#exec obj load file=..\Textures\CoreTexPaper.utx package=CoreTexPaper


function PostPostBeginPlay()
{
	Super.PostPostBeginPlay();
	bMovable = False;
}
defaultproperties
{
     ItemName="Playboy"
  Mesh=Mesh'ContenderStuff.Magazine2'
  CollisionRadius=21.00000
  CollisionHeight=2.00000
	DrawScale=0.250000
	Physics=PHYS_None
  MultiSkins(0)=Texture'CoreTexPaper.Paper.FiniWhitDrywa_A'
//Front
  MultiSkins(1)=Texture'ContenderStuff.Skins.pb3'
  MultiSkins(2)=Texture'ContenderStuff.Skins.pb2'
  MultiSkins(3)=Texture'ContenderStuff.Skins.pb1'
//Back
  MultiSkins(4)=Texture'ContenderStuff.Skins.pbBack1'
  MultiSkins(5)=Texture'ContenderStuff.Skins.pbBack3'
  MultiSkins(6)=Texture'ContenderStuff.Skins.pbBack2'
     bInvincible=True
     bCanBeBase=True
}
