///////////////////////////////////////////////////
// credcard1.
///////////////////////////////////////////////////

class credcard1 extends Actor;

#exec MESH IMPORT MESH=credcard1 ANIVFILE=MODELS\credcard1_a.3d DATAFILE=MODELS\credcard1_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=credcard1 X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=credcard1 SEQ=All STARTFRAME=0 NUMFRAMES=20
#exec MESH SEQUENCE MESH=credcard1 SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=credcard1 SEQ=Attack STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=credcard1 SEQ=ReloadBegin STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=credcard1 SEQ=Reload STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=credcard1 SEQ=ReloadEnd STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=credcard1 SEQ=Select STARTFRAME=3 NUMFRAMES=2
#exec MESH SEQUENCE MESH=credcard1 SEQ=Down STARTFRAME=8 NUMFRAMES=2
#exec MESH SEQUENCE MESH=credcard1 SEQ=Idle1 STARTFRAME=0 NUMFRAMES=1 RATE=5
#exec MESH SEQUENCE MESH=credcard1 SEQ=Idle2 STARTFRAME=12 NUMFRAMES=5 RATE=8
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=credcard1 MESH=credcard1


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=credcard1 X=0.610642 Y=0.610642 Z=0.610642

#exec TEXTURE IMPORT NAME=creditcardtex1 FILE=textures\credcard.bmp GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=credcard1 NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=credcard1 NUM=1 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=credcard1 NUM=2 TEXTURE=creditcardtex1


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=credcard1
}
