//-----------------------------------------------------------
// 
//-----------------------------------------------------------
class BOTCop expands BOTHumanMilitary;

defaultproperties
{
     InitialAlliances(0)=(AllianceName=Player,AllianceLevel=1.000000,bPermanent=True)
     bfearAlarm=False
     bFearCarcass=False
     bFearDistress=False
     bFearShot=False
     bFearIndirectInjury=False
     bInvincible=True
     bHateShot=True
     bHateInjury=True
     bHateIndirectInjury=True
     bHateWeapon=True
     bReactPresence=True
     bEmitDistress=False
     bInvincible=True
     CarcassType=Class'DeusEx.CopCarcass'
     Orders='Wandering'
     WalkingSpeed=0.296000
     InitialInventory(0)=(Inventory=Class'Contender.CopProd')
     walkAnimMult=0.780000
     GroundSpeed=200.000000
     Mesh=LodMesh'DeusExCharacters.GM_DressShirt'
     MultiSkins(0)=Texture'DeusExCharacters.Skins.CopTex0'
     MultiSkins(1)=Texture'DeusExItems.Skins.PinkMaskTex'
     MultiSkins(2)=Texture'DeusExCharacters.Skins.CopTex0'
     MultiSkins(3)=Texture'DeusExCharacters.Skins.CopTex2'
     MultiSkins(4)=Texture'DeusExCharacters.Skins.CopTex0'
     MultiSkins(5)=Texture'DeusExCharacters.Skins.CopTex1'
     MultiSkins(6)=Texture'DeusExCharacters.Skins.FramesTex2'
     MultiSkins(7)=Texture'DeusExCharacters.Skins.LensesTex2'
     CollisionRadius=20.000000
     CollisionHeight=47.500000
     BindName="Cop"
     FamiliarName="Cop"
     UnfamiliarName="Cop"
}
