///////////////////////////////////////////////////
// xcr3.
///////////////////////////////////////////////////

class xcr3 extends Actor;

#exec MESH IMPORT MESH=xcr3 ANIVFILE=MODELS\xcr3_a.3d DATAFILE=MODELS\xcr3_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=xcr3 X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=xcr3 SEQ=All STARTFRAME=0 NUMFRAMES=60
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=xcr3 MESH=xcr3


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=xcr3 X=0.186459 Y=0.186459 Z=0.186459

#exec TEXTURE IMPORT NAME=XCRTex1 FILE=textures\xcrtex.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=xcr3 NUM=0 TEXTURE=XCRTex1
#exec MESHMAP SETTEXTURE MESHMAP=xcr3 NUM=1 TEXTURE=XCRTex1
#exec MESHMAP SETTEXTURE MESHMAP=xcr3 NUM=2 TEXTURE=BlackMaskTex


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=xcr3
}
