class SpyTrigger extends Actor;

defaultproperties
{
     bHidden=True
     Physics=PHYS_None
     DrawType=DT_Sprite
     Texture=Texture'Engine.S_Inventory'
     DrawScale=1.000000
     CollisionRadius=50
     CollisionHeight=50
     Mass=0.000000
     Buoyancy=0.000000
     bBlockActors=False
     bBlockPlayers=False
     bCollideActors=True
     bCollideWorld=True
     bProjTarget=False
}
