class bogroll extends DeusExDecoration;


#exec obj load file=..\Textures\CoreTexMetal.utx package=CoreTexMetal
#exec obj load file=..\Textures\CoreTexPaper.utx package=CoreTexPaper

function PostPostBeginPlay()
{
	Super.PostPostBeginPlay();
	bMovable = False;
}
defaultproperties
{
     ItemName="Toilet Paper"
     bInvincible=True
     DrawScale=1.000000
     Physics=PHYS_None
     Mesh=Mesh'ContenderStuff.bogroll'
     CollisionRadius=16.00000
     CollisionHeight=13.00000
     MultiSkins(0)=Texture'CoreTexMetal.Metal.ShipGrayMetal_A'
     MultiSkins(1)=Texture'CoreTexPaper.Paper.FiniWhitDrywa_A'
}
