///////////////////////////////////////////////////
// famas3.
///////////////////////////////////////////////////

class famas3 extends Actor;

#exec MESH IMPORT MESH=famas3 ANIVFILE=MODELS\famas3_a.3d DATAFILE=MODELS\famas3_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=famas3 X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=famas3 SEQ=All STARTFRAME=0 NUMFRAMES=60
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=famas3 MESH=famas3


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=famas3 X=0.186455 Y=0.186455 Z=0.246455

#exec TEXTURE IMPORT NAME=famastex1 FILE=textures\famas1.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=famas3 NUM=0 TEXTURE=FamasTex1
#exec MESHMAP SETTEXTURE MESHMAP=famas3 NUM=1 TEXTURE=FamasTex1
#exec MESHMAP SETTEXTURE MESHMAP=famas3 NUM=2 TEXTURE=BlackMaskTex

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=famas3
}
