///////////////////////////////////////////////////
// glockscopepickup.
///////////////////////////////////////////////////

class glockscopepickup extends Actor;

#exec MESH IMPORT MESH=glockscopepickup ANIVFILE=MODELS\glockscopepickup_a.3d DATAFILE=MODELS\glockscopepickup_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=glockscopepickup X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=glockscopepickup SEQ=All STARTFRAME=0 NUMFRAMES=61
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=glockscopepickup MESH=glockscopepickup


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=glockscopepickup X=0.050763 Y=0.050763 Z=0.050763

#exec TEXTURE IMPORT NAME=glockscopetex FILE=textures\scopetex.bmp GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=glockscopepickup NUM=0 TEXTURE=GlockTex1
#exec MESHMAP SETTEXTURE MESHMAP=glockscopepickup NUM=1 TEXTURE=GlockTex1
#exec MESHMAP SETTEXTURE MESHMAP=glockscopepickup NUM=2 TEXTURE=GlockScopeTex


defaultproperties
{
    DrawType=DT_Mesh
    Mesh=glockscopepickup
}
