class barrel extends DeusExDecoration;


function PostPostBeginPlay()
{
	Super.PostPostBeginPlay();
	bMovable = False;
}
defaultproperties
{
     ItemName="Barrel"
     bInvincible=True
     DrawScale=1.000000
     Physics=PHYS_None
     Mesh=Mesh'ContenderStuff.WoodBarrel'
     CollisionRadius=22.650000
     CollisionHeight=32.500000
     bCanBeBase=True
}
