//class NewChair extends DeusExDecoration;
class NewChair extends Seat;

#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood
#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

function PostPostBeginPlay()
{
	local CouchLeather CL;

	Super.PostPostBeginPlay();

	foreach allactors(class'CouchLeather', CL)
	{
		CL.sitPoint[0]=vect(0,-8,0);
		CL.sitPoint[1]=vect(-1000,-1000,-1000);
	}

	bMovable = False;
}
defaultproperties
{
     sitPoint(0)=(X=0.000000,Y=-14.000000,Z=0.000000)
     ItemName="Seat"
     Mesh=Mesh'ContenderStuff.NewChair'
     bInvincible=True
     DrawScale=1.000000
     Physics=PHYS_None
     bCanBeBase=True
  CollisionRadius=50.00000
  CollisionHeight=29.00000
  MultiSkins(0)=Texture'CoreTexWood.Wood.ClenWhitPine_A'
  MultiSkins(1)=Texture'NailageEffects.LeatherTex'
}
