//=============================================================================
// 
//=============================================================================
class BBallSpawn extends ElectronicDevices;

var() class<Actor> SpawnClass;
var bool bSpewing;

function Trigger(Actor Other, Pawn EventInstigator)
{
	local Actor product;

	Super.Trigger(Other, EventInstigator);

	if (bSpewing)
	{
		Product = Spawn(SpawnClass);
	}
}

defaultproperties
{
     SpawnClass=Class'Contender.RPGBasketBall'
     bSpewing=True
     ItemName="hmm"
     bHidden=True
     Physics=PHYS_None
     DrawType=DT_Sprite
     Texture=Texture'Engine.S_Inventory'
     DrawScale=1.000000
     CollisionRadius=1.500000
     CollisionHeight=13.000000
     Mass=1.000000
     Buoyancy=1.000000
}
