///////////////////////////////////////////////////
// fnscar3.
///////////////////////////////////////////////////

class fnscar3 extends Actor;

#exec MESH IMPORT MESH=fnscar3 ANIVFILE=MODELS\fnscar3_a.3d DATAFILE=MODELS\fnscar3_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=fnscar3 X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=fnscar3 SEQ=All STARTFRAME=0 NUMFRAMES=60
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=fnscar3 MESH=fnscar3


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=fnscar3 X=0.187814 Y=0.187814 Z=0.187814

#exec TEXTURE IMPORT NAME=FNSCARTex1 FILE=textures\scartex.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=FNSCARScopeTex1 FILE=textures\scarscopetex.pcx GROUP=Skins FLAGS=2

#exec MESHMAP SETTEXTURE MESHMAP=fnscar3 NUM=0 TEXTURE=FNSCARScopeTex1
#exec MESHMAP SETTEXTURE MESHMAP=fnscar3 NUM=1 TEXTURE=FNSCARTex1
#exec MESHMAP SETTEXTURE MESHMAP=fnscar3 NUM=2 TEXTURE=BlackMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=fnscar3 NUM=3 TEXTURE=FNSCARTex1

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=fnscar3
}
