///////////////////////////////////////////////////
// glockss1.
///////////////////////////////////////////////////

class glockss1 extends Actor;

#exec MESH IMPORT MESH=glockss1 ANIVFILE=MODELS\glockss1_a.3d DATAFILE=MODELS\glockss1_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=glockss1 X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=glockss1 SEQ=All STARTFRAME=0 NUMFRAMES=61
#exec MESH SEQUENCE MESH=glockss1 SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=glockss1 SEQ=Shoot STARTFRAME=3 NUMFRAMES=3  RATE=20
#exec MESH SEQUENCE MESH=glockss1 SEQ=ReloadBegin STARTFRAME=8 NUMFRAMES=2 RATE=5
#exec MESH SEQUENCE MESH=glockss1 SEQ=Reload STARTFRAME=11 NUMFRAMES=3  RATE=3
#exec MESH SEQUENCE MESH=glockss1 SEQ=ReloadEnd STARTFRAME=16 NUMFRAMES=3
#exec MESH SEQUENCE MESH=glockss1 SEQ=Select STARTFRAME=20 NUMFRAMES=3 RATE=6
#exec MESH SEQUENCE MESH=glockss1 SEQ=Down STARTFRAME=24 NUMFRAMES=4 RATE=6
#exec MESH SEQUENCE MESH=glockss1 SEQ=Idle1 STARTFRAME=0 NUMFRAMES=1 RATE=2
// add further '#exec MESH SEQUENCE' lines here to define additional animation sections

#exec MESHMAP NEW MESHMAP=glockss1 MESH=glockss1


//Edit X, Y, and Z values in line below to change size of mesh in game
#exec MESHMAP SCALE MESHMAP=glockss1 X=0.237303 Y=0.237303 Z=0.237303

#exec TEXTURE IMPORT NAME=glockscopetex FILE=textures\scopetex.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=SilencerTex1 FILE=textures\silencertex.bmp GROUP=Skins 

#exec MESHMAP SETTEXTURE MESHMAP=glockss1 NUM=0 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=glockss1 NUM=1 TEXTURE=WeaponHandsTex
#exec MESHMAP SETTEXTURE MESHMAP=glockss1 NUM=2 TEXTURE=GlockTex1
#exec MESHMAP SETTEXTURE MESHMAP=glockss1 NUM=3 TEXTURE=GlockScopeTex
#exec MESHMAP SETTEXTURE MESHMAP=glockss1 NUM=4 TEXTURE=SilencerTex1

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=glockss1
}
