//=============================================================================
// BallisticArmor.
//=============================================================================
class ArmourStandard extends BallisticArmor;

simulated function bool TestMPBeltSpot(int BeltSpot)
{
   return ( (BeltSpot >= 1) && (BeltSpot <=8) );
}

simulated function int CalcChargeDrain(DeusExPlayer Player)
{
	local float skillValue;
	local float drain;

	drain = 4.0;
	skillValue = 0.25;

	drain *= skillValue;

	return Int(drain);
}

defaultproperties
{
     skillNeeded=None
     LoopSound=Sound'DeusExSounds.Pickup.SuitLoop'
     ExpireMessage="Standard Body Armor used up"
     ItemName="Standard Body Armor"
     ItemArticle="some"
     Charge=1000
     beltDescription="STAND.ARM."
}
