class Hifi extends DeusExDecoration;

#exec obj load file=..\Textures\CoreTexMetal.utx package=CoreTexMetal
#exec obj load file=..\Textures\NailageEffects.utx package=NailageEffects

var bool bWait;
var int isong;

function PostPostBeginPlay()
{
	Super.PostPostBeginPlay();
	bMovable = False;
}
/*
Function Frob(Actor frobber, inventory frobwith)
{
	if(bWait)
	{
		DeusExPlayer(Frobber).Clientmessage("|p2-Please Wait-");
		return;
	}
	if(isong < 1)
	{
		//AmbientSound = Sound'ContenderMusicLatin1';
		bWait = True;
		SetTimer(5, False);
		isong = 1;
		return;
	}
	if(isong == 1)
	{
		//AmbientSound = Sound'ContenderMusicLatin2';
		bWait = True;
		SetTimer(5, False);
		isong = 2;
		return;
	}
	if(isong == 2)
	{
		//AmbientSound = Sound'ContenderMusicLatin3';
		bWait = True;
		SetTimer(5, False);
		isong = 3;
		return;
	}
	if(isong == 3)
	{
		//AmbientSound = Sound'ContenderMusicLatin4';
		bWait = True;
		SetTimer(5, False);
		isong = 4;
		return;
	}
	if(isong > 3)
	{
		//AmbientSound = Sound'ContenderMusicLatin5';
		bWait = True;
		SetTimer(5, False);
		isong = 0;
		return;
	}
	
}
*/
Function Timer()
{
	bWait = False;
}

defaultproperties
{
    SoundRadius=255
    SoundVolume=255
     TransientSoundVolume=1.000000
     TransientSoundRadius=255.000000
    //AmbientSound=Sound'ContenderMusicLatin5'
     ItemName="Hi-Fi"
     bInvincible=True
     DrawScale=1.000000
     Physics=PHYS_None
	bPushable=False
  Mesh=Mesh'ContenderStuff.Hifi'
  CollisionRadius=108.00000
  CollisionHeight=40.00000
  MultiSkins(0)=Texture'CoreTexMetal.Metal.ShipGrayMetal_A'
  MultiSkins(1)=Texture'CoreTexMetal.Metal.PitdSilvMetal_B'
  MultiSkins(2)=Texture'NailageEffects.hifi3'
  MultiSkins(3)=Texture'NailageEffects.hifi1'
  MultiSkins(4)=Texture'NailageEffects.hifi2'
  MultiSkins(5)=Texture'NailageEffects.CarpetGrey'
}
