class stool1 extends DeusExDecoration;

#exec obj load file=..\Textures\CoreTexWood.utx package=CoreTexWood

function PostPostBeginPlay()
{
	Super.PostPostBeginPlay();
	bMovable = False;
}
defaultproperties
{
     ItemName="Stool"
     bInvincible=True
     DrawScale=1.000000
     Physics=PHYS_None
     Mesh=Mesh'ContenderStuff.stool1'
  CollisionRadius=24.00000
  CollisionHeight=18.00000
  MultiSkins(0)=Texture'CoreTexWood.Wood.BoatHouseWood_A'
     bCanBeBase=True
}
