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Main Level Development Plan Starting From 21/07/07:
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ONLY PLOT ADVANCING QUESTS LISTED

LAU FAU SHAN DOCKS

-After a terrorist attack in Shenzhen, MPS sends Mad Ingram, their special nanoaugmented agent to Lau Fau Shan in order to unfold a similar plot planned in Hong Kong. The police are going to help Ingram in his task to locate and disable the bombs.
-Closing in on the back of the docks, the bots suddenly turn against the police and Ingram is given the order to get to the command building to shut them down or just disable them.
	ALTERNATIVE SCENARIO:
	If the player takes care of the bots without going to the building, after the bots have been destroyed he is given
	the order to get to the command building anyway. !!!WORK ON THIS ONE!!!
-Commander of the building (suspiciously alone except for one guy) leads Ingram to the basement of the building where the main computers are located, but the doors close and Ingram finds himself trapped, attacked by turrets and poisonous gas.
	ALTERNATIVE SCENARIO:
	-If the player goes to the basement by hacking or some sort, the trap will still be launched but the follow-up 			infolink by Zavich will inform the player about his treachery. 
	ALTERNATIVE SCENARIO 2:
	-If the player knocks the commander unconscious or kills him, s/he can find a nanokey from his body which opens his 		personal locker where you can find about the terrorist plot beforehand. The player still has to go to the basement,
	but he can also disable the poisonous gas beforehand.
		-The player also finds out that the other soldier's treacherous and can do whatever about it
		
-After surviving the attack, Lana Zavich contacts him and is grateful that he's still alive, also reporting that the commander must be taken alive before he is able to escape.
-If the player meets the commander and damages him enough, he reveals that the name of the terrorist contact is contained in his computer and the docks and location of two TNT stashes:
	ALTERNATIVE SCENARIO
	-If the commander dies, Zavich expresses her disappointment about the issue but tells him to return to the command 		building and try finding more information (the nanokey you can find from his body comes in handy)
-Lana Zavich has already informed the police units at the docks about the terrorist contact and they have locked him up at the basement of the Quick Stop. She also gives him an order to knock the commander unconscious so he can be picked up later as well as to check the computer.
	ALTERNATIVE SCENARIO:
	-If the player kills him now, only the supervisor will express his disappointment about the issue later.
-Finishing the conversation, Ingram has to return to the docks to interrogate the other terrorist contact. 
-The terrorist contact is a figure the player could have met even before leaving to the command building. He claims that there are only two TNT stashes and that their game is over, but the player has read the emails and the datacube in his locker, but at that moment the terrorist only calmly tells him to back off, the other polices responding that he is unarmed, but he only advises him to back off again before detonating himself. 
-Judging by the terrorist's self-detonation and the commanders files, Zavich informs Ingram that a freighter was docked there a few days before but there's no information about its departure location, advising him to go to the warehouse and office building to find out.
-The office building is calm, giving the player enough time to check through the computers until finding the right one (perhaps in some puzzle fashion), ultimately discovering encrypted documents that he takes with him.
-Zavich contacts him, informing that there's nothing he can do now so a chopper will bring him back to the headquarters.

MPS HEADQUARTERS

"Ministry of Public Security of the PRC"
"Headquarters"
"3 DAYS LATER"

-Ingram is contacted by Zavich from his room to report to the Supervisor immediately, barely mentioning a breakthrough in the terrorist plot situation.
-In the supervisor's office, Ingram also meets a nanoaugmented colleague of his, Wesley Cutter from UNATCO. ("Despite our taste in clothing, I hope we find other common grounds to work on.") They inform Ingram that the terrorists have most likely already delivered some of the explosives to central Hong Kong. Besides this, the plot is far more dangerous than originally anticipated and it may even involve more than just mainland China and Hong Kong. 
-After explaining the current situation of Hong Kong, they also emphasize that they must keep low profile with this mission and are sending Ingram there without any backup. They have found out that the freighter belonged to the Luminous Path triad, who has also been involved in similar incidents in the past, but they highly suspect that there is an international crime syndicate involved, which is why UNATCO has been called to aid them.
-In a low-profile fashion they are sending Ingram to the district of Kowloon in Hong Kong, where Ingram needs to get in touch with a local entrepreneur called Yakedo who will lead him closer to the true architects of the bombing.
-Ingram is ordered to gear himself up and leave from the compound by chopper at the car park.

KOWLOON, HONG KONG

-Landing on the roof of Yakedo's building, Ingram meets him one floor below and asks about more information related to the suspected bombings. While Yakedo has heard rumors about the explosives already being in Hong Kong, he hasn't faced any hard information himself, and advises Yakedo to talk with the police or get in touch with a bit more shady figures at the streets.
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(((((((-At the train station, Lana Zavich contacts Ingram and tells him that he should report to the supervising officer at the caf nearby for additional orders before finding Yakedo.
-The commander at the station admits that he knows how to get in touch with Yakedo, but has a difficult matter with the Triads to deal with in which he needs Ingram's help.
-Triad control over Yuen Long is less significant than elsewhere in Hong Kong but their attempts to cause havoc are continuous. There has been shooting at a local mall few hours after it was closed and various reports of Luminous Path members entering the mall have been received. The Hong Kong police have sent a squad there, but nothing has been heard of them and command has just ordered agent Ingram to investigate the situation as carefully as he can.
-In the mall agent Ingram finds the police squad killed and unarmed but no signs of any Triad members, but he discovers a broken but now secured entrance to former underground shopping street and gets through the door with an access code or hacking. At the shopping street, he is contacted by Lana Zavich who informs that a police patrol on the other side of the street were engaged in a brief gunfight and that that end of the street is now closed, but the intruders are conveniently trapped and it is up to him to take care of them
-The intruders have left some slightly damaged security bots around and locked themselves into one shop, agent Ingram breaks in and hears their supposed leader saying "Hold your fire, it's not the police!"
-Ingram notices that the intruders aren't Luminous Path members and talks to the leader. He tells Ingram that they were hired by the Red Arrow Triad to break into the mall in order to take away something that supposedly belonged to them, then ending up on the shop after the Triads heard noise and went to investigate it.
-After hearing the story, the mercenaries tell that since the goods can't be taken to the Triads, they won't be getting any money and the police will most likely just place them in a cell since the Triad is gonna bribe them anyway. They tell him that the shop they're in now leads to the street so they could escape, resulting in Ingram having two choices
	A) Let the mercenaries go and report to the police that he only found the goods
	RESULT:
	The mercenaries go to the back entrance, thanking Ingram. 
	B) Order the mercenaries to stay until the police arrive
	RESULT:
	The mercenaries refuse to go, trying to persuade Ingram and then become hostile against him
-As soon as he leaves the shop, police troops arrive from both directions with the commander, who asks what happened. Ingram tells them that there were no sign of the people left in the shop and only the goods remained. The commander remarks that the Triad may have hired mercenaries to do the job, calls the loss of them a shame but appreciates his help anyway, giving him the location of Yakedo's contact.
	ALTERNATIVE SCENARIO:
	If the mercenaries were killed, Ingram mentions them to the commander who only remarks that it was a shame they had 		to be killed because they got involved in Triad business, still appreciating Ingram's help.
-Yakedo's contact is located in the apartment building next to the train station. He will take agent Ingram to Yakedo by helicopter, which conveniently is located in the next building.
	ALTERNATIVE SCENARIO:
	The player is able to get to the apartment building before, but only to buy weapons or something else from the guy 		and check his personal stuff, not getting access to the helicopter building.))))

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VTORAYA RECHKA, VLADIVOSTOK

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AIRBORNE LABORATORY, ABOVE NOVOSIBIRSK

-Agent Ingram finds himself from some kind of a prison cell, a locked door in front of him with only a switch next to it. None of his augmentations work and his equipment is missing. Pressing the switch, nothing seems to happen for a while, but suddenly Ingram hears a voice asking him vague questions about his well-being, ending the message with a remark that they're going to make a breakthrough soon enough.
-Not long after, the loudspeaker returns but this time another voice (Icarus?) states that the circumstances have finally turned graciously to their side and he must be prepared.
-A malfunction sound is heard and the cell door opens. The next room after the corridor is a laboratory, where some machine has malfunctioned (with small bolts of electricity around it) and bodies are lying around it. The second voice returns, speaking from the loudspeaker situated along with the security console nearby, simply stating that his augmentations have ceased working because of an neurological poison and he must access the antidote located in the cryogenical storage room.
-The cryogen chamber is protected by a keypad with the code 83224. The player must discover the keycode from the upper level, which is why s/he needs to hack into the security computer and open the door, alternatively finding the security log-in from a drawer nearby.
-When the player finally goes up the stairs, passing the main security station, Ingram witnesses a conversation between some of the militias, mentioning the recent power failures, how the cockpit has been sealed by an unknown force, that German guy is missing and there doesn't seem to be any way to contact the pilot, then noting that there was some noise down in the lab and the security cams seem to be down, deciding to go check the laboratory themselves.
-Back in the security center, the player can overhear a conversation the officer has with one of the militias downstairs, noting something about the explosion and the prisoner having escaped, the officer giving him orders to stay there until they have found him, adding that there's no need to activate the alarm yet.
	ALTERNATIVE SCENARIO
	If the player went downstairs and killed the troop who went there, the commander tries to talk to the soldier but 		receives no response, prompting him to go there himself. If he does, he will go and activate the alarm.
-Passing Nadel's locked office and closing in on the rear part of the plane, the player meets a civilian mechanic (who prompts him to not shoot if the commander has been killed) who clues him in on where he is, albeit he doesn't know much, only saying that he was hired by Yumashev Industries in Vladivostok to take a look at some of the bots (some currently operational, he can give the access code to the main security system if he needs to disable them), even paid extra if he doesn't ask any extra questions ("That tactic seems to be fashionable these days." - Ingram). Even the airplane is called "Airborne Laboratory", but the mechanic doesn't know much else about his contractors (him actually being Japanese), only revealing that the plane is on its way to Berlin. Finally the mechanic gives him the code, 83224.
	ALTERNATIVE SCENARIO
	If the player acts dumb and kills the mechanic before talking to him, the keycode can be retrieved by checking the 		mechanic's datacube from his personal quarters and using his log-in on his computer 
-Finally entering the cryogenical storage and gaining access to the Medical Storage Console (either by hacking or retrieving the log-in from the crew quarters), he is contacted by Lana Zavich via infolink. She sounds extremely relieved that she finally was able to make contact with him, as his infolink seemed to be damaged for a while now. Emphasizing that she can't tell more at the moment, she informs him that he is currently on an airplane about to fly over Novosibirsk and he has to find a parachute and jump out.
-Once again asking the mechanic for help, Ingram finds out that the emergency parachutes are stored in the security center, he goes to check it but finds nothing (ALTERNATIVELY, he has already been there and knows there isn't anything). That's suspicious, and according to the mechanic, there might be parachutes in the pilot's office, but he has no key there so Ingram has to find on his own.
	ALTERNATIVE SCENARIO
	If the player acted dumb and killed the mechanic, this step will be ignored. The player has to find a datacube from 		the end of the plane which mentions something about the parachutes and how the pilot's office has some.
-SOMETHING ABOUT GETTING THE PILOT OFFICE KEY
	ALTERNATIVE SCENARIO
	There still should be another way to get a parachute and perhaps to his room. As the player has reached the rear 		area, he or she can notice a security console near the door, which can only be accessible by the mysterious log-in 		found from the laboratory cabinet. This opens a hatch that leads to the very bottom level of the plane, where the 		player has to crawl to the other end to find a ladder that leads to the other side of the sealed cockpit (with the 		door to the cockpit itself being closed, yes) where the player finds pilot's room where a parachute and a key to 		the pilot's room can be found.
-Now having the parachute, the player just lowers the rear end's floor down and jumps out, changing the level to...

OUTSKIRTS OF NOVOSIBIRSK, RUSSIA