PLANNED LOCATIONS
Revised in February 2008

PART 1

69 = Intro
70 = Lau Fau Shan Docks, Yuen Long, Hong Kong
70 = MPS Headquarters, Shenzhen
71 = Kowloon Streets, Hong Kong
71 = Forichi Club, Hong Kong
71 = Kowloon Underground, Hong Kong
72 = MPS Headquarters, Shenzhen
72 = Streets, Vladivostok
72 = Trifolium Headquarters, Vladivostok
73 = XVA-Com Antonov An-155 Airborne Laboratory
73 = Novosibirsk Outskirts, Russia
73 = Novosibirsk, Russia
74 = Kowloon Streets, Hong Kong
74 = Forichi Club, Hong Kong
74 = Wan Chai District, Hong Kong
74 = Tianbao Hotel, Hong Kong

PART 2

74 = Wan Chai District, Hong Kong 
75 = Bolshoy Kamen, Russia
75 = Vladivostok Sterets, Russia


75 = ?
...


PART 1

Shenzhen, China:
	-MPS Headquarters
Hong Kong, SAR (China):
	-Lau Fau Shan Docks
	-Yuen Long District
	-Kowloon
	-Wan Chai
Vladivostok, Russia
	-Streets
	-Trifolium Headquarters
Novosibirsk, Russia
	-Antonov An-124
	-Outskirts
	-City

PART 2

Vladivostok, Russia
	-Universal Constructor
	-UC Entry Station
British Columbia, Canada
	-Anthony Stafford's Hideout
Unknown Location
	-XVA Communications Headquarters (Unknown location)
Novaya Zemlya, Russia
	-Station Chenov
	-Dynamene Station

**Hong Kong, SAR (China)
--Yuen Long District:

Normal cityscape but also large amounts of natural fauna (i.e. trees and bushes)

**Shenzhen,China
--MPS Headquarters

The headquarters would most likely be visited two times, once after the docks mission and once more before entering Vladivostok. In fact, there might be a possibility to visit the MPS compound later in the project in other business.

During the first visit there are many houses surrounding the compound, but on the second visit some of those has been demolished and replaced with the beginnings of construction yards.

**Hong Kong, SAR (China):
--Lau Fau Shan Docks

Main mission to the docks could be finding and eliminating the explosives planned to be detonated in Hong Kong itself. The mission turns a lot more complicated as the bots suddenly change behavior and attack the soldiers as well as agent Ingram. 

Entrance to the level would be in the south end, an area that includes a small town (two bunker-like apartments, a bar/game house, military outpost, store) where people have been evacuated due to the possible bomb threat. Some of them have LAMs and other goods to sell, some may give agent Ingram missions in the area where he's going, some are just plain rude and perhaps some might know something about the odd bot behavior before-hand! 

--Yuen Long District

The area includes the train station where you arrive, a lower street, the mall and the underground shopping street as well as Yakedo's compound from which the player leaves the level. This section has prob

--Kowloon, Hong Kong

The main mission being tracking down the explosives, agent Ingram has to get in touch with the locals and after unsuccessful attempts, he is finally contacted by owner of the Forichi club, David Yoon. Or is he?

**Vladivostok, Russia
--Streets

Vladivostok would feature Helsinki-like architecture and the main mission would be practically be part of aiding MJ12's influence in the area. As of this mission, it is Wesley Cutter who will take over the infolinks.

--Police station

Blatant copy of the Finnish Parliament House as the police headquarters.

--Trifolium Headquarters

Trifolium Headquarters could be situated a few miles west from the actual city in a mostly desolate area, with the main building closed down by the police. Alternatively, it might as well be in Vladivostok itself

**Novosibirsk, Russia
--XVA-Com Antonov An-155 Airborne Laboratory

The special model of the Antonov An-124 designed by XVA-Com, it is divided into two floors and various sections, including but not possibly limited to containment cells, laboratory (and its storage room), crew quarters (including security center), cockpit (sealed from the player by the unknown force) and finally storage areas divided into normal cargo holds (one including the players weapons sans explosives), cryogenical storage 

--Forests

The forest area has been fortified and the only locations of interest are the abandoned mines 

**Vladivostok, Russia
--Universal Constructor

The actual universal construction, where the deadly explosives are being manufactured by XVA.

--UC Entry Station

The tightly guarded (yet still vulnerable) entry station preceding the UC itself

**British Columbia, Canada
--Anthony Stafford's Hideout

During the economical crises in the beginning of the 21st century, Woodfibre Mill was one of the locations to suffer greatly due to its ownership falling into suspicious hands. The area was acquired in the 2030s by S/P Enterprises and a small port town was established in the area. The true importance of the location lies in Anthony Stafford's concealed hideout in the nearby mountains.  

Main mission in the area is now unclear, but it may involve meeting with Anthony Stafford and starting to do missions for him or some of the sort. Alternatively, if the MJ12 plot goes ahead, the player might do an important gameplay-changing decision there, which could lead to a total chaotic situation in which Stafford escapes and player has to track him by the secret passageway or something.

Entrance to the level would be in the helipad located inside the mountain, where the player would enter the complex via stairs or elevator

**Unknown location
--XVA Communications Headquarters



**Novaya Zemlya, Russia
--Station Chenov

The former nuclear stockpile built by the Illuminati is the only part of the island that can be used to reach Novikov's Dynamene station. The surface of the island is heavily radiated and the only way to reach Station Chenov is by a submarine. Cutting through the security system that prevents easy entrance to the island will be the least of Agent Ingram's problems...

The station is abandoned and has no power, which is why Agent Ingram has to set fire to specific fire containers and avoid radiated areas. He has to uncover the blocked entrance to the long tubeway that leads to Dynamene station and manually operate the lift to get there.

Novikov has anticipated Ingram's arrival and has left him datacubes and certain other traps to make sure he knows what he's going up against. 



--Dynamene Station

The final arena of the mod is a nearly alien complex where UCs producing monsters and humanoid soldiers are set to every corridor and it has been made even worse by a system where Ingram has to choose from a vast choice of "corridor elevators" that either lead to where Ingram wants or to even worse places. Certain corridors also lead to tesla coils or other traps that either will kill him instantly or severely hinder with his task. Same goes with medkits and other accessories that turn out to be functionless or performing negatively. A definite way of getting rid of the tesla coils is by carrying explosive containers into the corridor, setting a timered/controllable LAM on it and detonating. Perhaps.

When Ingram is seriously progressing and doing harm to Novikov's plan, she contacts him at various points to make him consider joining forces with her instead of damaging her equipment. Responding negatively has undesirable results as a wave of electricity removes three of Ingram's augmentations at random. 