Story versions

Version 4.1

Updated June 26 - 2004


  • Added three new subquests (jimmycracker's and the ones concerning Zero Presence or Slicer depending on who you're allied with).

  • Added O'Mally's Pub in the Corporate Sector of Forum City.

  • Wrote a lot of stuff about Aunt Betty Industries, splitting it into the two sections that it'll actually be, and explaining that weird church room Liquid Snake added for some reason.

  • Updated the list of which mappers is doing what, and split the Forum City map into the four sections in order to do this.


Version 4.0

Updated March 27 - 2004


  • Changed basically everything. The map descriptions remain the same, and the basic objectives in most of the maps have also remained the same, but the story lines are more clearly defined, several subquests have been added, and in particular, the reasons for the player to carry out the different missions have been completely redefined (and are much more logical now, if I may say so myself).

  • The story has been split into more missions now, to limit the savegame size, as well as make things easier on us conversation writers.

  • DXI has been added to the story, as a very central part of the mod.

  • A couple of teammembers have now been included in the story as well.

  • The story doc is now split into five parts:
    - The Beginning, describing how the mod starts.
    - Map Descriptions, describing each map briefly, and including all the side missions.
    - The WC missions, describing the story line after the player joins Scara.
    - The PDX missions, describing the story line after the player joins PDX.
    - The Endings and the Cutscenes, describing what will happen when the player gets to the HTTP GameSpy.

  • Enjoy!


Version 3.8

Updated August 1 - 2003


  • Added details concerning the exact position of the laser gun, and made a small quest of the encounter with DP.

  • Added an infolink message from Wolfy so the player will know what to do after visiting ABI for the first time.

  • Fixed rather unfortunate mistake concerning the mission from Scara to go talk to TRM.

  • Added another, less dishonest, way to obtain the DXO newsscript: You may now simply ask TRM for it. You'll get more skillpoints for stealing it though.

  • Changed the mission Despot sends you on so you get to do some fighting in WorldCorp. Glottis now only gives you information regarding the whereabouts of the sword, and a password to get in there. You must then go steal it from WorldCorp.


Version 3.6

Updated January 8 - 2003


  • Changed the way you obtain the guns. They are now Trestkon's old weapons which he picks up in the weapon shop, rather than having Phas give them to you.

  • Switched the places where you get the gibinator and the napalm gun around for balancing.


Version 3.5

Updated January 2 - 2003


  • Replaced the hospital with the voodoo shop.

  • Added in-depth info about the Server Complex.

  • Added second solution for the DXO mission.

  • Added a bit more info to the story split, and "cleaned it up" a little.

  • Updated map credits.

CLOSE