/*===========================================================================
    C++ class definitions exported from UnrealScript.
    This is automatically generated by the tools.
    DO NOT modify this manually! Edit the corresponding .uc files instead!
===========================================================================*/
#if _MSC_VER
#pragma pack (push,4)
#endif

#ifndef HXCOOP_API
#define HXCOOP_API DLL_IMPORT
#endif

#ifndef NAMES_ONLY
#define AUTOGENERATE_NAME(name) extern HXCOOP_API FName HXCOOP_##name;
#define AUTOGENERATE_FUNCTION(cls,idx,name)
#endif


#ifndef NAMES_ONLY


class HXCOOP_API UHXIniSetupCommandlet : public UCommandlet
{
public:
    DECLARE_FUNCTION(execFixINIs);
    DECLARE_CLASS(UHXIniSetupCommandlet,UCommandlet,0|CLASS_Transient)
    NO_DEFAULT_CONSTRUCTOR(UHXIniSetupCommandlet)
};

#endif

AUTOGENERATE_FUNCTION(UHXIniSetupCommandlet,2500,execFixINIs);

#ifndef NAMES_ONLY
#undef AUTOGENERATE_NAME
#undef AUTOGENERATE_FUNCTION
#endif NAMES_ONLY

#if _MSC_VER
#pragma pack (pop)
#endif
