
NOTES:
* all there is is hack (else DeusEx.u needs to be replaced, a slightly modified copy made of it or everything else changed
	(i hate all this netmode checks everywhere but in GameInfo's subclasses
*	all carcasses must be replaced to make them not disappear if the player touches them
	this should be down in HXCoopGame.uc, also it is used to reassemble the sp ammo amount
* maybe replace pawn by changing the carcass to the replacement pawn and kill it? this might
	work, replacing them by a mutator won't work, well they won't appear
* necro style baby :D
* we need to add body carrying for mp
* WTF? Is there really all about corpses?
* 105 carcasses total, much off dump work... well most are specific characters, so it's not that important, or are animals,
	and won't need to be changed...
* use own ScriptedPawn base class?
* contact author of mp bots and ask how he get attacking to work / decompile mpbots (somehow crashes)	
* DeusExMovers... unreplaceable (might be hardcoded, well but does anyone ever successed in hardcoding dx stuff?)
  maybe make some ugly changes would be okay to avoid closing, and accepct bLocked changes...


IMPORTANT BUGS:
* crouching issue
* ScriptedPawns do no damage/muzzle fire
* ScriptedPawns do not react instantly on player



INPORTANT THINGS TODO:
* level changing with inventory/story state/etc. restoring
* give standard items on respawn (9mm, prod and medkit)
* carcass handling of standard pawns (partly done)
* replace *existing* carcasses
* find a way for pawn replacing (fix mutator way or by carcasses?)



TODO:
* use own NetworkTerminal to allow chars assigned for chatting
* carcass handling of special characters
* revert medbot to sp handling
* revert to sp skill point values
* revert to sp damage values
* revert to sp health values
* revert to sp ammo count
* correct multiple players Frob() handling
	* Carcasses (should be nearly no problem... just to be sure)
	* MedicalBots (update heal time in menu?)

