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ABOUT:
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I'll skip all the technicals and say that FatalWeapon is an excellent fan mission
that to my knowledge is unheard of and underrated. Simultaneously, it suffered from
constant crash from what is best categorized as a reversible form of corrupt data,
appropriately named "Dead Movers" or "Ghost Movers".

I took the time via console to rip out all these Dead Movers by hand, several hundred
of them at that. The maps should no longer crash from breaking doors or setting off
explosives, and some odd "lumps" sticking from walls are gone. No matter of coincidence.

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INSTALLATION:
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-Copy all .dx (map) files to your DeusEx/Maps and override the old Fatal Weapon maps.

Nothing has been changed save for this MASSIVE stability fix. You are welcome.

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NOTES:
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-I have not included a copy of fatal weapon because these are the only files I've
changed, and hence have ANY right to post for the community's usage.

The original fatal weapon mission can be gotten here at:
http://www.moddb.com/mods/deus-ex-fan-missions/downloads/fatal-weapon

I hope you enjoy and have a chance to properly experience this great mod,
as it was intended to be played in its original form.

Sincerely, ~WCCC

+++++++++++++++++++++++++++++++++++++
BONUS SECTION: ALL ABOUT DEAD MOVERS:
+++++++++++++++++++++++++++++++++++++
-Dead movers can be produced on accident by adding a mover with no intersected
brush data. While it is an amateur thing to have happen, it's by no means uncommon.
I don't know the creator of Fatal Weapon, and I've known at least a couple mappers
who've accidentally learned the same bad habit. The more you know.

-To avoid producing dead movers, ONLY push the "add mover" button after you have
intersecting brush data. If your brush is blank, it will add an invisible mover
that has no bounds or ways to be seen normally, often resulting in odd bugs and
crashes. Removing them IS possible after the fact.

-Most maps will not have dead movers by default. Follow the below steps only
if you suspect you may have dead movers lying around, causing crashes and bugs.

-To remove dead movers, open up the map in question in Unreal Editor, I use
Deus Ex's modified UE1 editor. I don't use UED2 so I can't vouch if this works
in UED 2 as well. Be warned.
	*Open the log by choosing "Window" > "Log" from the top toolbars.
	*Type the following commands into the log next to the ">" sign, bottom left.
	*set mover drawtype dt_sprite
	*set mover drawscale 3   [Or any number you choose]
	*set mover texture solidgreen   [Or any texture you want]
	*You should now be able to see lots of green floating squares in any view.
	 Find any that don't have a purple outline under them. You may obscure some
	 small types of movers by using too large a drawscale setting.
	*Find any green squares that do NOT have a purple outline attached. If you
	 select one with a purple outline attached, the purple outline will light up.
	*Simply delete any of these green squares without purple outlines.
	*Continue until all "Dead movers" are gone. Then use the following command:
	*set mover drawtype dt_brush
	*Save your map, with dead movers removed.

-That covers my Dead Movers PSA. Enjoy the mission, and hopefully this helps a few people out.
	~WCCC