#include <d3d.h>
Public Attributes | |
| int | samples |
| int | VSync |
| int | aniso |
| int | LODBias |
| float | brightness |
| int | POM |
| int | alphaToCoverage |
| float | zNear |
Options, some user configurable
Alpha to coverage support
Anisotropic filtering levels
| float D3D::Options::brightness |
Game brightness
Mipmap LOD bias
Parallax occlusion mapping
Number of MSAA samples
VSync on/off
| float D3D::Options::zNear |
Near Z value used in shader and for projection matrix
1.6.1