, including all inherited members.
| cacheTexture(DWORD64 id, TextureMetaData &metadata, ID3D10Texture2D *tex) (defined in D3D) | D3D | [static] |
| clear(D3D::Vec4 &clearColor) | D3D | [static] |
| clearDepth() | D3D | [static] |
| commit() | D3D | [private, static] |
| createRenderTargetViews() | D3D | [private, static] |
| createTexture(D3D10_TEXTURE2D_DESC &desc, D3D10_SUBRESOURCE_DATA &data) | D3D | [static] |
| deleteTexture(DWORD64 id) | D3D | [static] |
| DUMMY_NUM_PASSES enum value (defined in D3D) | D3D | |
| findAALevel() | D3D | [private, static] |
| flash(bool enable, D3D::Vec4 &color) | D3D | [static] |
| flush() | D3D | [static] |
| fog(float dist, D3D::Vec4 *color) | D3D | [static] |
| getModes() | D3D | [static] |
| getScreenshot(D3D::Vec4_byte *buf) | D3D | [static] |
| getTextureMetaData(DWORD64 id) | D3D | [static] |
| getVertex() | D3D | [static] |
| indexQuad() | D3D | [static] |
| indexTriangleFan(int num) | D3D | [static] |
| init(HWND hwnd, D3D::Options &createOptions) | D3D | [static] |
| map(bool clear) | D3D | [static] |
| newFrame() | D3D | [static] |
| PASS_DETAIL enum value (defined in D3D) | D3D | |
| PASS_DIFFUSE enum value (defined in D3D) | D3D | |
| PASS_FOG enum value (defined in D3D) | D3D | |
| PASS_LIGHT enum value (defined in D3D) | D3D | |
| PASS_MACRO enum value (defined in D3D) | D3D | |
| present() | D3D | [static] |
| PROJ_COMPENSATE_Z_NEAR enum value (defined in D3D) | D3D | |
| PROJ_NORMAL enum value (defined in D3D) | D3D | |
| PROJ_Z_ONLY enum value (defined in D3D) | D3D | |
| ProjectionMode enum name | D3D | |
| render() | D3D | [static] |
| resize(int X, int Y, bool fullScreen) | D3D | [static] |
| setBrightness(float brightness) | D3D | [static] |
| setFlags(int flags, int d3dflags) | D3D | [static] |
| setProjection(float aspect, float XoverZ) | D3D | [static] |
| setProjectionMode(D3D::ProjectionMode mode) (defined in D3D) | D3D | [static] |
| setTexture(D3D::TexturePass pass, DWORD64 id) | D3D | [static] |
| setViewPort(int X, int Y, int left, int top) | D3D | [static] |
| switchToPass(int index) | D3D | [private, static] |
| textureIsCached(DWORD64 id) | D3D | [static] |
| TexturePass enum name | D3D | |
| uninit() | D3D | [static] |
| updateMip(DWORD64 id, int mipNum, D3D10_SUBRESOURCE_DATA &data) | D3D | [static] |