Shader_FinalPass Class Reference
List of all members.
Public Member Functions |
|
bool | compile (const D3D10_SHADER_MACRO *macros, DWORD shaderFlags) |
| | Shader_FinalPass (ID3D10Device *device) |
|
bool | createRenderTargetViews (ID3D10RenderTargetView *backbuffer, const DXGI_SWAP_CHAIN_DESC &swapChainDesc, int multiSampleCount) |
|
void | releaseRenderTargetViews () |
|
void | setBrightness (float brightness) const |
Private Attributes |
|
struct { |
| ID3D10EffectScalarVariable * brightness |
| } | variables |
Constructor & Destructor Documentation
| Shader_FinalPass::Shader_FinalPass |
( |
ID3D10Device * |
device |
) |
|
Final shader pass, done after HUD elements are drawn. Handles brightness.
The documentation for this class was generated from the following files: