Shader_GouraudPolygon Class Reference
List of all members.
Public Member Functions |
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bool | compile (const D3D10_SHADER_MACRO *macros, DWORD shaderFlags) |
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| Shader_GouraudPolygon (ID3D10Device *device) |
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void | fog (float dist, Vec4 *color) const |
Public Attributes |
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struct { |
| ID3D10EffectScalarVariable * projectionMode |
| ID3D10EffectVectorVariable * fogColor |
| ID3D10EffectScalarVariable * fogDist |
| } | variables |
Member Data Documentation
Projection transform mode (near/far)
The documentation for this class was generated from the following files: