| bind() (defined in GeometryBuffer) | GeometryBuffer | [virtual] |
| create(unsigned int numIndices, UINT vertexSize, const D3D10_BUFFER_DESC *vertexBufferDesc, const D3D10_BUFFER_DESC *indexBufferDesc, const D3D10_SUBRESOURCE_DATA *initialVertexData, const D3D10_SUBRESOURCE_DATA *initialIndexData) (defined in GeometryBuffer) | GeometryBuffer | [virtual] |
| device (defined in GeometryBuffer) | GeometryBuffer | [protected] |
| draw() (defined in GeometryBuffer) | GeometryBuffer | [virtual] |
| GeometryBuffer(ID3D10Device *device) (defined in GeometryBuffer) | GeometryBuffer | |
| hasContents() const (defined in GeometryBuffer) | GeometryBuffer | |
| indexBuffer (defined in GeometryBuffer) | GeometryBuffer | [protected] |
| newFrame() (defined in GeometryBuffer) | GeometryBuffer | [virtual] |
| numIndices (defined in GeometryBuffer) | GeometryBuffer | [protected] |
| numUndrawnIndices (defined in GeometryBuffer) | GeometryBuffer | [protected] |
| stride (defined in GeometryBuffer) | GeometryBuffer | [protected] |
| vertexBuffer (defined in GeometryBuffer) | GeometryBuffer | [protected] |
| ~GeometryBuffer() (defined in GeometryBuffer) | GeometryBuffer | [virtual] |
1.6.2