Shader_FirstPass Class Reference
List of all members.
Public Member Functions |
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bool | compile (const D3D10_SHADER_MACRO *macros, DWORD shaderFlags) |
| | Shader_FirstPass (ID3D10Device *device) |
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bool | createRenderTargetViews (ID3D10RenderTargetView *backbuffer, const DXGI_SWAP_CHAIN_DESC &swapChainDesc, int multiSampleCount) |
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void | setInputTexture (ID3D10ShaderResourceView *texture) |
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void | flash (Vec4 &color) const |
Private Attributes |
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struct { |
| ID3D10EffectVectorVariable * flash |
| ID3D10EffectShaderResourceVariable * texInputMSAA |
| } | variables |
Constructor & Destructor Documentation
| Shader_FirstPass::Shader_FirstPass |
( |
ID3D10Device * |
device |
) |
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First shader pass, done after geomatry is drawn. Resolves MSAA.
The documentation for this class was generated from the following files: