#include <texturecache.h>
Public Attributes | |
| FLOAT | multU |
| FLOAT | multV |
| bool | masked |
| bool | externalTextures [DUMMY_NUM_EXTERNAL_TEXTURES] |
| DWORD | customPolyFlags |
Texture metadata stored and retrieved with cached textures
To allow override textures to have their own polyflags set in a file
| bool TextureCache::TextureMetaData::externalTextures[DUMMY_NUM_EXTERNAL_TEXTURES] |
Which extra texture slots are used
Tracked to fix masking issues, see UD3D10RenderDevice::PrecacheTexture
Precalculated parameters with which to normalize texture coordinates
1.6.2