Public Member Functions | |
| bool | compile (const D3D10_SHADER_MACRO *macros, DWORD shaderFlags) |
| void | fog (float dist, Vec4 *color) const |
Public Attributes | |
| struct { | |
| ID3D10EffectScalarVariable * projectionMode | |
| ID3D10EffectVectorVariable * fogColor | |
| ID3D10EffectScalarVariable * fogDist | |
| } | variables |
| ID3D10EffectVectorVariable* Shader_GouraudPolygon::fogColor |
Fog color
| ID3D10EffectScalarVariable* Shader_GouraudPolygon::fogDist |
Fog end distance
| ID3D10EffectScalarVariable* Shader_GouraudPolygon::projectionMode |
Projection transform mode (near/far)
1.6.2