#include "unreal.fxh"#include "unreal_pom.fx"Defines | |
| #define | PF_Transient PF_Highlighted |
Functions | |
| float4 | directCopy (float2 coords, Texture2DMS< float4, SAMPLES > tex) |
| GS_INPUT | VS (VS_INPUT input) |
| void | GS (triangle GS_INPUT input[3], inout TriangleStream< PS_INPUT > triStream) |
| PS_OUTPUT | PS (PS_INPUT input) |
| float4 directCopy | ( | float2 | coords, | |
| Texture2DMS< float4, SAMPLES > | tex | |||
| ) |
read MSAA pixel
1.5.9