#include <D3D10.h>Go to the source code of this file.
Classes | |
| class | D3D |
| struct | D3D::Vec2 |
| struct | D3D::Vec3 |
| struct | D3D::Vec4 |
| struct | D3D::Vec4_byte |
| struct | D3D::Vertex |
| struct | D3D::SimpleVertex |
| struct | D3D::TextureMetaData |
| struct | D3D::CachedTexture |
| struct | D3D::Options |
Defines | |
| #define | SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } |
| #define | CLAMP(p, min, max) { if(p < min) p = min; else if (p>max) p = max; } |
1.5.9