Der Zeit Mann  Walkthrough
	You start off in the Kesian Council laboratory, where you are informed by the head scientist that you only have six hours to live in this time due to a temporal-spatial anomaly introduced when you disrupted the space time matrix to perform your feat of traveling forward in time.
	Council Labs:
	You start in the focusing room of the Kesian council labs.  Theres only one way out, so take it.  A scientist informs you that you only have six hours to live, and that you should talk to their pilot.  Going through the airlock doors, you can either go left, and up to the pilot, or right, deeper into the base.  Since the pilot is guarded and we shouldnt have any guns right now, head right.  After going down these stairs, go right again (the dead bodies to the left should be a hint (that way leads to the CNC which youll need to get to later)).  Now a trip right again will get you some goodies and skill points, and a trip left will get you an inept Kapitan trying to give you his gun, and an armory full of weapons you can actually use.  Now that were locked and loaded, we can go to the CNC, but its locked, so lets go up and talk to the pilot, who, by strange coincidence, happens to know the code.  Going in the CNC and not getting killed, you may notice a computer terminal to the left (as you enter, right if youre going out).  Hack into it with the login: Wissenschaft, password: zeitreiser.  Use the special option to open (they dont actually do it, five different ways were tried, two still sit in the map, and neither was able to get the doors open) the flight bay doors.  Then go back up to the pilot, talk with him, and youre on your way to the high council.
	Mench Shiffe:
	After escaping the labs, your pilot takes you up, unfortunately the humans have a strong detachment around the planet, and a ship latches onto you with a tractor and takes you in.  After being briefed by your pilot as to what you must do, you head out.  After passing through the main docking bay doors, you have a choice; you can continue on to the door at the end of the hallway or take the elevator to the bay control room.  Lets go to the end of the hall.  Caution: there is a human soldier patrolling the hall, and two more near the elevator, you can avoid them or take them out.  The latter is suggested for those near the elevator.  But were going to the end of the hall with the door marked CAUTION.  Entering the door, you see a Kapitanin of the quarter sitting at her desk.  Walking up to her she starts debriefing you as to why you were on a Kesian world, and why youre going to the Hochcounsul.  Youre given a choice, you can lie, say you have cancer and be tossed in the human brig, or you can tell the truth let Helga rant to you and be given the code for the reactors.  BTW: The login for Helgas computer was never put in the level, but if you have hacking you can check out her e-mail, or you can use the username: Helga, password: GlassCeiling.  Behind Helga on the painting of the statue of liberty, from IW, is the fully automatic plasma assault rifle.  Have fun with that puppy ;).  Additionally, there is a nanokey for the weapons locker and a medkit in Helgas desk.
	Now you have three main entrances to the reactor room, you can turn left after leaving Helgas office, and get in one, or go left  right  left and get in the other, but lets face it, those arent your best choices - they put you right in the middle of fighting.  So lets go up the elevator.  Turn left outside Helgas office, then go right.  At the end of this hallway is the entrance to the elevator.  But remember there are two guards.  Ones standing near the entrance, and the others patrolling.  Take these guys out (a stun grenade should do nicely) and proceed to the end of the hall.  Before going in the elevator, look left.  Youll see a pair of locked doors, these can be opened by the key in Helgas desk, or by the key in engineering (look at the center of the console of three  two angled).  This is the weapons closet, stock up, as this is the only place youll find ammo for the plasma assault gun.  Good, now head up the elevator.  It takes a bit of work to get past the door the first time (a problem with the game engine, put a small player blocking thing in the door frame)  Now pressing the up arrow will take you up, the down arrow will take you down, and the blank buttons will open the door depending on what level youre on.  After getting off the elevator, there is one more guard guarding the bay controls.  Take him out and head over to the control panel.  The left button corresponds to the bay your pilot is in, press it and you should complete your goal.  Now head back, but before going in the elevator, look to the right, or behind you.  You should notice a vent.  Open it up, and crawl in.
	This vent continues until you reach a spinning fan, above which youll receive some skill points, continuing youll come to a locked vent with a keypad.  Enter the code Helga gave you (6490) and it should open.  Now youre in the reactor room.  Your goal lies on the first floor.  On each reactor, theres a computer, they face toward the console in the center.  On that console, theres a datacube, with the login: jimpson, password, menchuberalles.  Use that to get in the computers, and activate their special option to shutdown the reactors.  After youve shutdown the reactors, your other objective is complete, and you can head back to your pilot for extraction.  The buttons will open the main doors, and theres another computer in the room.  If you want, you can login with the same jimpson information, and view his mail.
	Council Chambers:
	This is the final map.  Youll start in the Council Chambers main flight bay.  Head on out and through the doors.  You can continue along the first hallway until reaching a room to the left.  This has an ellite soldier and a bunch of pulser shotguns.  You can also go to the other flight bay and meet with another ellite soldier, but theres nothing else there.  Next you may notice that the only way out is through the only door you havent yet gone through, that opposite the one for flight bay control.  But be careful when going through this one, there are three ellite soldiers on the other side.  One with the high power pulser rifle.  Id suggest the stun grenades here too, they really are quite useful.  On the right desk, the middle level contains a medkit, while you can also get some chocolate from the secretaries.  Going up the stairs and to the left will lead you to another door, with stairs going down behind it.  Going down here will take you to the CNC.  There the Kapitan for this level will give you the door code if you tell him youd rather die than shoot the council.  If youd rather shoot the council, be ready to fight him and the other naval officers in the room.  You can pick up the key off his dead body in that case.  Go back up the stairs, and go to the other door on the overlook above the secretaries.  You can use the code or the keys to get in, there are two guards, and a weapons cabinet with ammo and another stun grenade.  Continuing on, youll need to turn right.  Talk with the council, and either shoot them, or dont.  Either way you should be able to figure out that the way to go is through the teleporter.  Theyll give you the code:  3476.  This will end your game using one endgame.  Alternatively, you can tell the council youll kill them, which will load the second endgame in ten seconds.  Oh, and theres a third endgame somewhere else, but Ill let you find that one ;).
