#EXEC OBJ LOAD FILE=TNMSounds

function ProcessTraceHit(Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z)
{
	local DeusExPlayer player;
	player = DeusExPlayer(Owner);
	If (Other.bInvincible)
		{
		return;
		}
  	Else
		{
  		Spawn(Class'BanEffect',Other);
  		Other.Destroy();
  		Super.ProcessTraceHit (Other, HitLocation, HitNormal, X, Y, Z);
		}
}
