<COMMENT>Elevator Note</COMMENT>
<P>Notice to public:
<P>
<P>Due to a technical problem not known, the elevator is now unusable, we ask that you use the stairs.
<P>Please understand that we are sorry.
<P>
<P>For the curious who think they can solve the problem, we've print TDP.log:
<P>
<P>Init: *** Cheats Enabled!  U R l337, d00D!  U r0X0r!
<P>Log: Possessed PlayerPawn: Player 26_TrestkonAppartement.Player
<P>Critical: appError called:
<P>Critical: CaroneElevator 26_TrestkonAppartement.CaroneElevator1 (State caroneelevatorset.CaroneElevator.CaroneElevator:00AE) Runaway loop detected (over 10000000 iterations)
<P>Critical: Windows GetLastError: The operation completed successfully. (0)
<P>Exit: Executing UObject::StaticShutdownAfterError
<P>Exit: Executing UWindowsClient::ShutdownAfterError
<P>Exit: UGalaxyAudioSubsystem::ShutdownAfterError
<P>Log: DirectDraw End Mode
<P>Exit: UD3D9RenderDevice::ShutdownAfterError
<P>Critical: FFrame::Serialize
<P>Critical: AActor::ProcessState
<P>Critical: Object CaroneElevator 26_TrestkonAppartement.CaroneElevator1, Old State State caroneelevatorset.CaroneElevator.CaroneElevator, New State State caroneelevatorset.CaroneElevator.CaroneElevator
<P>Critical: AActor::Tick
<P>Critical: TickAllActors
<P>Critical: ULevel::Tick
<P>Critical: (NetMode=0)
<P>Critical: TickLevel
<P>Critical: UGameEngine::Tick
<P>Critical: XGameEngineExt::Tick
<P>Critical: UpdateWorld
<P>Critical: MainLoop
<P>Exit: Exiting.
<P>Uninitialized: Name subsystem shut down
<P>Uninitialized: Log file closed, 02/11/09 23:48:19
