<COMMENT>SimonDenton's inbox</COMMENT>
<COMMENT>Darma's inbox</COMMENT>
<P><B>From:</B> Reception//Hotel//455.21.21.97
<P><B>To:</B> Hotel global email system
<P><B>Subject:</B> Main Elevator
<P>
<P>Due to a unknown technical problem, the elevator is now unusable, we ask you to use the stairs.
<P>Please agreed our .
<P>
<P>Here is our log, you can find the same on the elevator.
<P>
<P>Log: Possessed PlayerPawn: Player 26_TrestkonAppartement.Player
<P>Critical: appError called:
<P>Critical: CaroneElevator 26_TrestkonAppartement.CaroneElevator1 (State caroneelevatorset.CaroneElevator.CaroneElevator:00AE) Runaway loop detected (over 10000000 iterations)
<P>Critical: Windows GetLastError: The operation completed successfully. (0)
<P>Exit: Executing UObject::StaticShutdownAfterError
<P>Exit: Executing UWindowsClient::ShutdownAfterError
<P>Exit: UGalaxyAudioSubsystem::ShutdownAfterError
<P>Log: DirectDraw End Mode
<P>Exit: UD3D9RenderDevice::ShutdownAfterError
<P>Critical: FFrame::Serialize
<P>Critical: AActor::ProcessState
<P>Critical: Object CaroneElevator 26_TrestkonAppartement.CaroneElevator1, Old State State caroneelevatorset.CaroneElevator.CaroneElevator, New State State caroneelevatorset.CaroneElevator.CaroneElevator
<P>Critical: AActor::Tick
<P>Critical: TickAllActors
<P>Critical: ULevel::Tick
<P>Critical: (NetMode=0)
<P>Critical: TickLevel
<P>Critical: UGameEngine::Tick
<P>Critical: XGameEngineExt::Tick
<P>Critical: UpdateWorld
<P>Critical: MainLoop
<P>Log: Unknow error: Shut down to avoid bugs
<P>Exit: Exiting.
<P>Uninitialized: Name subsystem shut down
<P>Uninitialized: Log file closed, 02/11/09 23:48:19
<P>
<P>The Reception