New release with a bugfix and two more challenges.

fix: "Do not kill anyone" will fail only when killing is done by player

new challenge: Do not alert hostile AI - Any alerted hostile AIs will result in failing this challenge. Shooting friendlies will result in the same. Note that you have some time to hide when the AI notices you - that counts as potential alert instead.

new challenge: Do not receive damage - Receiving any damage is lethal. That includes falling damage, environment damage (burning, radiation, etc), projectile/melee damage, tear gas, poison gas, stun damage and drowning.