Chapter 2:

	Fixed the game assuming the shanty town was safe on the first second of the level, due to the game looking for 'ShantyTerrorists' instead of 'ShantyTerrorist'.
	
Chapter 4:

	Disabled Paul's shield aug.
	
Chapter 5:

	Fixed bad effects lingering when loading chapter.

Gameplay:

	AI no longer bothers attacking disabled robots.
	AI no longer lets the player use disabled robots as shields.
	AI no longer shoots through ALLIANCE_Neutral to hit the player, to avoid in fighting.
	AI no longer stops rubbing their eyes after the door they were opening opens.
	AI reacts to doors being opened that they can see.
	Accuracy and recoil mods can no longer be applied to weapons when they'd do nothing.
	Added a bindable option to quickly use medkits/biocells.
	Added lights to the spydrone.
	Added the ability to save emails by logging in legitimately or hacking with advanced skill level.
	Aggressive Defense System no longer detonates non-explosive projectiles.
	Aggressive Defense System no longer detonates wall mounted grenades, allied projectiles, or projectiles out of sight.
	Allowed NPCs to use the GEP gun lock-on feature on realistic difficulty.
	Allowed free augmentations to be used without energy.
	Allowed grenades to be thrown through windows.
	Allowed multiple LAWs and PS20s in the inventory.
	Animals can no longer eat through walls.
	Animals can now be knocked out.
	Binoculars display the name of what they're looking at.
	Bosses no longer drop their weapons.
	Bosses now fight to the death, like the characters state they should.
	Breaking an NPC's legs no slows them down.
	Buffed flare dart damage to match regular darts and increased lifespan to 4 minutes.
	Bullets now penetrate glass.
	Burning enemies now take fall damage.
	Cameras and turrets no longer see through thermoptic camo.
	Cameras no longer go into stasis when out of view.
	Cameras now notice bodies on realistic difficulty.
	Can no longer log into an ATM with the correct PIN but any text in the account field.
	Can no longer use augmentations when out of energy or dead.
	Changed medicine skill values from 30/60/75/90 to 30/45/60/90.
	Combat strength no longer boosts grenade damage.
	Disabled duplication glitch.
	Divers no longer T-pose from gas damage.
	Dogs can now jump attack.
	Dogs now bark and alert other enemies in the area before attacking.
	Doubled the range that the sniper rifle can be heard (by the player) to prevent people being confused from dying randomly.
	EMP shield is now passive and free.
	EMP shield now reduces damage from 'shocked' damage (spider-bots).
	Enemies rubbing their eyes now go to the stunned state when hit with the prod.
	Enemies who are immune to gas no longer try to avoid it.
	Enemies who are rubbing their eyes no longer immediately attack when hit by a tranq dart.
	Fixed NPCs forgetting what they were doing when opening a door or falling.
	Fixed a crash if a robot is destroyed while in use.
	Fixed animations for underwater combat.
	Fixed being unable to use the GEP gun lock-on feature after stealing the GEP gun from an NPC.
	Fixed extremely rare case of NPCs being able to resurrect themselves by getting into a conversation while dying.
	Fixed one of the images bought in the Old China Hand not appearing due to the game mistakenly thinking it's a duplicate.
	Fixed plasma damage using multiplayer values in singleplayer.
	Fixed robots not being disabled if they were in use when they were disabled.
	Flares now burn objects they touch.
	Food is eaten immediately if there's no room to hold it.
	Grenade ammo loss only happens when the grenade correctly spawns now.
	Grenades no longer detonate from halon gas.
	Grenades no longer detonate from touching bodies.
	Grenades now detonate on contact with enemies at master level.
	Hazmat suit now does what it says on the tin.
	Headshots are now any hit in the upper 30% of the body, regardless of angle.
	Holding a body reduces damage by 10%.
	Holding down the fire button now makes melee weapons keep swinging.
	If both legs are broken healing is prioritized for them.
	Increased flare lifespan from 30 seconds to 6 minutes.
	Increased quicksaves to three.
	Increased the height that walker bots can climb, allowing them to move up streets properly.
	Increased the range for a critical hit to the back of the head.
	Killing someone with ADS now ties the kill to you.
	Lasers are now auto-activated.
	Lasers now show where a shot will hit instead of giving 100% accuracy.
	Light weapons are kept equipped during conversations.
	Made NPCs switch weapons if desired if they need to reload on realistic difficulty.
	Made the LAW scope functional.
	Made the following objects block the AI's sight: Bushes, cars, trash bags, trees, vans, vending machines.
	Made the pepper gun more reliably hit.
	Master demolition skill now makes EMP damage permanently disable electronics.
	MiBs, WiBs, and commandos now play their critical damage sounds at 25% hp.
	Mounted grenades are no longer triggered if the player is using radar transparency / thermoptic camo.
	NPCs are now able to shoot through windows.
	NPCs now notice weapon lasers on realistic difficulty.
	NPCs now react to unconscious bodies if they react to dead ones.
	NPCs that are stunned with the riot prod while in the process of opening/closing a door will no longer go back to being unstunned when the door has finished opening/closing.
	NPCs that die holding a grenade on realistic will drop an armed one.
	NPCs will shoot at explosives and gas barrels around the player on realistic difficulty.
	Nerfed regeneration values (but still fairly overpowered).
	People can now die when unconscious, from fall damage, and from drowning.
	Picking up flare darts gives regular darts back.
	Recoil is now more immediate rather than drawn out over the course of the firing animation.
	Reduced explosive damage against the bosses.
	Regeneration now drains 10% when not healing instead of turning off.
	Remembered crouching state when loading the game.
	Robots no longer open doors.
	Robots play a critical damage sound at 25% hp.
	Robots reboot for 5 seconds after a scramble grenade wears off, giving players time to react.
	SCUBA divers no longer fear combat.
	Sabot slugs now hit in one location rather than a spread.
	Sniper rifles now play a short zoom animation when zooming.
	Swimming bonuses are immediately applied if the player is swimming while they upgrade the skill.
	Synthetic heart is now passive and free.
	The AI no longer uses batons against robots.
	The AI now has the ability to use non-primary ammo types.
	The AI now prioritizes explosive damage against robots.
	The AI now reacts to burning objects.
	The AI now reacts to injured dogs.
	The AI now reacts to objects being in a new position than they were before or lamps being on/off compared to before.
	The GEP gun can lock-on to cameras and turrets at advanced level.
	The energy shield augmentation protects the player from getting ignited at level 4.
	The following objects now make a sound that the AI can hear when used: Buttons, doors, faucets, lamps, light switches, pinball machines, shower controls, switches, toilets, valves, vending machines, water coolers, water fountains, pianos.
	The hazmat suit now protects from catching fire at master level.
	The plasma rifle now glows.
	The player now switches to the desired weapon after using a one-shot weapon.
	The power recirculator is now automatic.
	The range mod now affects projectile weapons.
	The targeting aug now also shows the EMP health of robots.
	Trying to plant a grenade on the wall and looking away will cancel the planting but no longer lose ammo.
	Updated AI collision while they rub their eyes to make the hitboxes match.
	Using a computer no longer makes the player invisible on realistic difficulty.
	Weapon mods now stack.
	You are now correctly blamed for flamethrower kills.
	
Misc:
	
	AI no longer makes critical damage sounds when stunned.
	ATMs auto-fill their withdraw amounts with the maximum.
	Added AllItems cheat.
	Added an option to fullscreen the notes page for easier note reading.
	Added batons to the low-tech skill description.
	Added keyboard support for keypad * and # keys.
	Added names for NPC exclusive weapons.
	Added names to cacti.
	Added names to fish.
	Added the ability to sort and search through notes.
	Adding a laser to a weapon automatically enables the laser.
	All barks now lip sync.
	AllAmmo cheat now gives all types of ammo for all your weapons, and reloads the equipped weapon.
	AllEnergy cheat gives max energy instead of default.
	AllSkills now gives swimming bonuses while in water.
	Animals can no longer eat themselves.
	Animals can now be picked up.
	AugAdd cheat now correctly upgrades desired aug by 1 level.
	Augmenations now turn back on if they were on when upgraded.
	Augmentation canisters now include the slot location of the contained augs and their descriptions.
	Augmentations now display the true energy rate, accounting for cloak/radar transparency upgrades and the power recirculator.
	Augmentations now provide specific numbers in their descriptions.
	Birds and rats no longer wait to finish their animation before dying.
	Birds can be set on fire.
	Birds now fear loud sounds.
	Breakable doors will now tell you the minimum damage required to damage them.
	Broken drinks now leave liquid on the ground.
	Cameras now display static while turned off.
	Can no longer frob while using the spydrone.
	Can no longer use the scope when putting the weapon away.
	Cannot read books that are burning.
	Cats now hate rats and birds.
	Changed the "Fx" key names in the settings to "Augmenation Slot Fx".
	Changed upgrade hotkey on character creation from R to U to prevent conflict with reset.
	Cleaner bots no longer move if disabled.
	Conversation choices can now be selected with the number keys.
	Dead cats and dogs no longer bounce in water.
	Difficulty is now automatically added to the save name.
	Disabled the flamethrower's fire if in water, reloading, or out of ammo.
	Disabled the use button for lockpicks and multitools.
	Disabled weapon lasers on level transition.
	Dogs no longer bark while dying.
	Dogs now bleed.
	Enabled cutscene subtitles on 16:9 resolutions.
	Enabled full control in the ghost/fly cheat states.
	Enabled horizontal scrolling for the log.
	Enabled unused skins for couches/chairs which were already set in maps.
	Fish can now be killed.
	Fixed a glitch where some barrels would get destroyed if you saved and loaded multiple times in the level.
	Fixed being unable to save on multi-terabyte harddrives.
	Fixed culling on models at 100 FOV.
	Fixed grenades being at the wrong rotation when placed on floors and ceilings.
	Fixed objects not burning properly if pushed while on fire.
	Fixed paper destruction sound.
	Fixed pigeon and seagull feet clipping into the ground.
	Fixed seats having the incorrect push sounds.
	Fixed superjump exploit.
	Fixed the player's overall health not being calculated when using the menu to heal.
	Fixed trying to drop a body in insufficient space causing an invisible one to spawn that bleeds.
	Fixed tumbleweed disappearing.
	Flies no longer bleed.
	Flies now die when entering water.
	Frobbing a non-frobbable mover will put your weapons away instead of doing nothing.
	Gas grenades no longer spawn under the ground if crouching and aiming down.
	Greasels now hate cats.
	Hacked cameras and turrets now tell you if they're on or off when highlighted.
	Halved bird health to die in one hit.
	Improved flare description.
	Improved footstep sounds.
	Improved poolball physics.
	Improved the debug menu to make it much more versatile.
	Increased fireball light.
	Increased the amount of available resolutions.
	Increased the minimum range for the AI to use the GEP gun to prevent them killing themselves as much.
	Increased the security console animation speed by 150%.
	Invincible objects no longer show their health in the targeting aug.
	Items are spawned on the ground when unable to be taken from carcasses.
	Jaime and WiBs hold all weapons one handed as they have no two handed animations.
	Keypad windows now close if the player dies with one open.
	Leaving a level and coming back no longer keeps the hum sound playing.
	Lowered the low ammo mark for 20mm ammo.
	Made recoil and reload weapon mods display their full name on the belt.
	Made the following objects flammable: books, clothes racks, flag poles, flowers, all furniture, hanging lanterns, tables, tarps, junks, pillows, plants, ship wheels, all trash, tumbleweed, book stands, cabinets, desks, logs, pianos.
	Made the scramble grenade description more accurate to what it really does.
	Made the use button for augmentation upgrade canisters go to the augmentations screen.
	Meleeing a body now plays the correct sound.
	Military bots now crush what they stand on.
	NPCs no longer sit on burning chairs.
	NPCs now look at the player when they get near.
	Napalm and plasma now burns the world.
	No pain sounds play if the speed enhancement augmentation removed all damage.
	Objects can now be pulled from under others.
	Objects now rotate to their velocity when thrown.
	Obtaining a key from a body only shows the icon on screen if it was a new key.
	People will complain if you mess with lamps near them.
	Planting your last grenade on a wall and looking away will no longer show another in your hand.
	Plastic fans now produce plastic fragments.
	Pointing a gun at someone makes them tell you off.
	Ported inventory sorting from Vanilla Matters.
	Pressing the scope button with nothing equipped will zoom with binoculars, if the player has some.
	Quickloading can now be done without a prompt if on the main menu or dead.
	Randomized fish sizes.
	Recoil value now correctly shows the skill bonus.
	Sabot shells spawn metal fragments when firing.
	SecurityBot3 now spawns shells out of each of its 4 guns.
	Smoke from the incense burner now follows it when moved.
	Taking damage no longer drops objects if the muscle aug is on at level 4.
	Targeting aug displays a transparent box instead of a fully black on when too underleveled to show an image.
	Targeting aug no longer displays class names and now displays human readable names.
	The AI can no longer talk with their heads underwater.
	The AI no longer turn to face the sky when talking to themselves.
	The HUD no longer reappears if opening and closing the main menu while dead.
	The ammo system no longer always uses the words "rounds" and "clips" for everything.
	The amount of credits the player has is displayed on the top left during conversation choices and when they receive credits.
	The bark system now correctly handles flag checks.
	The clip mod now displays its bonus as an absolute number, rather than an incorrect percentage.
	The cloak aug has a visible effect.
	The crosshair can now target objects past 500ft.
	The energy shield aug now draws a shield around the player, like it does for NPCs.
	The invincible crates will now move if hit by an explosion.
	The light aug now affects bSpecialLit surfaces.
	The nanosword now creates light when dropped directly from the inventory.
	The player no longer makes a sound if hit by a door while dead.
	The prod no longer damages non-explosive objects.
	The radar transparency aug has a visible effect.
	The riot prod no longer displays its electricity when out of ammo or reloading.
	The scroll bar no longer overlaps the date of saves.
	The sniper rifle can no longer take range mods as they don't really do much.
	The soda sound now comes from the player instead of the soda.
	The sound of wearable items now follows the player.
	The spydrone now turns off when destroyed to prevent a softlock.
	The turret option can now be cycled backwards to immediately disable it.
	Trying to pick up an item without room will display the required space.
	Turrets no longer try to spawn their guns when being deleted.
	Using a disposable weapon will try to find another one in your inventory and place it in the same belt slot.
	Watercoolers no longer make water puddles if out of water.
	Weapons now display their true damage for projectiles and the amount of times they hit for spread weapons.
	Weapons now point at their lasers.
	Wet people and things now drip water.
	
Options:

	Added anti-epilepsy option.
	Added option to add newspaper and book information to the datavault.
	Added option to autosave.
	Added option to disable the augmentation hum.
	Added option to switch the keypad layout with a numpad one.
	Added option to switch the spydrone view to the main view and player to the smaller view.
	Ported item refusal system.