                            HARDCORE DX

HARDCORE DX version 1.0 readme file.
Deus Ex version required: 1112 fm 
Author: Hejhujka  e-mail: lockdown@axelero.hu

Features:
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1. New single-player experience: faster and more realistic reactions for NPCs, NPCs also can
use the alternate firing mode, on "Hardcore" difficulty level some of them even can "communicate" with
their allies and call for help if needed (I think in 2052 they must have walkie-talkies or something like that). 
The most intensive changes I've made on relistic settings. 
Just a few of them: you can carry only 9 items (no matter what items) + the keyring and some extra items which are don't need inventory rooms; 
you can't access the inventory menu (you can only do that by activating the weaponmods in your hand in order to install them),  same with the health and
skill menu so you can't pause the game to select some new weapon or use medkits, because I think it's a kinda cheating; 
in this settings you play not a rookie, but a highly trained professional ( all you skills are set at master
level, but reduced somewhat to keep the "balance"), but your enemies also has much better combat abilities and they has better equipment, so
if you are not a cheater you will "die to easily!"; 5 or 6 new enemy, random inventory replacement for NPCs,
so they won't use the same weapons during all game; double amount of enemies nearly on
every map, so you won't know where they are; if you drop a weapon you also to drop all the
ammo for this weapon; 1 extra boss fight. This part of the mod may not work properly if you have modified the dx maps, so you need
to install the original maps from your CD-ROM in order to play this part of the mod. And please remember, all
this changes appear only if you play the game on "Hardcore" difficulty (start a new game and select "Hardcore" difficulty level). 
And finally one important note: If you don't like "kill'em all" style FPS games, don't even try 
to play the game on "Hardcore" settings.

2. New multiplayer gameplay with DX-style taunts; including single-player(no connection) part
of the game, where you play with bots. Go to Multiplayer/Botmatch to start the off-line game (no lags, no MP bugs!), 
ignore "server-mode" settings, because they don't affect the off-line game. There is 4 game types, including Deathmatch, Team deathmatch,
Last man standing and Kill the leader. "Kill the leader" is very similar to CTF game -
you must kill the enemy leader and protect the friendly leader. The leaders sitting behind the tables at their bases. There is no skill and augs
in the new multiplayer. Unfortunatly there in only one type of bot orders: you can release the supporting bot by presing
the "F" button by default or entering the "freelance" console command. Every item picked up automatically, no need to press
the "frob" button. The mod comes with 4 maps ( 3 for DM, 1 for KTL). Unfortunatly the MP part was not tested on dedicated server and therefore may have
some network bugs. On maps with no paths the bots can't run across the maps, so you need add paths before playing the mod on maps, which are not comes 
with this mod. Use UED2 for DX to add paths, because the SDK is unable to add inventory reachspecs and therefore the bots can't collect long-distance items. 
UED2 include the auto-pathbuild feature, but I don't recommend to use this feature very often. The MP work correctly only with weapons and items you find on the maps and the weapons comes with mutators. 

3. Totally rebuilded weapons with primary and alternate firing modes redesigned to kill (altfire - rightmousebutton by default
and the "use" button - middlemousebutton), augs(most of them drain energy only when needed) and pickups. If you upgrade your weapon with laser, the laser turn on automatically when you equip the upgraded weapon.
Some of the puckups like armors, biocells, upgrade cannisters do not require inventory space anymore. The biocells recharge you automatically when needed.
I can't tell you about every singe changes in this file, so try out
everything, read the weapon descriptions. I'm gonna tell you only about two weapons: the prod and the dragon sword.
In altternate mode the prod work like a shield gun from UT2003 and absorb up to 75% of damage you take, this weapon do not
need ammo anymore, because it recharge the ammo automatically, in alternate mode it can disable robots and el.devices. The dragon sword work like Jedi's light saber,
because when it in your hand the sword it able to reflect 90% of incoming bullets and smaller projectiles (you can't survive a huge rocket attack),
but only which comes from the direction you looking at (when reflecting it swing automatically, don't need to press the fire button), in alternate mode you can throw the sword like a real jedi and after 
several time the sword will find you. The sword don't require physical space in your inventory. Once you find the sword you can equip it
by pressing the "GetNanoSword" button (you must assign it first in the Keyobard/mouse menu), or if no highlighted objects infront of you,
you can equip the sword by pressing the "use" button. Lockpicks and multitools are used only for "recharging" your keyring.
You can pick the locks and hacking with nanokey ring, but you still need lockpicks and multitools to do that and you need the old skills
to upgrade your hacking and lockpicking abilities. In "altfire" mod the keyring work as a shortrange melee weapon. Earlier there was no
reason to hack turrets through security computers in the single-player, because if they was not in a line of sight to you, they never attacked your enemies, now this bug fixed.

4. I don't know how to call them, but you can find this things nearly in every FPS. I'm talking about
stationary machineguns. I've added this feature to DX. They looks like turrets and appear only in "hardcore" difficulty,
but you can summon them by typing the following console command: summon machinegunbase. When you close to the gun look at the gun and press
the "use" button to take control over the gun and then press the fire button to shoot. You can't use weapons or other items while
using the gun.

5. Since the mod overwrite some functions and properties, other mods may not work with this mod installed. After releasing the "Alternative fire" mod,
I've received a few e-mails: community members told me that they can't accept the altfire function at rightmouse button, because they allways use the right mouse button as a 
"use" button. This mod contain much more changes of that kind, but please imagine that you are playing another game where, for example, the altfire is more important than the
use button. When the auto-pickup is on and you playing on "hardcore" difficulty the "use" button is really less important. 

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Installation:
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1. First make a backup copy of your DeusEx.u, DeusEx.int, DeusEx.ini and User.ini files! You can
find this files in your DeusEx\System directory.

2. Put the Maps folder contents in to your DeusEx\Maps directory.

3. Put the System folder contents in to your DeusEx\System directory and overwrite the old files (it is very important to owerwrite all the files!!!).
It reset all display and other options, so you need to reconfigure them again.

4. Start the game, go to keyobard/mouse settings and assign some new commands you found there.

5. By default all the items are picked up automatically, same with searching the corpses for items. If you
wanna deactivate this feature, go to Settings/Controls in the main menu and turn off the "Auto Pickup".
You can't turn it off for MP. When auto pickup is active it erase the "highlight boxes" around NPCs and
objects. Important: By default I set the CdPath=C:\DeusEx in DeusEx.ini , if your copy has another
destination, please change it.

Thats all!
You can uninstall the mod by replacing the files with your backup copies.
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Copyrights.
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This level was not made and is not supported by Ion Storm and Eidos Interactive.
This mod include improoved codes from my previous mods (Altfire, Tnag, Arena).
If you wish to use the codes or maps in your modifications, just do it, but please put my name in your mod-documentation and 
mod-announcement. And please don't represent the ideas and stuffs included in this mod as your own ideas and stuffs. 
If you wanna to ask me about coding/mapping system used in this mod feel free to mail me at lockdown@axelero.hu or at drimacu1@axelero.hu.
If you find any bugs in this mod and if you'll be intrested to fix them, mail me.
Special thanks to everyone with who I worked on my previous mods (Luminous Path, Photoblokey,
DA_Terminator, Geist, Paul Vyper, Dark NSF and others).
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