HARDCORE DX

HARDCORE DX version 3.0 readme file.
Deus Ex version required: 1112 fm
Author: Hejhujka, e-mail: lockdown@axelero.hu

Main Features:
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1. Single-Player game with new and old enemies on 4 different difficulty levels:

   	a/ Easy: 30-room inventory, high damage resistance;

   	b/ Classic: classic inventory, normal damage resistance;

   	c/ Realistic: 9-room inventory, low damage resistance. This is the most realistic difficulty setting;

  	d/ Unrealistic: new Player class, HUD, augmentation system, music settings, better "machinegun support". A true and classic FPS!

2. New Multiplayer with tournament bots, 4 game-type and off-line feature.

3. Totally rebuilded weapons with primary and alternate firing modes. 

4. Mounted weapons.

5. Advanced key ring (key, lockpick, multitool and melee weapon in one);
 
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Installation:
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1. First make a backup copy of your DeusEx.u, DeusEx.int, DeusEx.ini and User.ini files! You can find these files in your DeusEx\System directory. Since we all know about saved game bug (it cause map corruption and crashes), I advise you to reinstall the game before installing this mod.

2. Put the Maps folder contents in to your DeusEx\Maps directory.

3. Put the System folder contents in to your DeusEx\System directory and overwrite the old files (it is very important to overwrite all the files!!!).
It reset all display and other options, so you need to reconfigure them again.

4. Start the game, go to keyboard/mouse settings and assign some new commands you found there.

5. By default all the items are picked up automatically, same with searching the corpses for items. If you want to deactivate this feature, go to Settings/Controls in the main menu and turn off the "Auto Pickup".
You can't turn it off for MP. When auto pickup is active it erases the "highlight boxes" around NPCs and objects. Important: By default I set the CdPath=C:\DeusEx in DeusEx.ini , if your copy has another destination, please change it to match with the directory your copy INSTALLED.

Thats all!
You can uninstall the mod by replacing the files with your backup copies.

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1. Single-Player game.
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I. Augmentation system, energy bar.

   - The augmentation system is modified and the most of augmentations drain energy only when needed. Here comes the description of the new and old augmentations:

1/ Aqualung  drain energy only underwater;

2/ Bullet Time (ex Ballistic Protection)  Max Payne and Cheaser-style augmentation, drain a lot of energy;

3/ Cloak  make you invisible to any hostiles, turrets, cameras and laser beams;

4/ Distance Interacting (ex Combat Strength)  it is a Jedi-style augmentation. Youll be able to interact with the surrounding environment (pickup items, use switches, hacking, etc.) at longer distances by pressing the use object in the world button. Drain energy only when you press the use button; 

5/ Aggressive Defense System  drain energy only if the projectile is fired at you;

6/ Teleporting Spy Drone  by detonating the drone, youll be teleport to the drone location. The drone is able to cross through doors;

7/ Levitation (ex EMP Shield)  youll be able to fly with this augmentation;

8/ Equipment Recharger (ex Environmental Resistance)  this augmentation recharge your armors, goggles and rebreathers and drain energy only, when the recharge is needed; 

9/ Regeneration  drain energy only when actually heal;

10/ Synthetic Heart  dont drain energy, but increase the energy drain of all active augmentations;

11/ Light  now you can upgrade this augmentation if you want a brighter lighting;

12/ Muscle Strength - Muscle Strength + Combat Strength, drain energy only when actually used;

13/ Power Recirculator  dont drain energy and reduce the energy drain;

14/ Hologram System (ex Radar Transparency)  create a hologram copy of the player;

15/ Nanoelectricity Attack System (ex Energy Shield)  its another Jedi-style augmentation. Youll be able to shock your foes and deliver an EMP charge to disable turrets, cameras, attached grenades and robots with lightning beams by pressing the use object in the world button. Drain energy only when you press the use button. On highest level this augmentation will scramble turrets, cameras, attached grenades and robots; 

16/ Speed Enhancement  drain energy only when you move;

17/ Run Silent  drain energy only when you move;

18/ Targeting  nothing new;

19/ Life-power Gainer (ex Vision)  it is a DXIW-style augmentation. Youll be able to gain extra health from corpses and double from not dead bodies. Drain energy only when use the body. 

   - The energy bar indicate your current energy, the default value you start with is 100 and the max value 850, so you don't need to recharge your energy very often;
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II. AI.

   - Faster reactions for NPCs;
   - The AI also can use the alternative fire mod for weapons;
   - Some of the NPCs can communicate and call for help if needed;
   - During combat the smarter NPCs calculate the difference between their     health and weaponry and the enemy's health and weaponry and try to retreat and use cover (but don't even imagine a retreating military robot!);
   - About 9-10 new NPCs added;
   - For multiplayer bots I've used the UT codes, because these codes are much more stable and unlike the codes used in DX ScriptedPawn.uc the UT codes don't cause slowdowns and crashes.
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III. Inventory items.

   - Pickups like ballistic armors work like a classic armors and don't need inventory space;
   - The tech-goggles and the thermoptic camo now has the on/off feature (assign this functions in the keyboard/mouse menu), the thermoptic camo can hide you from turrets, beams and cameras too;
   - The bioelectric cells first charge your system until it reaches the max value, after that they come to your inventory and you need to activate them manually; 
   - The cigarettes stop the poison effect and incapacitate your foes like the gas grenade. I know it's not very realistic, but at least it's something new and funny.
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IV. Turrets  you can scramble the turret to make it attack your enemies without hacking the computer.
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V. Unrealistic Difficulty.

   - Player, augmentation system, augmentation goodies.

        a/ the new player run faster, jump higher and can lift heavy crates by default;
        b/ there is only one augmentation - the light augmentation; 
        c/ the new player has an energy armor which protect him from any damages. You start with 0% of energy armor and each augmentation cannister add 10% of energy protection. When you reach the 100% you'll be invincible (of course if you has energy), and Its actually has the same effect as the maxed-out armor- augmentation s and the regeneration;  
        d/ the augmentation upgrade cannisters (adrenaline cannisters) are boost your health up to 199 and it's very useful when you face a couple of bad guys;
        e/ the max value of energy is only 500 instead of 850 and you can carry only 5 extra cells;
        f/ if there is any health items (med-kits, food, etc.) in your inventory and your health drop under 50, those items will activate automatically to heal you during the firefight.

   - Inventory items, weaponmods.

        a/ the armor-pickups are removed, because they don't protect the new player;         
        b/ the most of weaponmods are also removed, because all of your weapon skills are at max level and your weapons already has zero recoil, reasonable           reload-count, accuracy, range and the reload is fast enough. The weaponmods            are good with classic skill settings, but with maxed-out skills you just get an extra advantage over AI and the game will be very easy. There is only 3 mods           available: clip (only for the riot prod), scope (crossbow, GEP) and the silencer (Assault Rifle, Rail Rifle);
        c/ the food and drink is very important on this difficulty. First these items heal           you and if your health is on 100% they comes to your inventory;
   
    - HUD, weapons, inventory-selecting system.

        a/ the icons at the left-top of the screen are indicate your current health and energy, the client messages appear near from the bottom of the screen, the icon at the left-bottom display your current weapon, ammunition type (for weapons which has more then one type of ammo), weapons firing mode and amount of ammo, if you equip the nanokey it shows the lockpicks/multitools you have, the icon at the right-bottom display your currently selected item and numcopies/charge of this item (you should go to keyboard/mouse menu and assign the "select item" and "activate selected item" functions, now you can toggle between the items and activate them, you'll be able to fire weapons and use other items which is very cool);
        b/ mouse-wheel: first it put a weapon in your hand (if you don't have any weapon equipped), then it start toggle between weapons you have (melee-pistols-rifles-heavy-grenades) and a small icon of the selected weapon will appear at the left-top of the screen (it skip the non-melee weapons with no ammunition left), now you can equip the selected weapon by pressing the fire button of cancel the selection with the alternative fire button (when you get familiar with it, you'll be able to select any weapon in a matter of seconds). If you zoom with sniper weapons, the           mouse-wheel work like a zoom in/out function (also available on other difficulties);
         c/ by pressing the F1 you can show your credits;
         d/ if you run out of ammo the weapons switch automatically;
         e/ weaponmod installation: if you select the weaponmod a *** symbol appear under the weaponmod icon, if the symbol is green your current weapon can be upgraded with this mod ( press the activate selected item button to install the mod) 
         f/ mounted machineguns. They look like turrets, but if you press the use button when you close enough you'll take control over the machinegun. You can't move of use weapons while using the machinegun and you need to press the use button again to release the gun.
         g/ hide weapon. You can hide your weapon like before with the exception that you need to press the same button again to equip any weapon!
         h/ weapon hotkeys - there is only one hotkey: press 0 to select the key ring.

    - Tips.

         a/ the thermoptic camo can save your life, don't use it just for fun;
         b/ the scramble grenades modify the robot's and turrets attitude on forever;
         c/ avoid firefights at close ranges and always take cover, it help you to stay alive longer;   
         d/ always collect food, drink, med-kits and other goodies;
         e/ the new player can rotate with mounted machineguns;

    - Music.

         a/ by default the music play the combat section if there is an any hostiles at the current map.
 
    - Summary.

         a/ the unrealistic difficulty is not too hard, but different. I strongly recommend to trying it out, because it brings new experience to the game play;
         b/ in my opinion the lack of augmentation s, weaponmods, skills and the infinite inventory don't turn DX into a kind of Duke Nukem shooter, because the game still keep it's originality, the changes just add more challenge, new feeling, new abilities and somewhat simplify (modify) the controls;
         c/ the new HUD is very simple and include only the most important info you need, but it won't blind you on dark maps and it's new (lol).
         
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2. Multiplayer game.
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    - New multiplayer game play with DX-style taunts; including single-player (no connection) part of the game, where you play with bots. Go to Multiplayer/Botmatch to start the off-line game (no lags, no MP bugs!), ignore "server-mode" settings, because they don't affect the off-line game. There is 4 game types, including Deathmatch, Team deathmatch, Last man standing and Kill the leader. "Kill the leader" is very similar to CTF game: you must kill the enemy leader and protect the friendly leader. The leaders are sitting behind the tables at their bases. There is no skills and augmentations in the new multiplayer. Unfortunately there in only one type of bot orders: you can release the supporting bot by pressing the "F" button by default or entering the "freelance" console command. Every item picked up automatically. The mod comes with 5 maps (3 for DM, 2 for KTL). On maps with no paths the bots can't run across the maps, so you need to add paths before playing the mod on maps, which are not comes with this mod. Use UED2 for DX to add paths, because the SDK is unable to add inventory reach-specs and therefore the bots can't collect long-distance items. UED2 include the auto-pathbuild feature, but I don't recommend using this feature very often. The MP work correctly only with weapons and items you find on the maps and the weapons comes with mutators!!! The weapons switch automatically when find better or run out of ammo. If you don't like the autoswitch settings you can modify them in the User.ini [Engine.PlayerPawn] section. 

    - HUD. The HUD is same as in Unrealistic difficulty, but it shows the armor you have instead of energy and it also shows the weapons you collected if you have ammunition for this weapon.
    - Mouse-wheel. Simply switch between weapons which have ammo.
    - Hot keys:
                 0. Prod
                 1. Pistol
                 2. Bio Pistol
                 3. Mini Crossbow
                 4. Assault Rifle
                 5. Flamethrower
                 6. Sniper Rifle
                 7. Plasma Rifle
                 8. Sabot Cannon
                 9. GEP Gun   
     - Aug keys: by pressing the buttons from F3 to F12 you can view your teammates. 

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3. Weapons.
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    - The most of the weapons has the alternative fire function, by default it set on the right      Mouse button and the use button replaced to the middle-mouse button. Under the weapon icon on your HUD you can read the firing mode information about your weapon (semi-auto, burst, automatic, etc.). If the weapon is a semi-automatic gun, thats mean youll need to press the mouse button again for each shot. Here comes the description of the weapons:
          
	          1/ Assault Rifle: Normal fire: fires the caseless 7, 62 mm nano-rounds; Alternative fire: fires the 20mm ammo, but only when you have it. Note: Ive increased the rifles damage, so you dont need to empty the whole clip to kill a regular enemy, but the 20mm shells damage and blast-radius is somewhat reduced;
		2/ Sabot Cannon (ex Assault Shotgun): Normal fire: fires the cased 12 mm sabot slugs; Alternative fire: fires the caseless explosive sabot shells. Note: on higher skill levels the normal fire is almost always lethal at close ranges; 
                  	3/ Melee weapons - the most of melee weapons can be thrown in alternative fire mod as a one-shot weapon, the dragon sword work like a Jedis saber, because it return to you after you throw it. If you lucky enough you can kill a whole army of enemies with one sword throwing;
		4/ EMP grenade: Normal fire: fires an EMP or a Stun grenade; Alternative fire: switch between EMP and Stun modes;
		5/ Flamethrower: Normal fire: fires a flame balls; Alternative fire: fires the whole napalm cannister;
		6/ Gas grenade: Normal fire: fires a Gas or a Vacuum grenade; Alternative fire: switch between Gas and Vacuum modes;
		7/ GEP Gun: Normal fire: fires a normal or a WP rockets; Alternative fire: scope mode (only if the scope is installed);
		8/ Shock Pistol (ex PS20): Normal fire: fires an EMP-Stun beam; Alternative fire: charged fire, which increase the beams damage;
		9/ LAM: Normal fire: fires a LAM; Alternative fire: detonate the attached LAMs;
		10/ Rocket Machinegun (ex LAW): Normal fire: fires a normal or a WP rockets in a rapid rate of fire; Alternative fire: scope mode with semi-automatic fire. Note: this is the most powerful weapon in the game, but can eat tons of ammunition;
		11/ Mini-Crossbow: Normal fire: fires the normal, poison and toxic darts; Alternative fire: scope mode (only if the scope is installed). Note: now the crossbow is a long-range sniper weapon;
		12/ Scramble grenade: Normal fire: fires a Scramble or a Spider grenade; Alternative fire: switch between Scramble and Spider modes;
		13/ Bio Pistol (ex Pepper Gun): Normal fire: fires a green bio-sludge in a rapid rate of fire; Alternative fire: spray the tear gas like the original pepper gun. Note: in normal firing mode this weapon is extremely effective at close ranges, even against a couple of bad guys;
		14/ Pistol: Normal fire: semi-auto, burst or dual-pistol fire; Alternative fire: switch between semi-auto, burst and dual modes Note: on higher skill level one burst is usually enough to take down a regular enemy, and the dual-pistol fire is very suppressive at close ranges, but less accurate at longer ranges;
		15/ Plasma Rifle: work like the ASMD Shock Rifle: if you hit the plasma-ball with the plasma beam it will cause a very big and cool-looking explosion. Note: in the single-player game it works like the gravity rifle from my old modifications;
		16/ Riot Prod: Normal fire: stun-charge fire; Alternative fire: shield function. Note: the shield function absorbs the 75% of damage you take, so it might be useful when you decide to retreat without fighting;
		18/ Rail Sniper Rifle: Normal fire: fires a red rail beam, which is able to hit the targets even through the walls; Alternative fire: scope mode with the ability to see through the walls at close ranges. Note: the smarter enemies can hide themselves, so you wont be able to see them;
		19/ Assault Shotgun (ex Sawed-off): Normal fire: semi-auto or pump-action burst fire; Alternative fire: switch between semi-auto and burst modes;
		20/ Stealth Pistol: Normal fire: semi-auto or full-auto fire; Alternative fire: switch between semi-auto and full-auto firing modes. Note: the automatic fire is less accurate, but sometimes it has a devastating effect at close ranges;
                 	21/ Cyborg Dog: not a weapon, but sometimes better then weapon. If you find the cyborg dog you can activate it like you activate any other items. If you           want to deactivate the dog go to the dog and press the "use" button just like you want to talk with the dog. The cyborg dog will follow you and deal with your foes, but forget about stealth approach when the dog is nearby. You can control the dogs orders by using the key ring.
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4. Known bugs.                
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There is only one known bug: the mouse wheel zooming rarely may modify the FOV settings. If you have noticed any FOV problems open your User.ini file, go to [Engine.PlayerPawn] section and set the DesiredFOV and the DefaultFOV on 75 both. 
Rarely the game may freeze or crash. Simply restart the game and try to ignore it.
         
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Copyrights.
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This level was not made and is not supported by Ion Storm and Eidos Interactive.
This mod includes improved codes from my previous mods (Altfire, Tnag, and Arena).
If you wish to use the codes or maps in your modifications, just do it, but please put my name in your mod-documentation and mod-announcement. And please don't represent the ideas and stuffs included in this mod as your own ideas and stuffs. 
If you want to ask me about coding/mapping system used in this mod feel free to mail me at lockdown@axelero.hu.
If you find any bugs in this mod, and if you'll be interested to fix them, mail me.
Special thanks to everyone with who I worked on my previous mods (Luminous Path, Photoblokey, DA_Terminator, Geist, Paul Vyper, Dark NSF and others).
The mod overwrites some functions and properties and other mods may not work with this mod installed. 
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