﻿╒───────────╕
│1.2 -> 1.21│
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+ Spy Drone now properly restricts player movement underwater, and uses a better method for doing so than the game previously used while walking (so you still bob/float in water, but no longer accidentally swim around while piloting the drone)
+ Nerfed Spy Drone speed bonus; it's no longer necessary since the energy drain is so much lower
+ HazMat suits properly protect you against all forms of fire/burning damage now, not just ones that would set you on fire
+ You can no longer activated a charged pickup (hazmat, rebreather, etc.) if you already have one of that same type active, since there's no benefit to it and it might mislead players into believing that stacking them has greater effect
+ Charged pickups look transparent in your hand if they're active, because it was weird that it looked like you were still holding a hazmat suit while wearing it, but this still retains obvious visual indication of the item type
+ You can now throw a charged pickup even while it's active, but it'll (obviously) turn off in the process


╒──────────╕
│1.1 -> 1.2│
╘──────────╛

+ HDTP compatibility added (from Shifter)
+ Enviro aug lowers drug timer duration (from Shifter)
+ Overlap bug doesn't work when cheats are off (from shifter)
+ Alarm panels/laser tripwires deactivated via EMP are deactivated for a time relative to damage (from Shifter)
+ Laser-type effects fade out near death when applicable (from Shifter)
+ Master computers skill lets you get free vending machine goods (from Shifter)
+ Compared to vanilla DX, Advanced computers skill lets you hack a little longer, and Master computers skill lets you hack for significantly longer
+ Athletics has lesser effect on jumping (default jump height is now same as vanilla DX)
+ Increase skill cost of Athletics to that of medicine/demolitions
+ Slightly nerf running/jumping bonuses from speed aug
+ Spy drone has much lower energy drain and moves 50% faster, but has significant (30 unit) energy drain on activation
+ Field of View angle is now automatically corrected based on aspect ratio, both for the normal view and for scope/binocular views
+ Standing bonus goes up a bit faster, and no longer goes down when reloading
+ EMP Shield passive and protects against electricity a bit (25% at level 3 then 50% at 4)
+ Fixed up angle calculations a bit for the laser and firing offsets so they're more accurate now
+ Modified the laser sight wander mechanism a bit (might still require tweaking)