╒─────────────╕
│1.23 -> 1.30b│
╘─────────────╛

+ Enemies/NPCs are now more accurate and more alert on higher difficulties.
+ Tougher NPCs (MJ12 Troopers, Commandos, MiBs/WiBs, some unique NPCs) are now more alert than weaker ones.
+ Targeting reticle calculation is finally fully correct and should reflect firing spread virtually perfectly.
+ Player accuracy is decreased a bit to offset the increase in effective accuracy introduced by the mod's circular bullet spread algorithms (firing angle offset is now 1.25 times what it was before).
+ The sneak-attack (point-blank from behind) bonus to damage has been reduced, and stunned/gassed enemies are susceptible to sneak attacks even from the front, and still take some extra damage from afar, since they can't defend themselves.
+ Improved sneak-attack logic: A stunned enemy was only ever susceptible to a smaller amount of bonus damage even from the back, and the sneak-attack bonus was applied to all damage types. Bonus damage is no longer applied to inapplicable things like explosions and poison, and fire damage (WP rocket, flamethrower) gets a smaller bonus.
+ The combat knife and crowbar each do 1 more damage (7 and 6 damage respectively), and the baton now does 5 damage instead of 7 when not sneak-attacking.
+ NPCs no longer suffer an accuracy penalty from having an unzoomed scoped weapon like players do, since they presumably never have it zoomed.
+ Planted explosives now give you at least one beep before exploding on Realistic instead of blowing up immediately.

╒────────────╕
│1.22 -> 1.23│
╘────────────╛

+ Fixed a problem where the player wasn't triggering proximity explosives placed on maps. Now, at difficulties above Easy, there is a penalty to both the base amount of time you have to disarm a bomb (as in Shifter), and a penalty to the extra time afforded to you by higher Demolitions skill. Also, fixed Shifter implementation of this that caused Medium difficulty to act as if it were Easy difficulty.
+ Added autosave enable/disable button in "Controls" menu (thanks to DX_Blaster for the code/textures).
+ Added Italian language support (thanks to Alberto Giuffrida for this file/translation).

╒────────────╕
│1.21 -> 1.22│
╘────────────╛

+ Fixed a problem with the Field of View angle correction code which prevented it from working properly, and altered the drug effects code so it zooms in your view to a degree dependent on your normal FoV angle and won't prevent proper zooming with the scope/binoculars.

╒───────────╕
│1.2 -> 1.21│
╘───────────╛

+ Spy Drone now properly restricts player movement underwater, and uses a better method for doing so than the game previously used while walking (so you still bob/float in water, but no longer accidentally swim around while piloting the drone)
+ Nerfed Spy Drone speed bonus; it's no longer necessary since the energy drain is so much lower
+ HazMat suits properly protect you against all forms of fire/burning damage now, not just ones that would set you on fire
+ You can no longer activated a charged pickup (hazmat, rebreather, etc.) if you already have one of that same type active, since there's no benefit to it and it might mislead players into believing that stacking them has greater effect
+ Charged pickups look transparent in your hand if they're active, because it was weird that it looked like you were still holding a hazmat suit while wearing it, but this still retains obvious visual indication of the item type
+ You can now throw a charged pickup even while it's active, but it'll (obviously) turn off in the process

╒──────────╕
│1.1 -> 1.2│
╘──────────╛

+ HDTP compatibility added (from Shifter)
+ Enviro aug lowers drug timer duration (from Shifter)
+ Overlap bug doesn't work when cheats are off (from shifter)
+ Alarm panels/laser tripwires deactivated via EMP are deactivated for a time relative to damage (from Shifter)
+ Laser-type effects fade out near death when applicable (from Shifter)
+ Master computers skill lets you get free vending machine goods (from Shifter)
+ Compared to vanilla DX, Advanced computers skill lets you hack a little longer, and Master computers skill lets you hack for significantly longer
+ Athletics has lesser effect on jumping (default jump height is now same as vanilla DX)
+ Increase skill cost of Athletics to that of medicine/demolitions
+ Slightly nerf running/jumping bonuses from speed aug
+ Spy drone has much lower energy drain and moves 50% faster, but has significant (30 unit) energy drain on activation
+ Field of View angle is now automatically corrected based on aspect ratio, both for the normal view and for scope/binocular views
+ Standing bonus goes up a bit faster, and no longer goes down when reloading
+ EMP Shield passive and protects against electricity a bit (25% at level 3 then 50% at 4)
+ Fixed up angle calculations a bit for the laser and firing offsets so they're more accurate now
+ Modified the laser sight wander mechanism a bit (might still require tweaking)