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Mission 20
Mission 21
Mission 22
Mission 23
Mission 24
Missions 20 and 22
PDXHQ01
FirstFrame
// Change alliances if the player works for WorldCorp
when ALLIED_WC=TRUE
set bNoAlarm=FALSE for "LobbyCamera"
AND "LabEntranceCamera"
AND "ElevatorCamera"
change alliance for "Krissy"
towards "Player" to -1.000000
change alliance for "Evil"
towards "Player" to -1.000000
change alliance for "Winquman"
towards "Player" to -1.000000
change alliance for "Jonas"
towards "Player" to -1.000000
set bInWorld=TRUE for all
"PDXGuard"
Timer
// Cause King Kashue to attack the player if he kills an
ally in the PDX HQ
when ALLIED_PDX=TRUE AND
"Winquman" OR
"Jonas" OR "Evil"
OR "Krissy" is dead
play PM_Kashue_KilledFriend
change alliance for "Krissy" towards "Player" to -1.000000
change alliance for "Evil" towards "Player" to -1.000000
change alliance for "Jonas" towards "Player" to -1.000000
change alliance for "Winquman" towards "Player" to -1.000000
set bInWorld=TRUE for "KingKashue_Attack"
set bLocked=TRUE for "PDXMainDoor"
AND destroy triggers with tags "Exit1Trigger"
AND "Exit2Trigger"
PDXHQ02
FirstFrame
// Change alliances if the player works for
WorldCorp
when ALLIED_WC=TRUE
set bInWorld=FALSE for "KingKashue"
AND bInWorld=TRUE for "KingKashue_Patrolling"
set bNoAlarm=FALSE for "ElevatorCamera"
AND "LeisureRoomCamera"
AND "GhandOfficeCamera"
change alliance for "Ghand"
towards "Player" to -1.000000
FCDowntown
FirstFrame
// Make Abom hostile if you're Goat-aligned
when ALLIED_CULT_GOAT=TRUE
change alliance for "Abomnation" towards
"Player" to -1.000000
// Close the Fan-Fic Store if the player has killed Walton
or Chris
when Chris_Dead=TRUE OR
Walton_Dead=TRUE
set bInWorld=FALSE for "Walton"
AND "Chris" AND
"FanFicCustomer"
set bLocked=TRUE for "FanFicStoreDoor"
// Otherwise, move Walton randomly around the Fan Fic Shop
else randomly teleport "Walton"
to "WaltonUpstairs" AND
set Walton_Upstairs=TRUE (expire 23)
teleport "Walton"
to "WaltonDownstairs" AND
set Walton_Downstairs=TRUE (expire 23)
// Spawn random Llama attackers if you're Goat-aligned
when ALLIED_CULT_GOAT=TRUE AND no actors tagged
"AttackGroup_Llama01" OR
"AttackGroup_Llama02" OR
"AttackGroup_Llama03" are present
set bInWorld=TRUE for "AttackGroup_Llama01"
OR "AttackGroup_Llama02"
OR "AttackGroup_Llama03"
// Spawn random Goat attackers if you're Llama-aligned
when ALLIED_CULT_LLAMA=TRUE AND no actors tagged
"AttackGroup_Goat01" OR
"AttackGroup_Goat02" OR
"AttackGroup_Goat03" are present
set bInWorld=TRUE for "AttackGroup_Goat01"
OR "AttackGroup_Goat02"
OR "AttackGroup_Goat03"
// Move Walton randomly around the Fan Fic Shop
randomly teleport "Walton"
to "WaltonUpstairs" AND
set Walton_Upstairs=TRUE (expire 21)
teleport "Walton"
to "WaltonDownstairs" AND
set Walton_Downstairs=TRUE (expire 21)
FCCorporate
FirstFrame
// Lock the PDX doors when player is WC aligned
when ALLIED_WC=TRUE
set bLocked=TRUE for "PDXHQDoors"
PreTravel
// Close Raving's Weapon Shop if the player has killed
both Raving and Andreus
when Andreus_Dead=TRUE AND
Raving_Dead=TRUE
set bLocked=TRUE for "WeaponShopDoor"
FCCorpSewers
Timer
// Trestkon smells... no really, he does:
when player enters waterzone
set Trestkon_Stinks=TRUE
(expiration 21 in mission 20, 23 in mission 22)
FCSlums
FirstFrame
// Close the Voodoo Shop if the player has killed Yardbomb
when Yardbomb_Dead=TRUE
set bLocked=TRUE for "VoodooShopDoor"
WeaponShop
FirstFrame
// Make sure that Raving and some thugs attack the player if he returns
after killing Andreus
when Andreus_Dead=TRUE AND
Raving_Dead=FALSE
set bInWorld=FALSE for "Raving"
AND bInWorld=TRUE for "Raving_Angry"
AND bInWorld=TRUE for "RavingThug"
// Make sure that Andreus attacks the player if he returns
after killing Raving
when Raving_Dead=TRUE AND
Andreus_Dead=FALSE
set bInWorld=FALSE for "Andreus"
AND bInWorld=TRUE for "Andreus_Angry"
GoatCity
FirstFrame
// Make everybody hostile when the player is allied to the
Llamas
when ALLIED_CULT_LLAMA=TRUE
change alliance for everybody
towards "Player" to -1.000000
GoatTemplae
Timer
// Make all templars run to Athena's apartment if the
alarm there is sounded
LlamaTemple
FirstFrame
// Make Silver appear when the player has helped him
escape from WC
when SD_Escaped=TRUE
set bInWorld=TRUE for "Silver"
// Make everybody hostile when the player is allied to the
Goats
when ALLIED_CULT_GOAT=TRUE
change alliance for everybody towards "Player" to -1.000000
WCFloor1
FirstFrame
// OMG, you rescued SD! Now everybody is pissed at you
when SD_Escaped=TRUE
change alliance for "WCSecurity"
towards "Player" to -1.000000
set bNoAlarm=FALSE for all
security cameras
// Serialize the sublevel keypad and hatch
when WCHQ_SublevelKeypadHatch_Open=TRUE
set bLocked=FALSE for "SublevelKeypadHatch"
when WCHQ_SublevelKeypad_Open=TRUE
set "SublevelKeypad"
to bypassed
PreTravel
// Take the player to the easter egg ending if he's killed
Scara
when Scara_Dead=TRUE
open 25_Whoopass.dx
// Serialize the sublevel keypad and hatch
when SublevelKeypadHatch is unlocked
set
WCHQ_SublevelKeypadHatch_Open=TRUE
when SublevelKeypad has been hacked
set
WCHQ_SublevelKeypad_Open=TRUE
WCFloor2
FirstFrame
// OMG, you rescued SD! Now everybody is pissed at you
when SD_Escaped=TRUE
change alliance for "WCSecurity"
towards "Player" to -1.000000
set bNoAlarm=FALSE for all
security cameras
// Serialize the sublevel keypad and hatch
when WCHQ_SublevelKeypadHatch_Open=TRUE
set bLocked=FALSE for "SublevelKeypadHatch"
when WCHQ_SublevelKeypad_Open=TRUE
set "SublevelKeypad"
to bypassed
// If you're PDX-aligned, Evil will send you a message:
when ALLIED_PDX=TRUE
play PM_Evil_Spyware
PreTravel
// Take the player to the easter egg ending if he's killed
Scara
when Scara_Dead=TRUE
open 25_Whoopass.dx
// Serialize the sublevel keypad and hatch
when SublevelKeypadHatch is unlocked
set
WCHQ_SublevelKeypadHatch_Open=TRUE
when SublevelKeypad has been hacked
set
WCHQ_SublevelKeypad_Open=TRUE
WCFloor3
FirstFrame
// OMG, you rescued SD! Now everybody is pissed at you
when SD_Escaped=TRUE
change alliance for "WCSecurity"
towards "Player" to -1.000000
set bNoAlarm=FALSE for all
security cameras
// Serialize the sublevel keypad and hatch
when WCHQ_SublevelKeypadHatch_Open=TRUE
set bLocked=FALSE for "SublevelKeypadHatch"
when WCHQ_SublevelKeypad_Open=TRUE
set "SublevelKeypad"
to bypassed
PreTravel
// Serialize the sublevel keypad and hatch
when SublevelKeypadHatch is unlocked
set
WCHQ_SublevelKeypadHatch_Open=TRUE
when SublevelKeypad has been hacked
set
WCHQ_SublevelKeypad_Open=TRUE
WCFloor4
FirstFrame
// OMG, you rescued SD! Now everybody is pissed at you
when SD_Escaped=TRUE
change alliance for "WCSecurity"
towards "Player" to -1.000000
set bNoAlarm=FALSE for all
security cameras
set bLocked=TRUE for "Scara_Office_Door"
// Serialize the sublevel keypad and hatch
when WCHQ_SublevelKeypadHatch_Open=TRUE
set bLocked=FALSE for "SublevelKeypadHatch"
when WCHQ_SublevelKeypad_Open=TRUE
set "SublevelKeypad"
to bypassed
PreTravel
// Serialize the sublevel keypad and hatch
when SublevelKeypadHatch is unlocked
set
WCHQ_SublevelKeypadHatch_Open=TRUE
when SublevelKeypad has been hacked
set
WCHQ_SublevelKeypad_Open=TRUE
WCSublevel
FirstFrame
// Send a message from That Guy if you're allied to WC
when ALLIED_WC=TRUE
play PM_TG_Sublevel1
// If you're not WC-aligned, make TG hostile
else
change alliance for "ThatGuy" towards
"Player" to -1.000000
// Knock out the test subject in the lab cells
set "TakeOutBum" to unconscious
// Serialize the sublevel keypad and hatch
when WCHQ_SublevelKeypadHatch_Open=TRUE
set bLocked=FALSE for "SublevelKeypadHatch"
when WCHQ_SublevelKeypad_Open=TRUE
set "SublevelKeypad"
to bypassed
PreTravel
// Serialize the sublevel keypad and hatch
when SublevelKeypadHatch is unlocked
set
WCHQ_SublevelKeypadHatch_Open=TRUE
when SublevelKeypad has been hacked
set
WCHQ_SublevelKeypad_Open=TRUE
Mission 20
20_PhasApartment
FirstFrame
// Play the introductory infolink message
play PM_PhasDirect
Timer
// Remove the player's gear when Phas confiscates
it
when Phas_HasWeapons=TRUE
Remove the player's inventory
20_PDXHQ01
FirstFrame
// Move King Kashue to Evil's office after the
spyware mission
when QC_MAIN_WCSpyware=TRUE AND
QR_MAIN_ShadowCode=FALSE
set bInWorld=TRUE for "KingKashue_Evil"
// Move King Kashue back after the server complex
when QC_MAIN_ShadowCode=TRUE AND
QR_MAIN_Firestaff=FALSE
set bInWorld=FALSE for "KingKashue_Evil"
// Spawn some stuff for the player in the armoury for the
firestaff mission
when QC_MAIN_ShadowCode=TRUE
spawn TNMItems.WeaponFatRifle at
"FatRifleSpawn"
spawn DeusEx.Lockpick at "LockpickSpawn"
spawn DeusEx.BioelectricCell at
"BiocellSpawn"
spawn
TNMItems.AmmoFatRifle" at "FatCanisterSpawn"
// Spawn a new aug for the player when he's completed
WCSpyware
when QC_MAIN_WCSpyware=TRUE
spawn TNMItems.AugCannisterSS at
"JonasAugSpawn"
// Close the aug container if it's open
when mover with tag "AugContainerField"
is open (keypoint "1")
close "AugContainerField"
(move to keypoint "0")
PreTravel
// Count bodies and store result
when KillCount_PDXDone=FALSE
store
number of carcasses in flag KillCount_PDXFloor1
20_PDXHQ02
FirstFrame
// Make datacube with Despot's password appear
when the player needs to find Despot
when Kylie_TOLD_Despot=TRUE
set bInWorld=TRUE for "DespotOfficeDatacube"
// Move King Kashue to Evil's office after the
spyware mission
when QC_MAIN_WCSpyware=TRUE AND
QR_MAIN_ShadowCode=FALSE
set bInWorld=FALSE for "KingKashue"
// Move King Kashue back after the server complex
when QC_MAIN_ShadowCode=TRUE AND
QR_MAIN_Firestaff=FALSE
set bInWorld=TRUE for "KingKashue"
PreTravel
// Count bodies and store result
when KillCount_PDXDone=FALSE
store
number of carcasses in flag KillCount_PDXFloor2
20_Despot
FirstFrame
// Count bodies
when KillCount_PDXDone=FALSE
// Award Massacre Award
when
KillCount_PDXFloor1 plus
KillCount_PDXFloor2 is 5
award player 200 skillpoints: "Massacre
Award"
// Identify player as a killer
when
KillCount_PDXFloor1 plus KillCount_PDXFloor2 is 3
set Killer_PDX=TRUE
// Award Pacifist Award
when
KillCount_PDXFloor1 plus KillCount_PDXFloor2 is 0
award player 200 skillpoints: "Pacifist
Award"
// Award Stealth Award
when player hasn't been spotted
award
player 300 skillpoints: "Stealth Award" //
This is in addition to the Pacifist Award
set
KillCount_PDXDone=TRUE
20_FCDowntown
FirstFrame
// Prevent the player from re-entering after trying to kill Phasmatis
when Phas_HasWeapons=TRUE
set bLocked=TRUE for "PhasApartmentDoor"
// And give the player his stuff back
Return all items to the player's inventory.
set Phas_HasWeapons=FALSE
// Send menacing message from the opposing cult after the
first cult quest
when QC_CULT_FindTheGoats=TRUE
play PM_DT_Bustedj00
when QC_CULT_GetThePlans=TRUE
play PM_Abom_Bustedj00
// Handle the awards for the goat city mission
when player has arrived from 20_GoatCity AND
QC_CULT_DrainTheMelk=TRUE AND
KillCount_GoatCityDone=FALSE
// Award Massacre Award
when KillCount_GoatCity is
X // All pawns on the map
award
player 200 skillpoints: "Massacre Award"
// Identify the player as a killer
when KillCount_GoatCity is
X // A fraction of the pawns
on the map
set Killer_Goats=TRUE
// Award Pacifist Award
when KillCount_GoatCity is 0
award
player 200 skillpoints: "Pacifist
Award"
// Award Stealth Award
when player hasn't
been spotted
award player 300 skillpoints:
"Stealth Award" //
This is in addition to the Pacifist Award
set
KillCount_GoatCityDone=TRUE (expiration 21)
// Handle the awards for the llama temple mission
when player has arrived from 20_LlamaTemple AND
QC_CULT_DestroyTheTablets=TRUE AND
KillCount_LlamaTempleDone=FALSE
// Award Massacre Award
when KillCount_LlamaTemple is
X // All pawns on the map
award
player 200 skillpoints: "Massacre Award"
// Identify the player as a killer
when KillCount_LlamaTemple is
X // A fraction of the pawns
on the map
set Killer_Goats=TRUE
// Award Pacifist Award
when KillCount_LlamaTemple is 0
award
player 200 skillpoints: "Pacifist
Award"
// Award Stealth Award
when player hasn't
been spotted
award player 300 skillpoints:
"Stealth Award" //
This is in addition to the Pacifist Award
set KillCount_LlamaTempleDone=TRUE
(expiration 21)
Timer
// Make Abom return to his post when the BG is dead
when BoardGuest1_Dead=TRUE
set Orders to "Patrolling" for "Abomnation"
set OrderTag to "AbomPatrolPoint" for
"Abomnation"
// Return Abom to his post when he has given you the first
mission
when QR_CULT_FindTheGoats=TRUE
set Orders to "Patrolling" for "Abomnation"
set OrderTag to "AbomPatrolPoint" for
"Abomnation"
// And after a while, play the PM from
DT
wait 120 seconds AND THEN
play PM_DT_MeetMe
// Set a flag when all N00Bz are killed
when number of living actors tagged "N00B"
is 0
set N00Bz_Dead=TRUE
if Master_Kale_Dead=TRUE
play
PM_Firewall_KilledEveryone
else
play
PM_Firewall_KilledGang
PreTravel
// Close Sol's if anybody there has been killed
when Killer_Sols=TRUE
set bLocked=TRUE for "SolsDoor"
// Clean up after the first mission
when stuff
when QC_SUB_N00Bz=TRUE
when
Master_Kale_Dead=TRUE OR N00Bz_Dead=TRUE
set bInWorld=TRUE for "N00BFirewalls"
when
Master_Kale_Dead=FALSE
delete
"Master_Kale"
when
N00Bz_Dead=FALSE
delete
all actors with tag "N00B"
else
when
N00Bz_Dead=FALSE
kill
all actors with tag "N00B"
when
Master_Kale_Dead=FALSE
kill
"Master_Kale"
set bInWorld=TRUE for "N00BFirewalls"
when QC_SUB_LlamaRescue=TRUE
delete
"LlamaHostage"
else
kill
"LlamaHostage"
delete all actors with tag
"GoatKidnapper"
// Fix the ATM
// Count bodies
store number of carcasses in flag
KillCount_FCDowntown
20_FCCorporate
FirstFrame
// Open the doors to Despot's apartment if that's where
you're coming from
when player is travelling from 20_Despot
open "DespotMover"
set bInitiallyActive=TRUE for
"DespotMoverTrigger"
// Make Kaigen and the WC bots hostile if you're PDX-
aligned
when ALLIED_PDX=TRUE
change alliance for "Kaigen" towards
"Player" to -1.000000
change alliance for "WCHQPatrolBot" towards
"Player" to -1.000000
// Handle the awards for the WCHQ mission
when player has arrived from 20_WCFloor1 OR
20_WCFloor2 AND QC_MAIN_WCSpyware=TRUE AND
KillCount_WCHQDone=FALSE
// Award Massacre Award
when KillCount_WCFloor1 plus
KillCount_WCFloor2 plus KillCount_WCFloor3 X
// All pawns in the maps
award player 200 skillpoints: "Massacre
Award"
// Award
Pacifist Award
when
KillCount_WCFloor1 plus KillCount_WCFloor2 plus
KillCount_WCFloor3 is 0
award player 200 skillpoints: "Pacifist
Award"
// Award Stealth Award
when player hasn't been spotted
award
player 300 skillpoints: "Stealth Award" //
This is in addition to the Pacifist Award
set
KillCount_WCHQDone=TRUE
PreTravel
// Close the PartyZone if anybody there has been killed
when Killer_PZ=TRUE
set bLocked=TRUE for "PartyZoneDoor"
// Count bodies
store number of carcasses in flag
KillCount_FCCorporate
20_FCSlums
FirstFrame
// Remove the mechanic and spawn the datacube at the silos and open the gate
when it's time to go to DXI
when QR_MAIN_Firestaff=TRUE
set bInWorld=FALSE for "SiloMechanic"
AND set bInWorld=TRUE
for "SiloMechanicDatacube" AND
open "SiloGate"
PreTravel
// Count bodies
store number of carcasses in flag KillCount_FCSlums
20_SolsBar
FirstFrame
// Handle the awards for the DXO mission
when player has arrived from 20_DXO AND
HAS_Newsscript=TRUE AND KillCount_DXODone=FALSE
// Award Massacre Award
when KillCount_DXO is 4
award
player 200 skillpoints: "Massacre Award"
// Identify the player as a killer
when KillCount_DXO is 2
set Killer_DXO=TRUE
// Award Pacifist Award
when KillCount_DXO is 0
award
player 200 skillpoints: "Pacifist
Award"
// Award Stealth Award
when player hasn't been spotted
award player 300 skillpoints:
"Stealth Award" //
This is in addition to the Pacifist Award
set KillCount_DXODone=TRUE
(expiration 21)
PreTravel
// Count bodies
when number of carcasses is 1 or more
set Killer_Sols=TRUE
20_DXO
PreTravel
// Count bodies and store result
when KillCount_DXODone=FALSE
store
number of carcasses in flag KillCount_DXO
20_Partyzone
FirstFrame
// Knock the drunk guy out
set "PZDrunk" to unconscious
PreTravel
// Count bodies
when number of carcasses is 1 or more
set Killer_PZ=TRUE
20_VoodooShop
FirstFrame
// Spawn DT when he wants to meet the player
when QR_CULT_FindTheGoats=TRUE
set bInWorld=TRUE for "DarkTemplar_VoodooShop"
20_WeaponShop
PreTravel
// Identify the player as a filthy thieving bastard so he
can be mercilessly PUNISHED at a later time
when player is carrying a weapon he hasn't paid for
set
StoleFromWeaponShop=TRUE
20_GoatCity
FirstFrame
// Make sure DT appears when he's supposed to and says the right things
when QC_CULT_GetThePlans=TRUE
set bInWorld=TRUE for "DarkTemplar"
set DT_IsInGoatCity=TRUE
PreTravel
// Count bodies and store result
when KillCount_GoatCityDone=FALSE
store
number of carcasses in flag KillCount_GoatCity
20_LlamaTemple
FirstFrame
// Spawn the key to the tunnel door and make the door
pickable when the player has the quest
when QR_CULT_DestroyTheTablets=TRUE
spawn DeusEx.NanoKey at
"TunnelKeySpawn" WITH
Description="Llamarian tunnels password" AND
ItemName="Password" AND
KeyID="LlamaTunnelDoorKey"
set bPickable=TRUE for "LlamaTunnelDoor"
PreTravel
// Count bodies and store result
when KillCount_LlamaTempleDone=FALSE
store
number of carcasses in flag KillCount_LlamaTemple
20_WCFloor1
Timer
// Send the player an angry message from Kashue if he
kills SD
when Silver_Dead=TRUE AND
QC_MAIN_SaveSD=FALSE AND
SD_KilledAnyway=FALSE
play PM_KilledSD
// Send the player an angry message from Scara if he saves SD
when QC_MAIN_SaveSD=TRUE
play PM_SavedSD
// Reset the necessary flags and send a PM from both if the player kills SD after saving him
when Silver_Dead=TRUE AND
QC_MAIN_SaveSD=TRUE
play PM_SavedThenKilledSD
PreTravel
// Count bodies
when KillCount_WCDone=FALSE
store
number of carcasses in flag KillCount_WCFloor1
20_WCFloor2
Timer
// Handle the completion of both objectives in the WC
Spyware mission
when WCHQ_SpywarePlaced=TRUE AND
WCHQ_ESFDisabled=TRUE
play PM_Evil_SpywarePlaced
PreTravel
// Count bodies
when KillCount_WCDone=FALSE
store
number of carcasses in flag KillCount_WCFloor2
20_WCFloor3
Timer
// Handle the completion of both objectives in the WC
Spyware mission
when WCHQ_SpywarePlaced=TRUE AND
WCHQ_ESFDisabled=TRUE
play PM_Evil_SpywarePlaced
PreTravel
// Count bodies
when KillCount_WCDone=FALSE
store
number of carcasses in flag KillCount_WCFloor3
20_WCFloor4
FirstFrame
// Spawn a new aug for the player when he's completed
GetNewsscript
when QC_MAIN_GetNewsscript=TRUE
spawn TNMItems.AugCannisterSS at
"FireplaceAugSpawn"
// Close the fireplace safe if it's open
when mover with tag "Fireplace_Safe"
is open (keypoint "2")
trigger "Fireplace_Events"
20_WCSublevel
FirstFrame
// Handle all the stuff that's supposed to happen if
Slicer escapes on his own
when QC_MAIN_KillPhas=TRUE
set bInWorld=FALSE for "Slicer"
AND if
WCPrisonGuard_Dead=FALSE
set bInWorld=FALSE for " WCPrisonGuard"
AND bInWorld=TRUE for "WCPrisonGuardCorpse"
open "SlicerCellDoor"
Timer
// Allow the player to spawn the Quad Launcher
after inserting both the plans and the codes
when Quad_PlansInserted=TRUE AND
Quad_CodesInserted=TRUE
set Quad_ReadyToSpawn=TRUE
// Create the Quad Launcher when the time is right
when MS_SpawnQuadLauncher=TRUE
spawn
TNMItems.WeaponQdRocket at
"QuadLauncherSpawnPoint" //
And if you can, apply some cool effects first, like lighting coming off of it
delete HAS_QuadLauncherPlans AND
HAS_ConstructionCodes AND Quad_PlansInserted AND
Quad_CodesInserted AND Quad_ReadyToSpawn AND
MS_SpawnQuadLauncher
20_ ServerComplex01
FirstFrame
// Move ManInBlack around according to why the player is here
when ALLIED_PDX=TRUE
set bInWorld=TRUE for " MiB_Lobby"
when ALLIED_WC=TRUE
set bInWorld=TRUE for " MiB_Mainframe"
Mission 21
21_DXI_FrontEnd
FirstFrame
// Start the intro cinematic
trigger "StartMissionCinematic"
// Handle awards from the mission 20 city maps
when KillCount_Mission20Done=FALSE
// Award total massacre award
when KillCount_FCDowntown plus KillCount_FCCorporate
plus KillCount_FCSlums is X
// The total number of pawns in the city
award player 800 skillpoints: "Psychotic
Mass-Murderer Extravaganza!"
// Identify the player as an asshole
when
number of carcasses plus KillCount_FCDowntown plus
KillCount_FCCorporate is X or more
// A fraction of the pawns in the city
set Killer_FC=TRUE
set KillCount_Mission20Done=TRUE
21_DXI_MCR
FirstFrame
// Determine whether to spawn ZeroPresence or Slicer
when ALLIED_PDX=TRUE
set bInWorld=TRUE for "Zero"
when ALLIED_WC=TRUE
set bInWorld=TRUE for "Slicer"
Mission 22
22_FCDowntown
FirstFrame
// Determine which bulletins to spawn
when Killer_PDX=TRUE OR
Killer_FC=TRUE
set
bInWorld=TRUE for "KillerBulletin"
// Remove some of the random citizens if
the player is a killer
set
bInWorld=FALSE for X pawns tagged "GenericPawn"
else when ALLIED_WC=TRUE
set
bInWorld=TRUE for "WCBulletin"
else set
bInWorld=TRUE for "PDXBulletin"
// Handle the awards for the goat templae mission
when player has arrived from 20_GoatCity AND
QC_CULT_KillAthena=TRUE AND
KillCount_GoatCityDone=FALSE
// Award Massacre Award
when KillCount_GoatCity plus
KillCount_GoatTemplae1 plus
KillCount_GoatTemplae2 is X //
All pawns on the maps
award
player 200 skillpoints: "Massacre Award"
// Identify the player as a killer
when KillCount_GoatCity plus
KillCount_GoatTemplae1 plus
KillCount_GoatTemplae2 is X
// A fraction of the pawns on the maps
set Killer_Goats=TRUE
// Award Pacifist Award
when KillCount_GoatCity plus
KillCount_GoatTemplae1 plus
KillCount_GoatTemplae2 is 1 // Athena
award
player 200 skillpoints: "Pacifist
Award"
// Award Stealth Award
when player hasn't
been spotted
award player 300 skillpoints:
"Stealth Award" //
This is in addition to the Pacifist Award
set
KillCount_GoatCityDone=TRUE (expiration 23)
// Handle the awards for the llama temple mission
when player has arrived from 20_LlamaTemple AND
QC_CULT_KillBeefman=TRUE AND
KillCount_LlamaTempleDone=FALSE
// Award Massacre Award
when KillCount_LlamaTemple is X
// All pawns on the map
award
player 200 skillpoints: "Massacre Award"
// Identify the player as a killer
when KillCount_LlamaTemple is X
// A fraction of the pawns on the map
set Killer_Llamas=TRUE
// Award Pacifist Award
when KillCount_LlamaTemple is 1
// Beefman
award
player 200 skillpoints: "Pacifist
Award"
// Award Stealth Award
when player hasn't
been spotted
award player 300 skillpoints:
"Stealth Award" //
This is in addition to the Pacifist Award
set
KillCount_LlamaTempleDone=TRUE (expiration 23)
Timer
// Handle the completion of the Sol quest
when 4 actors tagged "SolBomber" are
killed
set
QC_SUB_KillBombers=TRUE AND
add goal:
Name: SolBombing
Text: You have disposed of the men who bombed Sol's Bar. Alpha will appreciate this news.
22_FCCorporate
FirstFrame
// Determine which bulletins to spawn
when Killer_PDX=TRUE OR
Killer_FC=TRUE
set
bInWorld=TRUE for "KillerBulletin"
// Remove some of the random citizen if
the player is a killer
set
bInWorld=FALSE for X pawns tagged "GenericPawn"
else when ALLIED_WC=TRUE
set
bInWorld=TRUE for "WCBulletin"
else set
bInWorld=TRUE for "PDXBulletin"
// Spawn Raving's thugs if the player has stolen from him
(but only if Raving is still alive)
when StoleFromWeaponShop=TRUE AND
Raving_Dead=FALSE
set bInWorld=TRUE for "RavingThug"
22_FCSlums
FirstFrame
// Determine which bulletins to spawn
when Killer_PDX=TRUE OR
Killer_FC=TRUE
set
bInWorld=TRUE for "KillerBulletin"
// Remove some of the random citizen if
the player is a killer
set
bInWorld=FALSE for X pawns tagged "GenericPawn"
else when ALLIED_WC=TRUE
set
bInWorld=TRUE for "WCBulletin"
else set
bInWorld=TRUE for "PDXBulletin"
// Spawn WC Thugs or Firewalls depending on player alliance
when ALLIED_PDX=TRUE
set bInWorld=TRUE for "WCThug"
when ALLIED_WC=TRUE
set bInWorld=TRUE for "PDXFirewall"
// Put a big ol' WC logo over the Voodoo Shop sign if the
player advised Yardie to sell
when Yardbomb_AdvisedToSell=TRUE
set bLocked=TRUE for "VoodooShopDoor"
AND open "VoodooShopWCSign"
Timer
// Remove Fender2k1 and Madmax when the player restores
power to the subway
when QC_SUB_SubwayPower=TRUE
set bInWorld=FALSE for "Fender2k1"
AND bInWorld=FALSE for "Madmax"
// Spawn Midashand when the player gets the info out of Kevo
when QC_MAIN_KidnapKevo=TRUE
set bInWorld=TRUE for "Midashand"
22_WCFloor1
FirstFrame
// Make Kylie appear when the player is looking for ZP
when QR_SUB_FindZP=TRUE
set bInWorld=TRUE for "Kylie"
22_DXO
PreTravel
// Remove Kevo when he's released
when Kevo_Free=TRUE
set bInWorld=FALSE for "Kevo"
// Identify the player as a killer
when 4 carcasses are present
set
Killer_DXO=TRUE
22_GoatCity
FirstFrame
// Spawn DT in the city if the player didn't do the last
quest
when QC_CULT_DestroyTheTablets=FALSE
set bInWorld=TRUE for "DarkTemplar_City"
// Spawn ZeroPresence when the
player has received the mission to find him
when QR_SUB_FindZP=TRUE and
QC_SUB_FindZP=FALSE
set bInWorld=TRUE for "Zero"
PreTravel
// Remove ZeroPresence when his mission is done
when QC_SUB_FindZP=TRUE
set bInWorld=FALSE for "Zero"
22_LlamaTemple
PreTravel
// Count bodies and store result
when KillCount_LlamaTempleDone=FALSE
store
number of carcasses in flag KillCount_LlamaTemple
22_GoatTemplae
PreTravel
// Count bodies and store result
when KillCount_GoatTemplae1Done=FALSE
store
number of carcasses in flag KillCount_GoatTemplae1
22_GoatTemplaeInt
FirstFrame
// Spawn DT in the templae if the player did the last
quest
when QC_CULT_DestroyTheTablets=TRUE
set bInWorld=TRUE for "DarkTemplar"
PreTravel
// Count bodies and store result
when KillCount_GoatTemplae2Done=FALSE
store
number of carcasses in flag KillCount_GoatTemplae2
22_DXEditing
Timer
// Abort the mission if the player kills somebody
when 1 corpse is present
play PM_Wolfy_KilledGuard
Mission 23
23_ABIExterior
FirstFrame
// Spawn Ricemanu if the player is WorldCorp-aligned
when ALLIED_WC=TRUE
set bInWorld=TRUE for "Ricemanu"
Timer
// Play a datalink message if Ricemanu is killed
when Rice_Dead=TRUE
play PM_RiceDies
23_ABIRuins
FirstFrame
// Determine whether to spawn ZP plus henchmen, Slicer, or none of the
above
when ALLIED_PDX=TRUE AND
Zero_Dead=FALSE
set bInWorld=TRUE for "Zero"
AND "ZPHenchman"
set bInWorld=FALSE for "RicePlatoonCorpse"
// Remove the corpses of Ricemanu's patrol because ZP was
there to help them
set ABIBossFight=TRUE
when ALLIED_WC=TRUE AND
Slicer_Dead=FALSE
set bInWorld=TRUE for "Slicer"
AND ABIBossFight=TRUE
Timer
// If ZP kills the player, move the player to the prison
cell and set the up the captivity sequence
when Player.IsInState(Dying) AND
KillerBindName="Zero"
Cut to black
teleport player to "PlayerCellSpawnPoint"
AND set player health to 25
move the player's inventory to
the guard room
set bInWorld=TRUE for "WCRicePlatoon"
AND "WCCellGuard"
// Spawn the prison guards
set bInWorld=FALSE for "Zero"
AND "ZPHenchman"
// Remove ZP and any of his henchmen who've survived
Fade in
play
PM_EvilPrisonCell
PreTravel
// Award Massacre Award
when X carcasses are
present
award
player 200 skillpoints: "Massacre Award"
// Award Pacifist Award
when X
carcasses are present // X = The number of carcasses
present at the beginning of the mission
award
player 200 skillpoints: "Pacifist Award"
// Award Stealth Award
when player hasn't been spotted
award player 300 skillpoints:
"Stealth Award" //
This is in addition to the Pacifist Award
23_ABILabs
FirstFrame
// Turn all WC personnel friendly if the player is
WC-aligned
when ALLIED_WC=TRUE
change alliance
for "WCCommando"
towards "Player" to 1.000000
change alliance
for "WCCommando02"
towards "Player" to 1.000000
change alliance
for "OfficeHallWC"
towards "Player" to 1.000000
change alliance
for "CubiclesWC"
towards "Player" to 1.000000
change alliance
for "ResearchHallWC"
towards "Player" to 1.000000
change alliance
for "Commando05"
towards "Player" to 1.000000
change alliance
for "LoadingBayWC"
towards "Player" to 1.000000
change alliance
for "MIB"
towards "Player" to 1.000000
change alliance
for "SecurityBot2WC"
towards "Player" to 1.000000
change alliance
for "SecurityBot3WC"
towards "Player" to 1.000000
Timer
// Turn all ABI personnel neutral if
the player allies himself with Ryan
when ALLIED_Ryan=TRUE
change alliance
for "ABIEliteGuard"
towards "Player" to 0.000000
change alliance
for "OfficeHallABI"
towards "Player" to 0.000000
change alliance for "CubiclesABI"
towards "Player" to 0.000000
change alliance for "ResearchHallABI"
towards "Player" to 0.000000
change alliance
for "LoadingBayABI"
towards "Player" to 0.000000
change alliance
for "SpiderBot"
towards "Player" to 0.000000
change alliance
for "SecurityBot2ABI"
towards "Player" to 0.000000
change alliance
for "MilitaryBotABI"
towards "Player" to 0.000000
// Make note if the player manages to clear out the
loading bay
when 21 actors tagged "LoadingBayABI" are
killed AND ALLIED_WC=TRUE
play
PM_ScaraClearLoadingBay
PreTravel
// Award Massacre Award
when X carcasses are
present
award
player 200 skillpoints: "Massacre Award"
// Award Pacifist Award
when X
carcasses are present // X = The number of carcasses
present at the beginning of the mission
award
player 200 skillpoints: "Pacifist
Award"
// Award Stealth Award
when player hasn't been spotted
award player 300 skillpoints:
"Stealth Award" //
This is in addition to the Pacifist Award
Mission 24
24_SpaceStation01
FirstFrame
// Spawn Kylie at the docks if the player destroys the
l33ts
when ALLIED_WC=TRUE AND
QC_MAIN_DestroyLeets=TRUE
set bInWorld=TRUE for "Kylie_Dock"
24_SpaceStation02
FirstFrame
// Spawn Kylie at the Narcissus terminal if the
player is PDX-aligned
when
ALLIED_PDX=TRUE
set bInWorld=TRUE for "Kylie_Narcissus"