<P>exec function ShowLogsWindow()
<P>{
<P>	if (RestrictInput())
<P>		return;
<P>
<P>   if ((Level.NetMode != NM_Standalone) && (bBeltIsMPInventory))
<P>   {
<P>      ClientMessage("Logs screen disabled in multiplayer");
<P>      return;
<P>   }
<P>
<P>   InvokeUIScreen(Class%LT%DeusExBaseWindow%GT%(DynamicLoadObject("TNMGUI.tnmPersonaScreenLogs", class'Class')) );
<P>}
<P>
<P>// ----------------------------------------------------------------------
<P>// CreateKeyRing()
<P>// ----------------------------------------------------------------------
<P>
<P>function CreateKeyRing()
<P>{
<P>	local inventory anItem;
<P>	local inventory nextItem;
<P>
<P>	if (KeyRing == None)
<P>	{
