<P>	local Actor       hitActor;
<P>	local Vector      hitLocation, hitNormal;
<P>	local Vector      position, line;
<P>
<P>	if (!bCheatsEnabled)
<P>		return;
<P>
<P>	position    = Location;
<P>	position.Z += BaseEyeHeight;
<P>	line        = Vector(ViewRotation) * 4000;
<P>
<P>	hitActor = Trace(hitLocation, hitNormal, position+line, position, true);
<P>	if(hitActor!=None)
<P>		Spawn(class'TNMFire', hitActor);
<P>}
<P>
<P>exec function rearviewmirror()
<P>{
<P>	if (!bCheatsEnabled)
<P>		return;
<P>
<P>	bRearView=!bRearView;
<P>}
<P>
<P>exec function iseein2d()
<P>{
<P>	local NetworkTerminal term;
