<P>exec function miniatureworld()
<P>{
<P>	local actor A;
<P>
<P>	if (!bCheatsEnabled)
<P>		return;
<P>
<P>	ForEach AllActors(class 'Actor', A)
<P>	{
<P>		A.drawscale *= 0.1;
<P>	}
<P>}
<P>
<P>exec function Iamdespot()
<P>{
<P>	if (!bCheatsEnabled)
<P>		return;
<P>
<P>	bdespot = true;
<P>}
<P>
<P>function float CalculatePlayerVisibility(ScriptedPawn P)
<P>{
<P>	if (bdespot)
<P>		return 0;
<P>	else
<P>		return super.CalculatePlayerVisibility(P);
<P>}
