<P>
<P>	ForEach AllActors(class 'tnmrobot', r)
<P>	{
<P>		r.HealthTorso = 0;
<P>		r.Health = 0;
<P>		r.bStunned = false;
<P>		r.TakeDamage(1, r, r.Location, vect(0,0,0), 'shot');
<P>	}
<P>}
<P>
<P>// Coded by Jonas to make difficulty testing easier
<P>exec function equipme()
<P>{
<P>	local Skill aSkill;
<P>
<P>	if (!bCheatsEnabled)
<P>		return;
<P>
<P>	// Weapons
<P>	give("weaponrifle");
<P>	give("weapontnmassaultgun");
<P>	give("weapondoubleguns");
<P>	give("weaponlam");
<P>	give("weaponlam");
<P>	give("weapongasgrenade");
<P>	give("weapongasgrenade");
<P>	give("weaponempgrenade");
<P>	give("weaponempgrenade");
