<P>	give("medkit");
<P>	give("medkit");
<P>	give("bioelectriccell");
<P>	give("bioelectriccell");
<P>	give("bioelectriccell");
<P>	give("bioelectriccell");
<P>	give("bioelectriccell");
<P>
<P>	// Set the skills to something reasonable
<P>	if (SkillSystem != None)
<P>	{
<P>		// Set Computers to Advanced
<P>		aSkill = SkillSystem.GetSkillFromClass(class'SkillComputer');
<P>		if (aSkill != None)
<P>			aSkill.CurrentLevel = 2;
<P>
<P>		// Set Rifles to Advanced
<P>		aSkill = SkillSystem.GetSkillFromClass(class'SkillWeaponRifle');
<P>		if (aSkill != None)
<P>			aSkill.CurrentLevel = 2;
<P>
<P>		// Set Fists to Trained
<P>		aSkill = SkillSystem.GetSkillFromClass(class'SkillWeaponFists');
<P>		if (aSkill != None)
<P>			aSkill.CurrentLevel = 1;
