<P>
<P>		// Set Electronics to Trained
<P>		aSkill = SkillSystem.GetSkillFromClass(class'SkillTech');
<P>		if (aSkill != None)
<P>			aSkill.CurrentLevel = 1;
<P>
<P>		// Set Lockpicking to Trained
<P>		aSkill = SkillSystem.GetSkillFromClass(class'SkillLockpicking');
<P>		if (aSkill != None)
<P>			aSkill.CurrentLevel = 1;
<P>	}
<P>}
<P>
<P>exec function displaytext(int x,int y,string text, float LiveTime, float FadeTime, color Color)
<P>{
<P>	local creditsTextWindow winFade;
<P>
<P>	if (!bCheatsEnabled)
<P>		return;
<P>
<P>	winFade = creditsTextWindow(rootwindow.NewChild(Class'creditsTextWindow'));
<P>	winFade.Init( rootwindow.width/2 + x, rootwindow.height/2 + y, text, LiveTime, FadeTime, Color);
<P>}
