<P>	}
<P>}
<P>
<P>
<P>/////////////////////////END OF SHOPPING FUNCTIONS//////////////////////
<P>
<P>// ----------------------------------------------------------------------
<P>// DropItem()
<P>//
<P>// throws an item where you are currently looking
<P>// or places it on your currently highlighted object
<P>// if None is passed in, it drops what's inHand
<P>// ----------------------------------------------------------------------
<P>
<P>exec function bool DropItem(optional Inventory inv, optional bool bDrop)
<P>{
<P>	local Inventory item;
<P>	local Inventory previousItemInHand;
<P>	local Vector X, Y, Z, dropVect;
<P>	local float size, mult;
<P>	local DeusExCarcass carc;
<P>	local class%LT%DeusExCarcass%GT% carcClass;
<P>	local bool bDropped;
<P>	local bool bRemovedFromSlots;
<P>	local int  itemPosX, itemPosY;
