<P>				// Remove it from the inventory slot grid
<P>				RemoveItemFromSlot(item);
<P>
<P>				// make sure we have one copy to throw!
<P>				DeusExPickup(item).NumCopies = 1;
<P>			}
<P>		}
<P>		else
<P>		{
<P>			// Keep track of this so we can undo it
<P>			// if necessary
<P>			bRemovedFromSlots = True;
<P>			itemPosX = item.invPosX;
<P>			itemPosY = item.invPosY;
<P>
<P>			// Remove it from the inventory slot grid
<P>			RemoveItemFromSlot(item);
<P>		}
<P>
<P>		// if we are highlighting something, try to place the object on the target
<P>		if ((FrobTarget != None) && !item.IsA('POVCorpse'))
<P>		{
<P>			item.Velocity = vect(0,0,0);
<P>
<P>			// play the correct anim
