<P>			PlayPickupAnim(FrobTarget.Location);
<P>
<P>			// try to drop the object about one foot above the target
<P>			size = FrobTarget.CollisionRadius - item.CollisionRadius * 2;
<P>			dropVect.X = size/2 - FRand() * size;
<P>			dropVect.Y = size/2 - FRand() * size;
<P>			dropVect.Z = FrobTarget.CollisionHeight + item.CollisionHeight + 16;
<P>			if (FastTrace(dropVect))
<P>			{
<P>				item.DropFrom(FrobTarget.Location + dropVect);
<P>			}
<P>			else
<P>			{
<P>				ClientMessage(CannotDropHere);
<P>				bDropped = False;
<P>			}
<P>		}
<P>		else
<P>		{
<P>			// throw velocity is based on augmentation
<P>			if (AugmentationSystem != None)
<P>			{
<P>				mult = AugmentationSystem.GetAugLevelValue(class'AugMuscle');
