<P>				if (POVCorpse(item).carcClassString != "")
<P>				{
<P>					carcClass = class%LT%DeusExCarcass%GT%(DynamicLoadObject(POVCorpse(item).carcClassString, class'Class'));
<P>					if (carcClass != None)
<P>					{
<P>						carc = Spawn(carcClass);
<P>						if (carc != None)
<P>						{
<P>							carc.Mesh = carc.Mesh2;
<P>							carc.KillerAlliance = POVCorpse(item).KillerAlliance;
<P>							carc.KillerBindName = POVCorpse(item).KillerBindName;
<P>							carc.Alliance = POVCorpse(item).Alliance;
<P>							carc.bNotDead = POVCorpse(item).bNotDead;
<P>							carc.bEmitCarcass = POVCorpse(item).bEmitCarcass;
<P>							carc.CumulativeDamage = POVCorpse(item).CumulativeDamage;
<P>							carc.MaxDamage = POVCorpse(item).MaxDamage;
