<P>exec function Bang()
<P>{
<P>	local ExplosionLight light;
<P>	local int i;
<P>	local Rotator rot;
<P>	local SphereEffect sphere;
<P>   	local ExplosionSmall expeffect;
<P>
<P>	if (!bCheatsEnabled)
<P>		return;
<P>
<P>	// draw a pretty explosion
<P>	light = Spawn(class'ExplosionLight',,, Location);
<P>	if (light != None)
<P>	{
<P>		light.size = 8;
<P>		light.LightHue = 128;
<P>		light.LightSaturation = 96;
<P>		light.LightEffect = LE_Shell;
<P>	}
<P>
<P>	// draw a cool light sphere
<P>	sphere = Spawn(class'SphereEffect',,, Location);
<P>	if (sphere != None)
<P>   {
<P>		sphere.size = 768.0 / 32.0;
<P>   }
<P>
