<P>							carc.itemName = POVCorpse(item).CorpseItemName;
<P>							carc.CarcassName = POVCorpse(item).CarcassName;
<P>							carc.Velocity = item.Velocity * 0.5;
<P>							item.Velocity = vect(0,0,0);
<P>							carc.bHidden = False;
<P>							carc.SetPhysics(PHYS_Falling);
<P>							carc.SetScaleGlow();
<P>							tnmcarcass(carc).givenname = tnmPOVcorpse(item).givenname;
<P>							tnmcarcass(carc).givenbindname = tnmPOVcorpse(item).givenbindname;
<P>							tnmcarcass(carc).health = tnmPOVcorpse(item).health;
<P>							for ( i=0;i%LT%8;i++)
<P>								carc.multiskins[i] = tnmPOVcorpse(item).InheritedMultiskins[i];
<P>							if (carc.SetLocation(dropVect))
<P>							{
