<P>	{
<P>		DropDecoration();
<P>
<P>		// play a throw anim
<P>		PlayAnim('Attack',,0.1);
<P>	}
<P>
<P>	// If the drop failed and we removed the item from the inventory
<P>	// grid, then we need to stick it back where it came from so
<P>	// the inventory doesn't get fucked up.
<P>
<P>	if ((bRemovedFromSlots) && (item != None) && (!bDropped))
<P>	{
<P>        //DEUS_EX AMSD Use the function call for this, helps multiplayer
<P>        PlaceItemInSlot(item, itemPosX, itemPosY);
<P>	}
<P>
<P>	return bDropped;
<P>}
<P>
<P>
<P>// ----------------------------------------------------------------------
<P>// CreateThemeManager()
<P>// ----------------------------------------------------------------------
<P>
<P>function CreateColorThemeManager()
