<P>}
<P>
<P>//and let combatdifficulty work as normal for now..
<P>
<P>//yes: this below stuff is pretty bad from an 'elegance' perspective, but it works ok
<P>//and means you can keep all your current settings. Huzzah. -DDL
<P>
<P>function timer()
<P>{
<P>    if(bFiltered)
<P>        super.timer();
<P>
<P>    else
<P>    {
<P>	//note to self: the pawndifficulty defaults to whatever the normal amount is now for testing -shax
<P>        if(PawnDifficulty != 199) //it's been set by the travel vars! Hooray!
<P>        {
<P>            FilterPawns();
<P>            FilterItems();
<P>            bFiltered = true;
<P>            settimer(0.0, false);
<P>        }
<P>    }
<P>}
<P>
<P>function FilterPawns()
