<P>	local DeusExLevelInfo info;
<P>	local MissionEndgame Script;
<P>
<P>	if ( bCinematic && TCAM != None && TCAM.Interuptable)
<P>	{
<P>		Endcinematic();
<P>		return;
<P>	}
<P>
<P>	if (bIgnoreNextShowMenu)
<P>	{
<P>		bIgnoreNextShowMenu = False;
<P>		return;
<P>	}
<P>
<P>	info = GetLevelInfo();
<P>
<P>	// Special case baby!
<P>	//
<P>	// If the Intro map is loaded and we get here, that means the player
<P>	// pressed Escape and we want to either A) start a new game
<P>	// or B) return to the dx.dx screen.  Either way we're going to
<P>	// abort the Intro by doing this.
<P>	//
<P>	// If this is one of the Endgames (which have a mission # of 99)
<P>	// then we also want to call the Endgame's "FinishCinematic"
<P>	// function
