<P>
<P>	// force the texture caches to flush
<P>	ConsoleCommand("FLUSH");
<P>
<P>	if ((info != None) && (info.MissionNumber == 98))
<P>	{
<P>		bIgnoreNextShowMenu = True;
<P>		PostIntro();
<P>	}
<P>	else if ((info != None) && (info.MissionNumber == 99))
<P>	{
<P>		foreach AllActors(class'MissionEndgame', Script)
<P>			break;
<P>
<P>		if (Script != None)
<P>			Script.FinishCinematic();
<P>	}
<P>	else
<P>	{
<P>		root = DeusExRootWindow(rootWindow);
<P>		if (root != None)
<P>			root.InvokeMenu(Class%LT%DeusExBaseWindow%GT%(dynamicloadobject("TNMGUI.tnmMenuMain", class'class')));
<P>	}
<P>}
<P>
<P>
<P>exec function showhoverbot()
