<P>// ----------------------------------------------------------------------
<P>// StartDataLinkTransmission()
<P>//
<P>// Locates and starts the DataLink passed in
<P>// ----------------------------------------------------------------------
<P>
<P>function Bool StartDataLinkTransmission(
<P>	String datalinkName,
<P>	Optional DataLinkTrigger datalinkTrigger)
<P>{
<P>	local Conversation activeDataLink;
<P>	local bool bDataLinkPlaySpawned;
<P>
<P>	// Don't allow DataLinks to start if we're in PlayersOnly mode
<P>	if ( Level.bPlayersOnly )
<P>		return False;
<P>
<P>	if(flagBase.GetBool(rootWindow.StringToName(datalinkName $ "_Played")))
<P>		return false;
<P>
<P>	activeDataLink = GetActiveDataLink(datalinkName);
<P>
<P>	if ( activeDataLink != None )
<P>	{
