<P>				}
<P>
<P>				return False;
<P>			}
<P>		}
<P>		else
<P>		{
<P>			// Datalink must already be playing, or in queue
<P>			if (bDataLinkPlaySpawned)
<P>			{
<P>				datalinkPlay.Destroy();
<P>				datalinkPlay = None;
<P>			}
<P>			return False;
<P>		}
<P>	}
<P>	else
<P>	{
<P>		return False;
<P>	}
<P>}
<P>
<P>function EndConversation()
<P>{
<P>	local DeusExLevelInfo info;
<P>
<P>	Super(PlayerPawnExt).EndConversation();
